Final Fantasy Thread

Square for the life of it can't produce a game without their ATB system? The most "turn based" turn based game i played so far from them was legit chrono cross FF7/8/9 and chrono cross seem to use the same engine if I'm not mistaken? Just the FF8 one is more upgraded FF7 engine idk maybe you guys know more
 
Square for the life of it can't produce a game without their ATB system? The most "turn based" turn based game i played so far from them was legit chrono cross FF7/8/9 and chrono cross seem to use the same engine if I'm not mistaken? Just the FF8 one is more upgraded FF7 engine idk maybe you guys know more
the atb system was added in to increase the action and tension of battles. ff1, 2, and 3 have everything done in rounds. you put in all of your commands and then the game spins the rng roulette and what ever happens, happens. ff4 and onwards uses the atb system.
the atb system adds more excitement, more or less, because the bars themselves are affected by gameplay. they fill up individually for both the player's party and the enemies. this also allowed for more "thematic" and "cinematic" bits of story telling. ff4 was the introduction to this system, and they show it off a lot. the famous 'spoony bard' scene, the scene at mt ordeals when cecil changes classes and many more scenes are technically battles but with more focus on story than 'kill the enemy'.
every game engine is improved upon with each subsequent release. bugs are caught, shortcuts are found; optimization happens more often due to familiarity of the drawbacks and strengths of the hardware and engine. 8 feels better to play than 7 because of this, and 9 is the same with 8. and since 10 was made along side these games, it plays even better than those due to all of the knowledge and experience collected from making those games.
 
Square for the life of it can't produce a game without their ATB system? The most "turn based" turn based game i played so far from them was legit chrono cross FF7/8/9 and chrono cross seem to use the same engine if I'm not mistaken? Just the FF8 one is more upgraded FF7 engine idk maybe you guys know more
Chocobo Racing and Chocobo Tales
 
the atb system was added in to increase the action and tension of battles. ff1, 2, and 3 have everything done in rounds. you put in all of your commands and then the game spins the rng roulette and what ever happens, happens. ff4 and onwards uses the atb system.
the atb system adds more excitement, more or less, because the bars themselves are affected by gameplay. they fill up individually for both the player's party and the enemies. this also allowed for more "thematic" and "cinematic" bits of story telling. ff4 was the introduction to this system, and they show it off a lot. the famous 'spoony bard' scene, the scene at mt ordeals when cecil changes classes and many more scenes are technically battles but with more focus on story than 'kill the enemy'.
every game engine is improved upon with each subsequent release. bugs are caught, shortcuts are found; optimization happens more often due to familiarity of the drawbacks and strengths of the hardware and engine. 8 feels better to play than 7 because of this, and 9 is the same with 8. and since 10 was made along side these games, it plays even better than those due to all of the knowledge and experience collected from making those games.
OH yeah i remembered lol true first 3 games had haste increase hit rate , that explains a lot
 
Dissidia Final Fantasy anyone? I main Zidane Tribal and Kuja in these games.
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Getting through some boring parts in FF7 and FF8 right now, just got done with Cloud's past and set my materia up to catch a chocobo to pass the marsh, since for some reason tricking the Midgar Zolom doesn't seem to work in this version.

Now I'm working through part of Laguna's story in FF8. Just gonna make a little bit of progress in each game. In FF7 I was just past the train graveyard when I started, so I've been playing it for awhile. Now I want to mess with my junction setup, but first I gotta deal with this Laguna bullshit.. 😅

It's too bad his story isn't more fleshed out like they intended. Whole thing feels kinda empty as a result. Just a boring slog before the good parts.
 
Getting through some boring parts in FF7 and FF8 right now, just got done with Cloud's past and set my materia up to catch a chocobo to pass the marsh, since for some reason tricking the Midgar Zolom doesn't seem to work in this version.

Now I'm working through part of Laguna's story in FF8. Just gonna make a little bit of progress in each game. In FF7 I was just past the train graveyard when I started, so I've been playing it for awhile. Now I want to mess with my junction setup, but first I gotta deal with this Laguna bullshit.. 😅

It's too bad his story isn't more fleshed out like they intended. Whole thing feels kinda empty as a result. Just a boring slog before the good parts.

Yep Laguna is awful. Just a giant waste of time once you get to the payoff. I'm sure they thought they had some profound point to make, but it really was "be a dumbass goofball with good intentions and good things happen".
 
Getting through some boring parts in FF7 and FF8 right now, just got done with Cloud's past and set my materia up to catch a chocobo to pass the marsh, since for some reason tricking the Midgar Zolom doesn't seem to work in this version.

Now I'm working through part of Laguna's story in FF8. Just gonna make a little bit of progress in each game. In FF7 I was just past the train graveyard when I started, so I've been playing it for awhile. Now I want to mess with my junction setup, but first I gotta deal with this Laguna bullshit.. 😅

It's too bad his story isn't more fleshed out like they intended. Whole thing feels kinda empty as a result. Just a boring slog before the good parts.
There is boring parts? I thought there was only annoying parts idk i found the entire games enjoyable
 
Getting through some boring parts in FF7 and FF8 right now, just got done with Cloud's past and set my materia up to catch a chocobo to pass the marsh, since for some reason tricking the Midgar Zolom doesn't seem to work in this version.

Now I'm working through part of Laguna's story in FF8. Just gonna make a little bit of progress in each game. In FF7 I was just past the train graveyard when I started, so I've been playing it for awhile. Now I want to mess with my junction setup, but first I gotta deal with this Laguna bullshit.. 😅

It's too bad his story isn't more fleshed out like they intended. Whole thing feels kinda empty as a result. Just a boring slog before the good parts.
i made a post covering some details about the development cycle of the 3d final fantasy games. basically, ff7, 8, 9, tactics and 10 were all in development at the same time. 7 finished first followed by tactics in 97 and 8 came out in 99, 9 in 2000 and 10 in 2001. all of those started up in 94. i would guess that with 7 being the first one, it got the biggest chunk of workers on it while the others got just a few each, and as each game finished up, they would be dispersed to other games. and ff8 was intended to have 8 discs to tell its story, and that might not have been deemed possible with such a short dev period. hence why it feels incomplete.
 
i made a post covering some details about the development cycle of the 3d final fantasy games. basically, ff7, 8, 9, tactics and 10 were all in development at the same time.
Um, no..

Screenshot_20250725_122056_Chrome.jpg


I had the feeling that sounded really wrong and decided to fact-check you. There's no way they would begin production on several mainline entries in the franchise at once, and I didn't think they would, sounded.. Well, like a bad business idea. Without good reception, how would they know what direction to take the series?
 
Um, no..

View attachment 93736

I had the feeling that sounded really wrong and decided to fact-check you. There's no way they would begin production on several mainline entries in the franchise at once, and I didn't think they would, sounded.. Well, like a bad business idea. Without good reception, how would they know what direction to take the series?
well, i was only awake for about 10 minutes when i logged in, so i was bound to misremember some details, but that makes things worse for ff8 since they planned so much stuff that 2 years would never be enough time to cover all of that. both 7 and 10 had more time and they are also incomplete.
 
well, i was only awake for about 10 minutes when i logged in, so i was bound to misremember some details, but that makes things worse for ff8 since they planned so much stuff that 2 years would never be enough time to cover all of that. both 7 and 10 had more time and they are also incomplete.
You didn't happen to be born until after the year 2000, did you
I guess that sorta explains all these strange fact mix-ups but it also kinda doesn't, as the information is all readily available online.
 
I think it was FF8 and FF9 that started development at around the same time. Nomura/Nojima on FF8 and Sakaguchi and his team in Hawaii on FF9 while he was working on the Spirits Within. Sakaguchi was dissapointed with the direction that Final Fantasy was going towards with a more futuristic, realistic sci-fi theme so he made FF9 chibi and medieval as a response.
 
You didn't happen to be born until after the year 2000, did you
I guess that sorta explains all these strange fact mix-ups but it also kinda doesn't, as the information is all readily available online.
nope. early 90's.
it was months ago when i checked on this when several people were discussing the psx games and i did some checking on the dev times and release times. these games had very short amounts of times to be made before release. and it seems like the development times become more of a problem as you go down the list of games. 13, 15 and type 0 started development between 2004 and 2006 and released years apart but 15 is the only one that is mildly well liked.
and this isn't taking into account other games and projects being made at the same time. i'm looking up games made by square soft and they had 14 games come out the same year as final fantasy 1. and 16 games came out between ff6 and ff7. granted, that was three years between those 2 games; but that is a small amount of games to come out either with their full involvement or partial help in addition to working on their launch title for a brand new system with 3 graphics and a cd based format.
with all that and restarting twice due to swapping platforms, i'm surprised that the game launches and can be beaten.
 
Well aside from creative clashes the jump from PS2 to PS3 in the new age of HD graphics was a headache formany developers, I say the only reason Dragon Quest releases stay smooth is from both a set in stone design in art style and tone and audience expectations not being as volatile.
 
and because it stayed on the Nintendo DS for half a decade or more, a Japan exclusive MMO for shits n giggles as well.
 
and because it stayed on the Nintendo DS for half a decade or more, a Japan exclusive MMO for shits n giggles as well.
It's all shits and giggles until someone giggles and shits.
 
A headcanon of mine:

Power scaling goes down the more you stray from Final Fantasy 1 warriors of the light and garland/chaos are in this headcanon the strongest characters basically think of chaos able to lift a finger and he can snap kuja neck :loldog in a way this makes me feel FF1 events have more "weight" to them since the power and capabilities you are talking about surpass everything else in the more shiny FF7 or FF9 stuff.


it's happened again. the insane madman has made another final fantasy video.
Aw hell no not this game
 
Yeah the reason why drama happens is cuz this thread isn't active so what are you waiting for? Man been what? Since April i haven't played Final Fantasy? What about you guys
 

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