What is the best version of Final Fantasy IV?

  • SNES

    Votes: 16 26.7%
  • PSOne

    Votes: 8 13.3%
  • GBA

    Votes: 17 28.3%
  • PSP

    Votes: 20 33.3%
  • Nintendo DS

    Votes: 16 26.7%
  • PC (FFIV 3D remake)

    Votes: 4 6.7%
  • Pixel Remaster

    Votes: 10 16.7%

  • Total voters
    60
it's possible that the ai is given a random preset of actions to perform during each battle. they did something like that in advance wars, every ai enemy had about 5 different patterns of tactics to use. meaning an apc [a non-combative unit used for transportation] could head straight for your base to reenact the "he's just standing there, MEANCINGLY!!" while a neotank [a literal death star on wheels] will just stand next to the enemy hq like a stand and do nothing until you start approaching it.
but i have seen what delita does during the few story battles i've been through; he comes off very stupid. and so did the other guy that was there for like 2 battles. i don't think the devs either cared about ally ai or they forgot to set it up so that it doesn't just leroy jenkins into all situations.
Possible they programmed it that way , enemy AI or certain enemies sometimes prefer to flank you one way i figured to exploit enemies is to lure them by keeping the formation together while making 1 guy lead the way the enemies would start creating a semi circle around him which then can allow me to isolate 1-2 soldiers.

It doesn't work in all situations but when it does it can make wonders! Sometimes for example chocobo AI would prefer to hit you twice even if it's HP is pretty low most of the time it heals itself when that happens.
 
Possible they programmed it that way , enemy AI or certain enemies sometimes prefer to flank you one way i figured to exploit enemies is to lure them by keeping the formation together while making 1 guy lead the way the enemies would start creating a semi circle around him which then can allow me to isolate 1-2 soldiers.

It doesn't work in all situations but when it does it can make wonders! Sometimes for example chocobo AI would prefer to hit you twice even if it's HP is pretty low most of the time it heals itself when that happens.
yeah, sometimes certain enemies are programed to do specific things, but they always put in a little bit of randomness to keep you on your toes. there's only so much you can do in so much time while making a game.
i always saw the chocobos prioritizing healing unless they could one shot my characters, it was rare for them to not do so. they do certainly like to stay close to their allies though; it got hard a few times to surround one to do the exp/jp farming. that's the main reason i have such a high level compared to where i am at in the story.
 
yeah, sometimes certain enemies are programed to do specific things, but they always put in a little bit of randomness to keep you on your toes. there's only so much you can do in so much time while making a game.
i always saw the chocobos prioritizing healing unless they could one shot my characters, it was rare for them to not do so. they do certainly like to stay close to their allies though; it got hard a few times to surround one to do the exp/jp farming. that's the main reason i have such a high level compared to where i am at in the story.
Mfs were annoying as hell chocobos were able to flank the formation with ease and strike my rear.

They usually acted aggressive with me always hitting the rear and retreating.

Oh you still haven't finished it yet? Been like what 3 months since you started it ::thinking

Man you have manufactured an ICBM by now to nuke all of ivalice ::smug
 
Mfs were annoying as hell chocobos were able to flank the formation with ease and strike my rear.

They usually acted aggressive with me always hitting the rear and retreating.

Oh you still haven't finished it yet? Been like what 3 months since you started it ::thinking

Man you have manufactured an ICBM by now to nuke all of ivalice ::smug
i got distracted by some other games and i got a new laptop; pretty much got everything set up now.
i'll get back into the game in a little while.
 
i got distracted by some other games and i got a new laptop; pretty much got everything set up now.
i'll get back into the game in a little while.
Take your time bro it's a game worth experiencing even if some parts can be frustrating
 
I would like monsters to be removed from party count and be it's own stable or housing. I get story wise it makes sense that the number is small as you are a band of lets say independent mercenaries? and thus your army should be small for more control and little detection, payments but you couldn't really invest in monster units and keep every unique character in your army. Dumb AI is good for JP farming but not for story beats, but it's likely they won't tweak much but the art which is a shame as the job/treasure hunting side quests were cut in original release and again in War of Lions.
 
I would like monsters to be removed from party count and be it's own stable or housing. I get story wise it makes sense that the number is small as you are a band of lets say independent mercenaries? and thus your army should be small for more control and little detection, payments but you couldn't really invest in monster units and keep every unique character in your army. Dumb AI is good for JP farming but not for story beats, but it's likely they won't tweak much but the art which is a shame as the job/treasure hunting side quests were cut in original release and again in War of Lions.
Monsters clutter the small army you have

1 chocobo and somehow you now have 7 more chocobos! If you take 4 with you they will die pretty fast , such a shame cuz chocobos aren't actually bad in act 2 but they just can't keep up at all with act 3.

If they make you able to command 6 units instead of 5 i will call that an improvement but it will never be a thing cuz the trailer didn't show it.

I would still like knights to be able to ride chocobos cuz a knight ain't a knight without his steed
 
Monsters clutter the small army you have

1 chocobo and somehow you now have 7 more chocobos! If you take 4 with you they will die pretty fast , such a shame cuz chocobos aren't actually bad in act 2 but they just can't keep up at all with act 3.

If they make you able to command 6 units instead of 5 i will call that an improvement but it will never be a thing cuz the trailer didn't show it.

I would still like knights to be able to ride chocobos cuz a knight ain't a knight without his steed
wait, chocobos can be permanent recruits? is that a skill that one of the jobs learn, to recruit monsters?
 
wait, chocobos can be permanent recruits? is that a skill that one of the jobs learn, to recruit monsters?
Yup just hope you get a black chocobo cuz they absolutely destroy everything but have very low HP.

Otherwise get rid of every chocobo you get , you may want to save baku cuz u know baku da gigachad chocobo.
 
Yup just hope you get a black chocobo cuz they absolutely destroy everything but have very low HP.

Otherwise get rid of every chocobo you get , you may want to save baku cuz u know baku da gigachad chocobo.
which job gives you the skill?
 
which job gives you the skill?
You can convert them to your cause with mediator? I forgot his name but the job was specialized in talking your way out of everything.

You could convert enemies to your side but it has a very decent chance of failing , the same job can increase a character bravery/faith and i think the increase is permanent.

You get baku for free other than that you need to use mediator
 
Monsters clutter the small army you have

1 chocobo and somehow you now have 7 more chocobos! If you take 4 with you they will die pretty fast , such a shame cuz chocobos aren't actually bad in act 2 but they just can't keep up at all with act 3.

If they make you able to command 6 units instead of 5 i will call that an improvement but it will never be a thing cuz the trailer didn't show it.

I would still like knights to be able to ride chocobos cuz a knight ain't a knight without his steed
You know that just really grinds the gears, the only chocobo knight I remember having where the chocobo didn't take up a unit space was FFA2! Granted you had to mount him on the map but you could only have a moogle with job to mount and most of his tool set would be just the chocobo's moves, which really makes him a lack luster unit but hey he could ride the black chocobo and fly!
 
You know that just really grinds the gears, the only chocobo knight I remember having where the chocobo didn't take up a unit space was FFA2! Granted you had to mount him on the map but you could only have a moogle with job to mount and most of his tool set would be just the chocobo's moves, which really makes him a lack luster unit but hey he could ride the black chocobo and fly!
BRUH they didn't make a proper knight unit? Such an letdown

Also why is it black chocobo when the thing is purple ::thinking are square color blind
 
You can convert them to your cause with mediator? I forgot his name but the job was specialized in talking your way out of everything.

You could convert enemies to your side but it has a very decent chance of failing , the same job can increase a character bravery/faith and i think the increase is permanent.

You get baku for free other than that you need to use mediator
okay. i don't think i got anyone learning that job yet. i remember reading on gamefaqs that all you needed to do was have a character jump on the chocobo and you would just have it. no one mentioned the mediator job or anything. i thought that i had missed something when i didn't see the chocobo in the next battle.
 
okay. i don't think i got anyone learning that job yet. i remember reading on gamefaqs that all you needed to do was have a character jump on the chocobo and you would just have it. no one mentioned the mediator job or anything. i thought that i had missed something when i didn't see the chocobo in the next battle.
You could do that?? What?? Where??? I don't remember such an option....usually characters would cause the game to ask you "this character wants to join you yes or no?"
 
BRUH they didn't make a proper knight unit? Such an letdown

Also why is it black chocobo when the thing is purple ::thinking are square color blind
no. outlines are typically black, and computer programs don't distinguish outlines from fill colors. i learned this quite early on when filling in colors for clothes in some of my drawings. unless you get the color select tool to be ultra specific, pick a color that's just a tad bit too close to another and it picks them both. from that point forward, i pick a shade of grey that is dark enough to look black on its own but would stand out against a solid background of actual black.
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You could do that?? What?? Where??? I don't remember such an option....usually characters would cause the game to ask you "this character wants to join you yes or no?"
i'll boot up the game later and check again. i think you might have to weaken the chocobo. i'll also look for the topic again on gamefaqs. i'll post the link when i find it again.
 
no. outlines are typically black, and computer programs don't distinguish outlines from fill colors. i learned this quite early on when filling in colors for clothes in some of my drawings. unless you get the color select tool to be ultra specific, pick a color that's just a tad bit too close to another and it picks them both. from that point forward, i pick a shade of grey that is dark enough to look black on its own but would stand out against a solid background of actual black.
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i'll boot up the game later and check again. i think you might have to weaken the chocobo. i'll also look for the topic again on gamefaqs. i'll post the link when i find it again.
Thats actually useful insight.

I don't know if weakening enemies make them easier to convert.


Btw check this out it's a mere glimpse of what a modern Final Fantasy 6 remake might look like
 
i found this on gamefaqs:

and the wiki has a bit more info:
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Thats actually useful insight.

I don't know if weakening enemies make them easier to convert.


Btw check this out it's a mere glimpse of what a modern Final Fantasy 6 remake might look like
that's pretty awesome. too bad square enix is too lame and lazy to make something like this nowadays.
hopefully someone makes this a real thing one day.
 
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i found this on gamefaqs:

and the wiki has a bit more info:
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that's pretty awesome. too bad square enix is too lame and lazy to make something like this nowadays.
hopefully someone makes this a real thing one day.

Any unit I think can mount a friendly chocobo just not use all their abilities, making them good for mages to give them better reach or easy escapes. You do however need a mediator/Orator or had the unit with the job's abilities equipped on them with the skill Beasttongue unlocked to invite the unit to your cause.
 
Any unit I think can mount a friendly chocobo just not use all their abilities, making them good for mages to give them better reach or easy escapes. You do however need a mediator/Orator or had the unit with the job's abilities equipped on them with the skill Beasttongue unlocked to invite the unit to your cause.
okay. thanks for the clarification. i'll work on getting that skill. 2 of my characters are in mage builds and they need the extra movement.
 
okay. thanks for the clarification. i'll work on getting that skill. 2 of my characters are in mage builds and they need the extra movement.
Note that the chocobo will take up unit space both when you deploy the unit and your army reserve. Say you got 1 black mage and 1 time mage and give them both a chocobo to mount on the map, after that you will only have 1 more space for a unit. Not worth it really. They will NOT mount them permanently.
 
Note that the chocobo will take up unit space both when you deploy the unit and your army reserve. Say you got 1 black mage and 1 time mage and give them both a chocobo to mount on the map, after that you will only have 1 more space for a unit. Not worth it really. They will NOT mount them permanently.
huh. that's weird. doesn't seem like it should be like that.
i'll stick to my original plan then, building my characters up to a point where the flaws are nullified by my characters being too strong for it to matter.
 
found this on gamefaqs
Lmao i totally missed that how the hell was one supposed to know this? Oh and the chocobo name was boco no idea who baku is i really forgot that much....


that's pretty awesome. too bad square enix is too lame and lazy to make something like this nowadays.
hopefully someone makes this a real thing one day.
Hope so any 2d FF game would benefit way more than 3d games from a remake whether it looks like the video or full fledged 3d style no matter it would be greatly appreciated.
 
Lmao i totally missed that how the hell was one supposed to know this? Oh and the chocobo name was boco no idea who baku is i really forgot that much....
baku is from ff9. he is the leader of the gang that zidane is a part of at the beginning of the game.
 
baku is from ff9. he is the leader of the gang that zidane is a part of at the beginning of the game.
Yeah yeah that schmuck we beat when we try to save princess garnet , I'm mixing people characters now.... great!
 

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