VITA @field (Japan) Vita

ItoAkari

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Super monkey ball meets anime then shoots this out or something. So many dlcs for this game and vita3k does take them all. I do not know where to place the dlcs in the main game files, sorry.

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  • @field (Japan) Vita
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Holy fuck this is heat. Sometimes the gyro is a bit finnicky, but I might just not have a good feel for it yet. When it works well it feels so cool. This and Macross Delta Scramble are the two Japanese only unpatched games I've found where the gameplay is so good it doesn't matter that I don't understand the text or vocals. This game seems basically devoid of important dialogue past a bit of tutorial talk which I've done fine without up to the 8th level set. V easy to intuit the menus (although I do speak a bit of Japanese so some common words and almost all English/western loanwords I can read) The gameplay is v arcadey golf with the player being able to choose when and where to apply limited gyro influence to the balls path to the end. Press R and you can influence the balls path by tilting the vita until you let go or you meter runs out. It's selling me on its ability actually push this game concept and mechanic to some very interesting places long term.
 
I tried it because of the cute and colourful graphics and because it was about sport (and also because it's Vita game and I love this console) but I kept failing in the first level ::sadkirby
But I wasn't very good either when I tried the demo for the monkey ball game on vita...
 
What about Sonic Prower?
No it's a joke, the developer is named "Sonic Powered" but to a Sonic fan it sounds like "Sonic Prower" of course Prower being Miles' last name, implying that Sonic and Tails are related, hence the joke.
 
Developed by Sonic Prower... wait...
 
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