Final bosses should be the climax of the entire game, making sure your experience ends on a high note. Every game should consider having one, even a game that had no enemies beforehand.
This thread is not only to talk about your favorites but also to discuss what makes them so remarkable.
I think the final boss of Action Man: Dstruction X was a real pleasant surprise that topped off a pretty great game. Most of the game is played is played from a top-down perspective similar to GTA, but the final boss becomes an aerial shooter out of nowhere!
And the final boss is so huge it has to be fought in 3 stages.
One day can't pass without "appreciation thread for x" rename retrogametalk to retreoappreciationtalk BECAUSE YOU CAN'T SIT WITHOUT APPRECIATING SOMETHING FOR 5 DAMN MINUTES
On a side note I appreciate when square had every first boss with the "it did the move don't attack it!" Thing in 4 5 6 7
Some final bosses from Nintendo games actually gave me that sense of adrenaline, in an unexpected way too. For example, the game I mentioned most of the time, Yoshi's Island, is a great example. Imagine hearing some metal OST so suddenly, then that Giant Baby slowly rise, peak presentation honestly
And then there's of course, Mario and Luigi: Bowser's Inside Story which is also peak af
What can I say about Liquid Ocelot that hasn't already been said? He's the ultimate villain for Snake.
Through Liquid's monologue we get this feeling that what he's talking about isn't something Liquid would care about, but something Ocelot would care about. Liquid is just a shadow now, he has very little left to do with this. Liquid Ocelot knows the battle is over, his plan is over, but that he and Snake have to fight to the death anyway, because that's how this has to end.
It's pure fan-service and I love it. This fight is happening because everyone wants it: Liquid, Snake, you, me, Kojima, everyone. It's a fight that you can just feel the love in. A fight between blood brothers, not genetically but tied together by fate. This isn't Liquid's moment, this is Ocelot's moment. And by the end of the fight, even with how it turned out, this is probably Ocelot's happiest moment, he finally got his grand finale.
The Mario & Luigi games have some of the best Final boss battles that always feel intense and more difficult compared to their base game. I first thought of Cackletta from Superstar saga but that final boss in Bowers inside story is such a great fight. God... and that music sounding like it belongs in a square enix game cause its made by the same composer of Kingdom Hearts, FFXV, and more. Love the series and their final bosses
The Mario & Luigi games have some of the best Final boss battles that always feel intense and more difficult compared to their base game. I first thought of Cackletta from Superstar saga but that final boss in Bowers inside story is such a great fight. God... and that music sounding like it belongs in a square enix game cause its made by the same composer of Kingdom Hearts, FFXV, and more. Love the series and their final bosses
I haven't played either Paperjam or Dream Team. I've heard theyre not the greatest. Am i wrong and missing out? Same with Brothership, Ive heard many lackluster things about it, but haven't seen much myself.
I haven't played either Paperjam or Dream Team. I've heard theyre not the greatest. Am i wrong and missing out? Same with Brothership, Ive heard many lackluster things about it, but haven't seen much myself.
Andrei Markov in his SU-35BM, codename "Akula", the Russian Shark, from Ace Combat Assault Horizon. Forget about dogfights, you can only destroy him when you learn to fear him.
There's a few that kinda have their final bosses as penultimate bosses. Yakuza 7, Kirby 64, FFX, Yakuza 1... and then the actual final boss sucks in comparison.
Anyway
1. Gorn (Blast Wind): Can't find a good image, but the first phase is a really cool throwback to Thunder Force IV's final boss. Helps that the final boss theme (The Justice Ray Part 1) is a reoccurring boss theme that spans 5 different games and guess what game it shows up next in is? (It's Thunder Force V's final boss theme)
2. Hyper Eggrobo and Egg King (Sonic Advance 3 and Sonic Rush respectively): similar enough bosses but they absolutely steal the show compared to the actual final bosses of their respective games.
3. Big Arms (vanilla Sonic 3): speaking of Sonic, Big Arms. They removed this thing completely from S3&K and should be ASHAMED. One of the few Sonic bosses that are actually engaging with how well you know the mechanics and makes use of the insta-shield and/or any shields you may have. They remade it in Sonic Generations but it SUCKS there.
4. Profound Darkness (Phantasy Star IV): They weren't kidding with that name. I like the statuesque form at the end combined with the final boss music
5. Omega (Mega Man Zero 3): For the sake of not reaching the attachment limit with another 3 phase boss fight, here's only Omega Zero. Easily the most fun boss fight in this sub series, not the coolest looking (Albert's first phase and Elpizo wins that) but I had fun pretty much using everything at my disposal till I won, even if it was a cake walk.
6.
Manifred Von Karma: duh
7.
YHVH (SMT 2, but referring to SMT IV Apocalypse): I like this fight, really plays with the idea that god's form is incomprehensible and can be mended at will
8. Aloha Robo (Jumping Flash): There's not a single good image of this fight so I have to link a video instead
9. Cole (Henry Hatsworth): Twist sucked, boss is pretty cool
10. Touhou final bosses, moving on
11. Evaccaneer Doom (Ketsui): surprise surprise
12. Kaiser Greedy (Ristar): pretty cool underrated villain with an underrated fight, underrated design, and underrated music in an underrated game
13. Neon Green (Neon White): The bosses in Neon White are barely even bossfights and are more like new levels like the rest of the game. I like that
14.
Noah (Rabi-Ribi): other than the second phase (which is a cool reference, but really frustrating fight) these were fun.
15. Nova Tsukiyomi (Azure Striker Gunvolt): Yeah, he may not be story important like
Asimov
or have a theme as great as his, but Nova has the better fights by far. It challenges your ability to use the flashfield and tag multiple enemies, which nothing else in this game really does. My only gripe is that the first fight also encourages you to keep the flashfield on while shooting him, which means you're mashing two buttons at once that are next to each other AND moving. Also he looks cool, nuff said.
16. Sigma (Mega Man X4): All of Sigma's other fights kinda suck (minus X8), it's good to have one that doesn't
17. I can really put any final boss from DoDonpachi on here minus Donpachi and Bee Storm's.
18. Iris (Rosenkreuzstilette): Cheesable, but fun fight
19. Miracle Matter (Kirby 64): The REAL final boss of Kirby 64 is the one that also uses copy abilities and requires you to go cold turkey if you want a shot at actually winning
I haven't played either Paperjam or Dream Team. I've heard theyre not the greatest. Am i wrong and missing out? Same with Brothership, Ive heard many lackluster things about it, but haven't seen much myself.
I haven't played either Paperjam or Dream Team. I've heard theyre not the greatest. Am i wrong and missing out? Same with Brothership, Ive heard many lackluster things about it, but haven't seen much myself.
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