Final Fantasy Thread

Saying FF4 is better than 6 sounds crazy 6 is an improvement in all directions from gameplay to story but FF4 is pretty good game well that's said to all FF games save for 2 which is mid at best and uunderwhelming at worst and 1 is alright.

Espers , magitek armor , the crazy speeds of the airship etc make FF6 pretty great oh and a huge collection of characters too and vast changes to mini map , FF4 has this annoying formation thing where you can't assign for characters whether to stand back or at the front its done in a crappy way where 3 characters either go back or forward total BS.

And I think FF5 is the fan favorite in japan not FF4.
 
Saying FF4 is better than 6 sounds crazy 6 is an improvement in all directions from gameplay to story but FF4 is pretty good game well that's said to all FF games save for 2 which is mid at best and uunderwhelming at worst and 1 is alright.

Espers , magitek armor , the crazy speeds of the airship etc make FF6 pretty great oh and a huge collection of characters too and vast changes to mini map , FF4 has this annoying formation thing where you can't assign for characters whether to stand back or at the front its done in a crappy way where 3 characters either go back or forward total BS.

And I think FF5 is the fan favorite in japan not FF4.
you may have not seen my earlier post; more or less, when i make a decision or something becomes my favorite, i will not change on that. and i could quite possibly go so far as to take the negative parts and make them sound like positives. that's why i try to keep myself objective when making decisions and chatting with others.
ff6 definitely has some excellent quality of life changes to it: no worthless spells like sight. wide variety of interesting characters, world and lore, good colors and designs, a very good balancing of drama and comedy, a lot of customization for the party members. in addition to what you listed.
japan seems to like being more light-hearted and upbeat in their media; since the real world over there is quite depressing. it would not be surprising for 5 to be well more liked.
i would use these descriptions to describe the snes final fantasies:
Final Fantasy IV: The first full length epic adventure. Travel from your humble beginnings to the ends of the world and brave the fiery depths of the unknown and leave your mark upon the very stars themselves.
Final Fantasy V:
?Adventure Time,

C'mon grab your friends.

We'll go to very distant lands,

With Bartz the Wanderer,

and Boko the Chocobo,

The fun will never end,

it's Final Fantasy V!?

Final Fantasy VI: The pure distilled essence of melancholy; a warm yet sorrowful aroma wafts through the air, filling your lungs and mind with grim acceptance as you feel the cold embrace of ruin surrounding you, kept only at bay by the tepid hope of restoring the peaceful balance of the once peaceful world.
 
you may have not seen my earlier post; more or less, when i make a decision or something becomes my favorite, i will not change on that. and i could quite possibly go so far as to take the negative parts and make them sound like positives. that's why i try to keep myself objective when making decisions and chatting with others.
ff6 definitely has some excellent quality of life changes to it: no worthless spells like sight. wide variety of interesting characters, world and lore, good colors and designs, a very good balancing of drama and comedy, a lot of customization for the party members. in addition to what you listed.
japan seems to like being more light-hearted and upbeat in their media; since the real world over there is quite depressing. it would not be surprising for 5 to be well more liked.
i would use these descriptions to describe the snes final fantasies:
Final Fantasy IV: The first full length epic adventure. Travel from your humble beginnings to the ends of the world and brave the fiery depths of the unknown and leave your mark upon the very stars themselves.
Final Fantasy V:
?Adventure Time,

C'mon grab your friends.

We'll go to very distant lands,

With Bartz the Wanderer,

and Boko the Chocobo,

The fun will never end,

it's Final Fantasy V!?

Final Fantasy VI: The pure distilled essence of melancholy; a warm yet sorrowful aroma wafts through the air, filling your lungs and mind with grim acceptance as you feel the cold embrace of ruin surrounding you, kept only at bay by the tepid hope of restoring the peaceful balance of the once peaceful world.

I think Final Fantasy IV (especially Japanese FFIV) is more challenging and interesting than FFVI. In FFVI it is so easy to become overpowered and trivialize the whole game. It is a more interesting game to me because of class roles and you can't build every character into a juggernaut.
 
I think Final Fantasy IV (especially Japanese FFIV) is more challenging and interesting than FFVI. In FFVI it is so easy to become overpowered and trivialize the whole game. It is a more interesting game to me because of class roles and you can't build every character into a juggernaut.
4 was a weird one. it has two versions for the snes. easy type and hard type.
esay type is what they sent over here for the snes. hard type is on the psx in the final fantasy chronicles bundle.
 
you may have not seen my earlier post; more or less, when i make a decision or something becomes my favorite, i will not change on that. and i could quite possibly go so far as to take the negative parts and make them sound like positives. that's why i try to keep myself objective when making decisions and chatting with others.
ff6 definitely has some excellent quality of life changes to it: no worthless spells like sight. wide variety of interesting characters, world and lore, good colors and designs, a very good balancing of drama and comedy, a lot of customization for the party members. in addition to what you listed.
japan seems to like being more light-hearted and upbeat in their media; since the real world over there is quite depressing. it would not be surprising for 5 to be well more liked.
i would use these descriptions to describe the snes final fantasies:
Final Fantasy IV: The first full length epic adventure. Travel from your humble beginnings to the ends of the world and brave the fiery depths of the unknown and leave your mark upon the very stars themselves.
Final Fantasy V:
?Adventure Time,

C'mon grab your friends.

We'll go to very distant lands,

With Bartz the Wanderer,

and Boko the Chocobo,

The fun will never end,

it's Final Fantasy V!?

Final Fantasy VI: The pure distilled essence of melancholy; a warm yet sorrowful aroma wafts through the air, filling your lungs and mind with grim acceptance as you feel the cold embrace of ruin surrounding you, kept only at bay by the tepid hope of restoring the peaceful balance of the once peaceful world.
That's beautiful bro especially last part.



I think Final Fantasy IV (especially Japanese FFIV) is more challenging and interesting than FFVI. In FFVI it is so easy to become overpowered and trivialize the whole game. It is a more interesting game to me because of class roles and you can't build every character into a juggernaut.
Which easy FF4? I played the PS1 version and it was beat up emulator up until end game.

Yeah idk about SNES version the PS1 was pretty difficult , besides I think FF6 scaling doesn't let the player get strong until you find the dinosaur forest each dinosaur killed gives 4000 XP easy enough to reach 60-70 levels I think I killed more dinosaurs in that forest to cause them to go extinct.
 
That's beautiful bro especially last part.




Which easy FF4? I played the PS1 version and it was beat up emulator up until end game.

Yeah idk about SNES version the PS1 was pretty difficult , besides I think FF6 scaling doesn't let the player get strong until you find the dinosaur forest each dinosaur killed gives 4000 XP easy enough to reach 60-70 levels I think I killed more dinosaurs in that forest to cause them to go extinct.

When I play FFVI I have to do 0 random battle runs to keep it challenging, otherwise it is super easy. It could also be that I've beat the game about a dozen times and know it inside out.
 
That's beautiful bro especially last part.




Which easy FF4? I played the PS1 version and it was beat up emulator up until end game.

Yeah idk about SNES version the PS1 was pretty difficult , besides I think FF6 scaling doesn't let the player get strong until you find the dinosaur forest each dinosaur killed gives 4000 XP easy enough to reach 60-70 levels I think I killed more dinosaurs in that forest to cause them to go extinct.
thanks for the compliment.
for some reason, i never found any explanation; ff4 has an easy and hard difficulty. the easy version has weaker enemies, dummied out abilities [no darkness, no recall, no slave {edward's healing ability}, fusoya regen and a couple more], hidden paths are visible, zeromus has a completely different sprite, spell casting is fast and much more.
 
When I play FFVI I have to do 0 random battle runs to keep it challenging, otherwise it is super easy. It could also be that I've beat the game about a dozen times and know it inside out.
I mean of course the game gets easier when you play it that much instead of being a newbie who wasn't into RPG games like me......difficult final fantasy games like really hard ones I find are 1 mostly due to the lack of formations, the spell system and the limited number of items , not to forget all it takes is couple of zombies or ghouls that can kick your ass with their stun attack , FF5 is also a hard one especially the desert sections but that's because FF5 lacks any high XP monster , unless you spam shruikens and GP rain then its gonna be quite easy indeed.
 
I think Final Fantasy IV (especially Japanese FFIV) is more challenging and interesting than FFVI. In FFVI it is so easy to become overpowered and trivialize the whole game. It is a more interesting game to me because of class roles and you can't build every character into a juggernaut.
yeah, it is much harder. the boss are possible, but the regular enemies can and will destroy you if you are underleveled. i can handle leviathan but the little devils and knights in the feymarch i run from.
this is a weird thing the games do. half have defined job roles and set ups, the other half allow for insane builds for every character. 5 and 10 do the best job of balancing that rather hard task.
 
thanks for the compliment.
for some reason, i never found any explanation; ff4 has an easy and hard difficulty. the easy version has weaker enemies, dummied out abilities [no darkness, no recall, no slave {edward's healing ability}, fusoya regen and a couple more], hidden paths are visible, zeromus has a completely different sprite, spell casting is fast and much more.
The Japanese thought the rest of the world has a skill issue at the time of publishing 4 outside japan that's the only explanation ::smirk1
 
I mean of course the game gets easier when you play it that much instead of being a newbie who wasn't into RPG games like me......difficult final fantasy games like really hard ones I find are 1 mostly due to the lack of formations, the spell system and the limited number of items , not to forget all it takes is couple that can kick your ass with their stun attack , FF5 is also a hard one especially the desert sections but that's because FF5 lacks any high XP monster , unless you spam shruikens and GP rain then its gonna be quite easy indeed.
don't worry, it took me a little over a decade to beat ff4 psx and i got to the final dungeon enough times to fill up every save slot on the 10 memory cards that i have. it never got easier.
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The Japanese thought the rest of the world has a skill issue at the time of publishing 4 outside japan that's the only explanation ::smirk1
yeah, hence mystic quest coming into existence.
 
Saying FF4 is better than 6 sounds crazy 6 is an improvement in all directions from gameplay to story but FF4 is pretty good game well that's said to all FF games save for 2 which is mid at best and uunderwhelming at worst and 1 is alright.

Espers , magitek armor , the crazy speeds of the airship etc make FF6 pretty great oh and a huge collection of characters too and vast changes to mini map , FF4 has this annoying formation thing where you can't assign for characters whether to stand back or at the front its done in a crappy way where 3 characters either go back or forward total BS.

And I think FF5 is the fan favorite in japan not FF4.
I wanna give FF4 another try someday. In high school I went through a streak of binging all the mainline games I hadn't been able to play up to that point, and FF4 was the only game in the series that I ended up not liking by the time the dust had settled and all were finished. The story felt cliche to the point of absurdity, the game felt waaaay too easy (I played the PSP version) and outside of a couple characters and the general art direction I just didn't enjoy much of it. Didn't think it was bad, mind you, but I came away thinking it was meh while every other game sparked joy.

But that was a younger, far more cynical me. I'm sure if I tried today I'd have a lot more fun with it. Maybe I'll binge FF4 and the DS remake at some point this year, especially since they're like 20-25 hours each.
 
I wanna give FF4 another try someday. In high school I went through a streak of binging all the mainline games I hadn't been able to play up to that point, and FF4 was the only game in the series that I ended up not liking by the time the dust had settled and all were finished. The story felt cliche to the point of absurdity, the game felt waaaay too easy (I played the PSP version) and outside of a couple characters and the general art direction I just didn't enjoy much of it. Didn't think it was bad, mind you, but I came away thinking it was meh while every other game sparked joy.

But that was a younger, far more cynical me. I'm sure if I tried today I'd have a lot more fun with it. Maybe I'll binge FF4 and the DS remake at some point this year, especially since they're like 20-25 hours each.

A cynical person cannot appreciate the beauty of FF4. I say this as a cynical bastard myself, but there's something about FF4 and the music/graphics that takes me back to being a kid when discovering new games felt like uncovering a hidden treasure. Sakaguchi's games tend to be very straightforward and earnest, its something I appreciate about them. The story of FF4 has some highs and lows (it goes way too long and they repeat story beats too many times), but the essence of the story is very compelling. A story of heroic redemption, overcoming your dark past, romance and friendship speaks to those hero journey tropes that we are wired to enjoy.
 
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I wanna give FF4 another try someday. In high school I went through a streak of binging all the mainline games I hadn't been able to play up to that point, and FF4 was the only game in the series that I ended up not liking by the time the dust had settled and all were finished. The story felt cliche to the point of absurdity, the game felt waaaay too easy (I played the PSP version) and outside of a couple characters and the general art direction I just didn't enjoy much of it. Didn't think it was bad, mind you, but I came away thinking it was meh while every other game sparked joy.

But that was a younger, far more cynical me. I'm sure if I tried today I'd have a lot more fun with it. Maybe I'll binge FF4 and the DS remake at some point this year, especially since they're like 20-25 hours each.
the psx and ds version are the hard versions. all others are meant to be playable by normal humans.
who were the characters that you liked?
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So I'm hearing collect and play every iteration of FF 3 and 4?
if you want; but be warned, the final dungeons are rough. there's only one save spot in ff3 and 2 in ff4.
 
So I'm hearing collect and play every iteration of FF 3 and 4?

The DS remake of FF3 is near perfect. They updated the graphics, added some personality to the previously nameless onion knights and kept the story and gameplay pretty much the same. I don't see a particular reason to play the NES version at this point, except as an example of the upper limits of pushing the Famicom hardware.
 
The DS remake of FF3 is near perfect. They updated the graphics, added some personality to the previously nameless onion knights and kept the story and gameplay pretty much the same. I don't see a particular reason to play the NES version at this point, except as an example of the upper limits of pushing the Famicom hardware.
i would recommend the psp version. it doesn't have the bullshit of the ds version and it keeps all of the good stuff from the remake.
 
I wanna give FF4 another try someday. In high school I went through a streak of binging all the mainline games I hadn't been able to play up to that point, and FF4 was the only game in the series that I ended up not liking by the time the dust had settled and all were finished. The story felt cliche to the point of absurdity, the game felt waaaay too easy (I played the PSP version) and outside of a couple characters and the general art direction I just didn't enjoy much of it. Didn't think it was bad, mind you, but I came away thinking it was meh while every other game sparked joy.

But that was a younger, far more cynical me. I'm sure if I tried today I'd have a lot more fun with it. Maybe I'll binge FF4 and the DS remake at some point this year, especially since they're like 20-25 hours each.
Im quite patient with games well if I wasn't I won't have liked final fantasy in the first place and became a big fan ::agree

I went backwards when playing the 2d games from 7 to 6 5 4 2 1 8 and now tactics so I only expected everything to get worse especially the Retarded leg syndrome where characters keep moving their legs even when standing still only FF6 solved that , at that point I expected the same basis of gameplay that is random encounters and such when FF4 had you be able to have 5 members in the party that was pretty rad and each character having unique abilities and your class turning from dark knight to paladin having healing (which sucks for the most part but healing is always good to have) was both a plus in gameplay and story well FF4 had a more engaging story than 5 but 5 has better gameplay and Xdeath just stands there menacingly when fighting him instant 10/10 villain

4 had slightly annoying enemies that can hit multiple people in a row I think some sort of crocodile enemies those were annoying to deal with I was for the early game always short on supplies and the game feels like it encourages at some points using the option of pausing the game when you open spell/item menu like the wall fight , bahumut and king and queen of summons another thing to note FF4 lacked the awesome facial expressions brought in 5 and greatly expanded upon in 6 that felt like a downgrade in some aspects but it is what you get when you play backwards ::biggrin
 
When I play FFVI I have to do 0 random battle runs to keep it challenging, otherwise it is super easy. It could also be that I've beat the game about a dozen times and know it inside out.
The FF series in general does a great job at being on the easier side of the difficulty spectrum. Most of the games are cakewalks with minimal grinding for even fresh players, but every game has at least 1 or 2 bosses/sections that end up serving as huge momentary difficulty spikes.

Stuff like Magic Master in FFVI, Carry Armor in FFVII and Seymour Flux or Final Aeon in FFX spring to mind as super hard for anyone unprepared. I appreciate that because it allowed me to blast through many of the games as a kid/teen without much thought, though it did lead to me being way too overconfident when getting into some harder JRPGs later in life lol. I remember my first time going through FFVI as a 10ish year old kid (idr how old I was when I got it on GBA) I made it all the way to Magic Master without having to really engage with mechanics only for that fight to feel absolutely impossible. I remember going to an island on the northern side of the island where you can fight dinosaurs that give tons of XP and just grinding a ton, eventually finding Gogo on accident in the process. It still wasn't enough to survive that damn Ultima attack at the end though so I put it down for a good while. Replaying the game in high school I actually got Rasp and had the idea to drain his MP, which worked and his Ultima failed to cast!

One fun aspect of this approach to difficulty is that it allows for tons of variety in playstyle by virtue of fights typically not being very demanding, as well as allowing for tons of challenge routes. Stuff like low level runs or things like No Sphere Grid or License Board force you to engage with the mechanics in interesting ways and really discover just how much depth and nuance these battle systems really have.
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i would recommend the psp version. it doesn't have the bullshit of the ds version and it keeps all of the good stuff from the remake.
I didn't know that the 3D PSP version and the 3D DS version were any different, what was changed for PSP?
 
Im quite patient with games well if I wasn't I won't have liked final fantasy in the first place and became a big fan ::agree

I went backwards when playing the 2d games from 7 to 6 5 4 2 1 8 and now tactics so I only expected everything to get worse especially the Retarded leg syndrome where characters keep moving their legs even when standing still only FF6 solved that , at that point I expected the same basis of gameplay that is random encounters and such when FF4 had you be able to have 5 members in the party that was pretty rad and each character having unique abilities and your class turning from dark knight to paladin having healing (which sucks for the most part but healing is always good to have) was both a plus in gameplay and story well FF4 had a more engaging story than 5 but 5 has better gameplay and Xdeath just stands there menacingly when fighting him instant 10/10 villain

4 had slightly annoying enemies that can hit multiple people in a row I think some sort of crocodile enemies those were annoying to deal with I was for the early game always short on supplies and the game feels like it encourages at some points using the option of pausing the game when you open spell/item menu like the wall fight , bahumut and king and queen of summons another thing to note FF4 lacked the awesome facial expressions brought in 5 and greatly expanded upon in 6 that felt like a downgrade in some aspects but it is what you get when you play backwards ::biggrin
ff4 was intended to be a 3 cartridge game for the nes and was about 80% done in development when it was very abruptly moved over to the snes; hence the lack of taking full advantage of the more powerful tech.
 
The FF series in general does a great job at being on the easier side of the difficulty spectrum. Most of the games are cakewalks with minimal grinding for even fresh players, but every game has at least 1 or 2 bosses/sections that end up serving as huge momentary difficulty spikes.

Stuff like Magic Master in FFVI, Carry Armor in FFVII and Seymour Flux or Final Aeon in FFX spring to mind as super hard for anyone unprepared. I appreciate that because it allowed me to blast through many of the games as a kid/teen without much thought, though it did lead to me being way too overconfident when getting into some harder JRPGs later in life lol. I remember my first time going through FFVI as a 10ish year old kid (idr how old I was when I got it on GBA) I made it all the way to Magic Master without having to really engage with mechanics only for that fight to feel absolutely impossible. I remember going to an island on the northern side of the island where you can fight dinosaurs that give tons of XP and just grinding a ton, eventually finding Gogo on accident in the process. It still wasn't enough to survive that damn Ultima attack at the end though so I put it down for a good while. Replaying the game in high school I actually got Rasp and had the idea to drain his MP, which worked and his Ultima failed to cast!

One fun aspect of this approach to difficulty is that it allows for tons of variety in playstyle by virtue of fights typically not being very demanding, as well as allowing for tons of challenge routes. Stuff like low level runs or things like No Sphere Grid or License Board force you to engage with the mechanics in interesting ways and really discover just how much depth and nuance these battle systems really have.

Yeah, don't get me wrong. There are some difficult sections in FFVI, especially if you haven't been leveling all of your party. There's the Fanatics Tower, Phoenix's Cave, Floating Island, Kefka's Tower. But the vast majority of the game is easy. And if you know where to find all the powerful gear, the game is pretty trivial.
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ff4 was intended to be a 3 cartridge game for the nes and was about 80% done in development when it was very abruptly moved over to the snes; hence the lack of taking full advantage of the more powerful tech.

Yeah, its funny to play the series and notice little details like how they reused the Corneria soldier sprites, the black and white mage FF3 sprites in FFIV.
 
The FF series in general does a great job at being on the easier side of the difficulty spectrum. Most of the games are cakewalks with minimal grinding for even fresh players, but every game has at least 1 or 2 bosses/sections that end up serving as huge momentary difficulty spikes.

Stuff like Magic Master in FFVI, Carry Armor in FFVII and Seymour Flux or Final Aeon in FFX spring to mind as super hard for anyone unprepared. I appreciate that because it allowed me to blast through many of the games as a kid/teen without much thought, though it did lead to me being way too overconfident when getting into some harder JRPGs later in life lol. I remember my first time going through FFVI as a 10ish year old kid (idr how old I was when I got it on GBA) I made it all the way to Magic Master without having to really engage with mechanics only for that fight to feel absolutely impossible. I remember going to an island on the northern side of the island where you can fight dinosaurs that give tons of XP and just grinding a ton, eventually finding Gogo on accident in the process. It still wasn't enough to survive that damn Ultima attack at the end though so I put it down for a good while. Replaying the game in high school I actually got Rasp and had the idea to drain his MP, which worked and his Ultima failed to cast!

One fun aspect of this approach to difficulty is that it allows for tons of variety in playstyle by virtue of fights typically not being very demanding, as well as allowing for tons of challenge routes. Stuff like low level runs or things like No Sphere Grid or License Board force you to engage with the mechanics in interesting ways and really discover just how much depth and nuance these battle systems really have.
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I didn't know that the 3D PSP version and the 3D DS version were any different, what was changed for PSP?
the psp is like the pixel remasters, but with the extra story content from the ds version and all of the stuff from the gba version [post game dungeon, swap party members, new ultimate weapons and the easy type version of zeromus is now a super boss] along with excellent sprites and music.
the ds version along with the steam and mobile version, and the after years ports to those same systems, have voice acting and higher difficulty. ff4 ds also allows you to customize characters abilities, you even get some boss abilities to use too. and after level 70, the abilities equipped affect stat growth. rydia also get a unique trainable and temporary party member summon, whyt.
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Yeah, its funny to play the series and notice little details like how they reused the Corneria soldier sprites, the black and white mage FF3 sprites in FFIV.
it's the old saying in action: if it aint broke, don't fix it.
 

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