Final Fantasy 9 — RoSoDude Comprehensive ATB Enhancement

7eve70rd

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"The 3D scene framerate in battles is also increased by 33%, resulting in faster battle animations and a shorter camera swirl at the start of fights."

VIdeo Fixing "Active Time Battle" in Final Fantasy 9 (PSX ROMhack)​


youtube com/watch?v=4EmoTxMUiRM

 
That's a very useful mod. I feel like most Final Fantasy ATB games needed something like this to make them truly what the developers envisioned. Haste isn't really that useful unless you are spamming attacks or playing in wait mode.
 
Been playing this for the first time on disc, but this looks absolutely great for a replay.
 
Wow the FFX style wait mode is awesome! And since you changed ozma that actually makes it more functional than the momoria mod on pc!
 
thats an interesting mod altho this is just a bandaid at best, after so many random battles even with 33% framerate increase its still such a drag, but hey better than nothing i guess!
 
thats an interesting mod altho this is just a bandaid at best, after so many random battles even with 33% framerate increase its still such a drag, but hey better than nothing i guess!

There may be a Let's Play video that cuts out mob battles and only shows the story for people who don't want to play.
 
Hey all, thanks for the interest in my hack! I recently made an account and saw this thread. There will be a new version of my FF9 ATB hack coming out soon with some improvements to the CTB Wait Addon. I also replicated the CTB Wait Addon for my sister ATB hack for FF6, and made yet another ATB hack for FF7 with similar features. Lots of exciting stuff in the pipeline if you like ATB, or even if you hate it and want the games to be turn-based.
Wow the FFX style wait mode is awesome! And since you changed ozma that actually makes it more functional than the momoria mod on pc!
Glad you like it! I think the PC Memoria Engine devs do not want to alter the underlying game data since that could lead to mod compatibility issues, so they are stuck with AI scripts that include instant ATB fill gimmicks which don't play nice with their alternate ATB modes. They programmed an exception for Ozma, but they seem unaware that Hades, the Kraken, and Tonberries have the same issue as well. I just manually edited the scripts to eliminate these gimmicks, since they would otherwise render my hack unplayable in these encounters.

thats an interesting mod altho this is just a bandaid at best, after so many random battles even with 33% framerate increase its still such a drag, but hey better than nothing i guess!
Fair enough. I personally find random battles in the SNES FFs have an addictive quality to them (though they can definitely get annoying in some areas). My ATB hack makes battling in FF9 feel closer to that, whereas in vanilla FF9 I am bored to tears by how sluggish everything is.
 

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