Fighting Game Thread

Is it objectively a bad thing if the entire multiplayer experience in a fighting game boils down to "who can true combo first"?
That wouldn't be a great meta, spacing, neutral control and other things should be there for high level competition...

If a game is about "who's the first to do it" then maybe there's an issue with its gameplay or it's probably just that this isn't high level play.
 
Is it objectively a bad thing if the entire multiplayer experience in a fighting game boils down to "who can true combo first"?
For reference, "true combo" isn't frequently used as a term for traditional fighters, as practically speaking, every combo is a true combo of sorts if your opponent (or game) lacks a burst/combo breaker option. The term is (more or less) exclusive to platform fighters. I only mention this to add context behind its usage.

As for the question, I wouldn't necessarily say this is a problem for the genre, even for a game that you may think is like that upon first glance.

Taking Marvel 3 as an example, the game is incredibly volatile - even top Marvel players drop combos all of the time in that game due to a combination of a high mental stack while playing, high execution required, as well as potentially unoptimal conditions, such as low meter or improper screen placement (i.e corner only combos). Add in Marvel 3's less-than-stellar netcode, and this all is a recipe for hectic and unpredictable matches.

Street Fighter 2 is known for high damage combos, but it also has the best fireballs in the history of the series, as well as a strict timing window to special or super cancel. Shown below, most characters have about a 4-5 frame window to cancel from a normal to special. They often have one extra frame to cancel into a Super Combo, but even so, these are not very lenient windows. Hit stun is also shorter in ST. So although damage is high, the common combo is often just two moves.

1000045787.jpg

All of this is to say (type? You know what I mean): yes, it might be a bad thing if the only aspect of a fighter that matters is getting the first clean hit against your opponent. But in reality, I don't think this is the case for the vast majority of fighting games on offer.
 
Would screen-width(so narrow there's no scrolling) and horizontally endless variants of the standard fighting game arena throw the average player off at all?
 
I've already toLd meh stories of back-in-the-day with the SoCali pro shenanigunz in late 90's/earLy 00's... don't feeL quite up to reteLLing any of it RN... so I'll just say...

The Night Warriors: Darkstalker's Revenge I was just pLayin, n the CPU was a handfuL. however I looked up about its notorious difficuLty n peep'd a vid of Justin Wong struggLin with the CPU of Night Warriors xD made me feeL much better about meh struggle with it O_o

SF6 - I main Lily, Honda, Ed, 'Gief, A.K.I.
SF5 - I main Sakura, Honda, Ed, Oro, Laura
SF4 - I main Zangief, Cammy, Honda, Sakura, El Fuerte
SF3 - I main Q, Hugo, Oro, Ryu, Necro
SF2 - I main Zangief, Honda, T. Hawk, Blanka, Fei Long
SFA - I main Gen, 'Gief, Honda, Sakura, Blanka
SF1 - I main... err... RetsuGeki mcJoeMike! I main the Capcom yashishi symboL - undefeated at a win/loss taLLy of +0/-0

I'll try to list more franchises hopefuLLy I'm just now recovering from some serious shit - so I may have to ease back in to posting sLoowLy but I say that n then next min BOOM!! I'm clownstreamin downspammin away at incalcuLable lvLs INNN-CARRR-KYUU-RAA-BUU-RUuuuUUUuu

waitWUT
 
Are there fighting games that are notoriously low entry barriers for genre laypersons?
 
Are there fighting games that are notoriously low entry barriers for genre laypersons?
1753237091717.png

This is an execution difficulty chart (not made by me, I believe it's from the r/Fighters subreddit?). I disagree with the placement of one or two on here, but it still may be a useful resource.

I'd say another easy game to pick up and play is Footsies, created by HiFight. It's a very fundamentals-focused game, and does not have a complex system to worry about.
1753237245342.jpeg


In my personal opinion, it is less about picking up an easier game, and more about learning mechanics through the game/characters that you are most drawn towards. It is also easier to learn if you play a game with a relatively large or active player base.
 
Would a cutaway random encounters RPG with a battle system that's basically just a normal, high skill ceiling, 1v1, 2D fighting game be an objectively terrible idea?
Granstream Saga is kind of the 3D version of this since later weapons have special attacks that you pull off with motion inputs.

There has to be at least one RPG that already pulled off the the 2D version but nothing comes to mind.
 
Am I the only person here who grew up playing SFIV? I feel strange to have that experience (wish it was an older SF game) but it did get me to love fighting games. I shamefully haven't kept up with FGC stuff since 2020. I finally played DOA in 2021 after being a Blazblue/Tekken fan, but now even that franchise feels kinda dead. I'm pretty sure the only popular games now are Guilty Gear and SF/Tekken, I could be wrong though.
 
Am I the only person here who grew up playing SFIV? I feel strange to have that experience (wish it was an older SF game) but it did get me to love fighting games. I shamefully haven't kept up with FGC stuff since 2020. I finally played DOA in 2021 after being a Blazblue/Tekken fan, but now even that franchise feels kinda dead. I'm pretty sure the only popular games now are Guilty Gear and SF/Tekken, I could be wrong though.

if they're same i played lots of Super Street Fighter IV: 3D Edition ::surprised-pikachu
 
Am I the only person here who grew up playing SFIV? I feel strange to have that experience (wish it was an older SF game) but it did get me to love fighting games. I shamefully haven't kept up with FGC stuff since 2020. I finally played DOA in 2021 after being a Blazblue/Tekken fan, but now even that franchise feels kinda dead. I'm pretty sure the only popular games now are Guilty Gear and SF/Tekken, I could be wrong though.
I grew with the Alpha/EX series, SFIV was something I only got to experience once in a while at a friend's house until I got a PC mid 2020. SF2 was just a once in a while kind of thing and I just didn't see SF3 as everything people made it out to be, lol. If anything, I grew playing more KOF than SF.
 
Am I the only person here who grew up playing SFIV? I feel strange to have that experience (wish it was an older SF game) but it did get me to love fighting games. I shamefully haven't kept up with FGC stuff since 2020. I finally played DOA in 2021 after being a Blazblue/Tekken fan, but now even that franchise feels kinda dead. I'm pretty sure the only popular games now are Guilty Gear and SF/Tekken, I could be wrong though.
I began around the SFIV era myself. I am a 3S player more than anything, though. I played them very extensively during SFIV AE, USFIV, and 3S Online Edition.

Sure, we didn't play the genre at its arcade heights, but SFIV was a great time to jump in. I would've never learned half of the things I know about FGs without the SRK forums and YouTube.

if they're same i played lots of Super Street Fighter IV: 3D Edition ::surprised-pikachu
Yes, 3D Edition is functionally the same as console Super Street Fighter IV, but with touchscreen specials and supers. The release lacks the additions from Arcade Edition onwards; this means no Yun, Yang, Evil Ryu, and Oni, or any of the added Ultra content. Guile was notably very strong in 3D Edition, as the touchscreen specials did not account for charge moves.
 
Am I the only person here who grew up playing SFIV? I feel strange to have that experience (wish it was an older SF game) but it did get me to love fighting games. I shamefully haven't kept up with FGC stuff since 2020. I finally played DOA in 2021 after being a Blazblue/Tekken fan, but now even that franchise feels kinda dead. I'm pretty sure the only popular games now are Guilty Gear and SF/Tekken, I could be wrong though.
I grew with the alpha series and then jumped to 3rd Strike.
I haven´t played any version of IV yet, that makes me feel kinda bad.
 
I am terrible at fighting games, but I grew up playing DBZ budokai & Soul Calibur 2.

But, I am on-and-off playing three fighting games at the moment.

Power Rangers: Battle for the Grid
(Justice league) Injustice 1 & 2
Kill-La-Kill- IF

Fighting games with a emphasis on story are my kryptonite.
And honestly with this in mind the Power Ranger game is metal as f#ck.
When the campaign switched me to play as a antagonist I had just been beating because the heroic character I was playing was destined to lose in the narrative. That blew me away.
It constantly does this mid fight as the story dictates. Plus it's a x3 tag in fighter.
If you're jumped by a gang of mooks you're going to have to fight that gang.
Then limp onto the actual fight with the mooks commander stuck with persistent health bar.

It's AWESOME.
But Ahhhhhhhhh I can not switch characters mid fight my little brain can't comprehend a whole new skill set.
 
Am I the only person here who grew up playing SFIV? I feel strange to have that experience (wish it was an older SF game) but it did get me to love fighting games. I shamefully haven't kept up with FGC stuff since 2020. I finally played DOA in 2021 after being a Blazblue/Tekken fan, but now even that franchise feels kinda dead. I'm pretty sure the only popular games now are Guilty Gear and SF/Tekken, I could be wrong though.
Ome of my earliest gaming memories is playing SF2 on the SNES, but I'd still say I grew up on 4. It was the first fighting game I decided to take seriously and learn shit in, and is still my favourite SF to this day honestly. I love focus attacks and FADC's, I think it was a sick system mechanic that wasn't too dominating.
 
I started on arcade beat-em-ups. Then Street Fighter 2 came along and everyone seemed to start playing fighting games like crazy while I played by my lonesome on the old beat-em-ups. I only played fighting games when I finally got a Street Fighter 2 cart on my SNES.

Nowadays and perenially, my most played fighting game is Street Fighter Alpha 3 Max on my aging decrepit need-to-fix-d-pad PSP. And recently, I've been playing Street Fighter EX Plus Alpha and Street Fighter EX2 Plus with openemu on my Mac mini.

And if it counts, using Akuma to fight monsters in Monster Hunter Wilds.
 
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Street fighter IV is glorious
Man, Alpha 1 was really strange, lol.
Chain combos, massive damage for stuff like level 1 and 2 supers, the worst Raging Demon to input ever, the weird secret character codes... I don't hate it, but there's a reason people moved on to Alpha 2. ::lol
 
I've been playing Dead Or Alive 2 recently and wow it's pretty sick. A bit before my time since I grew up on Street Fighter 4, but regardless it's been a lot of fun to play.

I'd definitely get DOA5 if the "full game" wasn't just thirty quid worth of addons instead of having the full game right there as a purchase from the beginning. It's a weird line between demo and false advertisement lol.
 
I've been playing Dead Or Alive 2 recently and wow it's pretty sick. A bit before my time since I grew up on Street Fighter 4, but regardless it's been a lot of fun to play.

I'd definitely get DOA5 if the "full game" wasn't just thirty quid worth of addons instead of having the full game right there as a purchase from the beginning. It's a weird line between demo and false advertisement lol.
The "full game" option for DOA5 is more than enough, honestly. It's the full roster minus Mai, but you can find ways around to unlock her (if you're on PC at least). That being said, matchmaking on PC DOA5 is the drizzling shits. No lobby system whatsoever, you just need to keep searching over and over who you want to play with.
 
The "full game" option for DOA5 is more than enough, honestly. It's the full roster minus Mai, but you can find ways around to unlock her (if you're on PC at least). That being said, matchmaking on PC DOA5 is the drizzling shits. No lobby system whatsoever, you just need to keep searching over and over who you want to play with.
Yeah, the matchmaking sounds like trying to play Lethal League Blaze--it's not bad really, it's just because there's no crossplay so you have to be online at really weird times to get matches because of timezones and the like.
 
Yeah, the matchmaking sounds like trying to play Lethal League Blaze--it's not bad really, it's just because there's no crossplay so you have to be online at really weird times to get matches because of timezones and the like.
And that's if you even find someone, game never got on a sale from 2019 to 2022. I heard the PS4 version is a bit more active, though I can't confirm it myself.
 

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