Final Fantasy Thread

Tonberry

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Welcome to the Final Fantasy thread!
Please feel free to use this thread as a place of general discussion for anything related to Final Fantasy.
 
Currently playing Final Fantasy 16, thoroughly enjoying it. I am thinking of getting The Rising Tide DLC before I get to the ending. I feel like the game truly shines when you unlock the 3rd Eikon. I feel like an unstoppable force mixing dodging and parrying.

IMG_0313.jpeg
 
I guess this is a good place to plug my series on Squaresoft. link.

I'm not one to talk too much about Modern Final Fantasy. I don't particularly love what they've done with the series as of late and I don't play MMORPGs. FFXVI was ok, but I don't like that it was really light on RPG elements or exploration. No party members either.
 
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Most modern Final Fantasy I've played, besides getting the Pixel Remasters, was 13. I definitely like the more classic stuff but I hear 15 and 16 are good.
I kinda like what I played of 13, although I didn't get very far into the first one. I mean, I also kinda like Final Fantasy II, and VIII, which I believe is the worst of the mainline entries, is gonna get a play-through soon from me cause I never actually beat it.
 
Most modern Final Fantasy I've played, besides getting the Pixel Remasters, was 13. I definitely like the more classic stuff but I hear 15 and 16 are good.
As with just about all FF games, they're really divisive.
I can't form an opinion on 16 more than "I don't find it interesting" because I don't own it and have only had the opportunity to play it in small bursts at my brother's place. But from that I don't really like the setting, and I'm not into those kinds of action games so it's a hard sell for me.

15 is weird in that many people are burned from what it was first shown off as (Versus XIII), and then how it released sort of unfinished (like, in that they actually had to add/change pieces of the main game in updates) but I find it pretty enjoyable (as I've said in the tier-list thread, I don't think any mainline FF really reaches "bad" territory, but som are a million times better than others). I like the modern-day-esque setting and I really like the main cast. It's got a really weird combat system too, that oftentimes feels like it plays itself.

I should replay 13, because I haven't played it since it was new, and I was pretty young then so I'd like to get a fresh perspective on it.
 
Most modern Final Fantasy I've played, besides getting the Pixel Remasters, was 13. I definitely like the more classic stuff but I hear 15 and 16 are good.
XIV is tolerable up until about DT I would say but the modern games just aren't the same thing, Yoshi-p is obsessed with trying to westernize everything and frankly FF16 just plays like a very mediocre version of DMC that doesn't know what it wants to be. It has a good story with great voice actors but other than that it's just a more action orientated movie game, in my opinion. 15 I haven't really given much time, I like the aesthetic but I've not played it.

It might be nostalgia but after going back to 13 I really don't hate it as much as I used too, the same goes for 12. It's flawed, they have problems and things I don't like about them but at least they still feel somewhat like old Square rather than the modern take they have.
 
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Aside from FF2 I've loved just about every classic FF and while the ones after 6 varied in quality, I liked more of them than I disliked.
That said, I feel like the series has been in an identity crisis for quite some time now. After 12 and 13 failed to resonate with people it seems like the series has just been flailing around all over.

Mind you, I kinda loved what XV (the game, not the multi-media project) tried and failed to be and XVI, while not really an RPG anymore, was actually kind of great - especially its story - but the Remake trilogy for example just does absolutely nothing for me and even kind of annoys me.
(Never played the MMOs - WoW burned me so hard way back in the day that I'm never touching that genre ever again)
I'm not sure what they're going for tonally and style-wise anymore.

So I'm wondering - for people that are more invested into the series than me: What makes a modern Final Fantasy game good in your mind? What qualities does it need to have to resonate with you?

(Oh and FFT is one of the greatest games ever made of course)
 
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As with just about all FF games, they're really divisive.
I can't form an opinion on 16 more than "I don't find it interesting" because I don't own it and have only had the opportunity to play it in small bursts at my brother's place. But from that I don't really like the setting, and I'm not into those kinds of action games so it's a hard sell for me.

15 is weird in that many people are burned from what it was first shown off as (Versus XIII), and then how it released sort of unfinished (like, in that they actually had to add/change pieces of the main game in updates) but I find it pretty enjoyable (as I've said in the tier-list thread, I don't think any mainline FF really reaches "bad" territory, but som are a million times better than others). I like the modern-day-esque setting and I really like the main cast. It's got a really weird combat system too, that oftentimes feels like it plays itself.

I should replay 13, because I haven't played it since it was new, and I was pretty young then so I'd like to get a fresh perspective on it.

I haven't played 15, but I hear the combat sucks really bad. Like braindead button mash and the dodge is overpowered. Combine that with lame product placement and a mundane modern setting and it is nothing what like Final Fantasy should be, in my opinion. Like it is right there in the title "Fantasy", why are we eating cup of noodles and going to gas stations, lol.

Granted, many who weren't interested in the series before and hated the fantasy genre prefer this type of thing so who knows. 🤷‍♂️ Maybe I'm stuck in the past or something.
 
Aside from FF2 I've loved just about every classic FF and while the ones after 6 varied in quality, I liked more of them than I disliked.
That said, I feel like the series has been in an identity crisis for quite some time now. After 12 and 13 failed to resonate with people it seems like the series has just been flailing around all over.

Mind you, I kinda loved what XV tried (and failed) to be and XVI, while not really an RPG anymore, was actually kind of great - especially its story - but the Remake trilogy for example just does absolutely nothing for me and even kind of annoys me.
(Never played the MMOs - WoW burned me so hard that I'm never touching that genre ever again)
I'm not sure what they're going for tonally and style-wise anymore.

So I'm wondering - for people that are more invested into the series than me: What makes a modern Final Fantasy game good in your mind? What qualities does it need to have to resonate with you?

(Oh and FFT is one of the greatest games ever made of course)
FF14 is an ever weirder, bizarre game and it's their best selling game for some reason. Like, you can't even party up with your friends to do quests, or the story. You can't play with your friends, on an MMO.

It makes no fucking sense.
 
So I'm wondering - for people that are more invested into the series than me: What makes a modern Final Fantasy game good in your mind? What qualities does it need to have to resonate with you?
It's really hard to pinpoint. But I think most Final Fantasy games have a kind of, I dunno, elegance? to them. They're always really clean, competent and polished, and the way they've always mixed japanese and western concepts is something I think is cool. I like the settings the most when they combine both fantasy and science-fiction elements. They've always had a distinguishable style to me, which is hard to describe.
They're not subversive or anything, but I've always thought they generally do really cool approaches to tropes and themes. And they're usually extremely ambitions, which doesn't always result in a good product, but it's also sort of interesting. It blows my mind that they made Dissidia, which on paper is just "a fun anniversary tie-in game" while also being a wholly unique take on fighting games, there's genuinely nothing that plays like it and I kind of admire that.

Like it is right there in the title "Fantasy", why are we eating cup of noodles and going to gas stations, lol.
I get what you mean, but it's still very much a fantasy setting, just that it's inspired by a contemporary world. 7 and 8 did similar things way before.

FF14 is an ever weirder, bizarre game and it's their best selling game for some reason.
Likely because it's a service game, so it's technically been on the market for 10+ years. It's also subscription based and has a cash shop, so it prints money.

Am I the only Final Fantasy II apologist?
I think it's cool but flawed. Someone once described the leveling system as "Elder Scrolls-like" which sort of shifted my perspective and made me more receptive to it.
Still dumb that you just beat your friends senseless to make them stronger though lol
 
Am I the only Final Fantasy II apologist?

Nah, Final Fantasy II is underrated. It really was ahead of its time in a lot of ways. It just has some questionable design decisions. Like I remember the first time I played it, I did the quest to join the wild rose rebellion and coming back I veered a little to the left on the map and ran into high level mobs and wiped all of my progress, lol.
 
Wut? What do you mean exactly?
You can party up with your friends and do some quests. Like Leveletes (which are just basic fetch or kill quests) and FATEs. You can't however, play the main story with your friends. So, if you want to do dungeons or raids, you have to unparty, and your friend has to go through the story alone; and unlock the dungeons, which you can do together.

So the game basically works like a single player game, but the dungeons and raids are co-op.
 
I think you had to have not gotten Final Fantasy II in the 80s to really get the progress it mades.
It's really hard to pinpoint. But I think most Final Fantasy games have a kind of, I dunno, elegance? to them. They're always really clean, competent and polished, and the way they've always mixed japanese and western concepts is something I think is cool. I like the settings the most when they combine both fantasy and science-fiction elements. They've always had a distinguishable style to me, which is hard to describe.
They're not subversive or anything, but I've always thought they generally do really cool approaches to tropes and themes. And they're usually extremely ambitions, which doesn't always result in a good product, but it's also sort of interesting. It blows my mind that they made Dissidia, which on paper is just "a fun anniversary tie-in game" while also being a wholly unique take on fighting games, there's genuinely nothing that plays like it and I kind of admire that.


I get what you mean, but it's still very much a fantasy setting, just that it's inspired by a contemporary world. 7 and 8 did similar things way before.


Likely because it's a service game, so it's technically been on the market for 10+ years. It's also subscription based and has a cash shop, so it prints money.


I think it's cool but flawed. Someone once described the leveling system as "Elder Scrolls-like" which sort of shifted my perspective and made me more receptive to it.
Still dumb that you just beat your friends senseless to make them stronger though lol
You actually don't beat up your friends if you're playing it right, just FYI.
 
You can party up with your friends and do some quests. Like Leveletes (which are just basic fetch or kill quests) and FATEs. You can't however, play the main story with your friends. So, if you want to do dungeons or raids, you have to unparty, and your friend has to go through the story alone; and unlock the dungeons, which you can do together.

So the game basically works like a single player game, but the dungeons and raids are co-op.
Oh, I guess so when you put it that way! I was confused by what you meant because I played XIV casually up until a year or so ago.
 

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