FF7 Rebirth Mod (play as Sephiroth,Jenova, dayne) PS1

Jeetkunjo

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Hello I'd like to first thanks the person who uploaded my first Sephiroth mod on CDromance, i didnt knew you was doing hack upload here too so i release, few years later the new version of my mod, lot of things have changed and its in better quality, still for PS1

Download and read me in the video description, if someone could upload it to the main hack site ,like for my previous version, it would be awesome

gfiros.png


The changes:

Visual:

-Cloud to Sephiroth
-Barret to Dayne (new moves, better animations and sounds effect , real field model)
-Caith Sith to Tonby ( customized tomberry king)
-Vincent have news moves better looking attacks ( using guns and claws), 2 limits break per level instad of 1
-Only Sephiroth and Vinsent can transform ( Jenova/synthesis in disc1, bizarro/safer in disc2 and 3, lifeform N and hellectic for vinse)
-Transformations have now special sounds effects when attacking , transforming or casting magic
-Transformations have enhanced dynamic camera and transformations transitions have now original bosses animations
-Bizarro and Safer Sephiroth have more and better looking animations set and now have their Eyes displayed !
-all hacked character have real weapon's name and limits break ( in previous mod they was named " L1 L2 etc")
-all portrait have been remade (no more ugly pixelised ones)

field1.png



Gameplay: i dont wanted to modify too much things to keep the original experience from FF7 but there is still some changes

-Game is still harder than in the original but now the difficulty is smoother, trash mobs wont be able to wipe your team
-But bosses and big ennemies like dragon are still a challenger and will require use of every materia to defeat
-To compensate , all magic/summon and player's weapon are slightly stronger
-Ultimate weapon from every characters now have growth on their materia slots
-Shield materia now boost stats per % so its better use late game
-Mystify materia is now Sephiroth starting materia and renamed to " Stigma" materia,its still does the " confuse and berserk" but with enhanced effect and " bizarro shock" visual, thats the only materia that have the visual modified

itonby.png


Audio, the music changed in accordance with Sephiroth transformations ( jenova disc1 and bizarro disc2):

-Normal battle theme in Disc1 in Midgar arc is changed to "Crazy motorcycle" theme , boss battle theme is unchanged
-Normal battle theme in Disc1 is changed to "J.E.N.O.V.A" theme , boss battle theme is unchanged
-Normal battle theme in Dis2 and Disc3 is changed to "Birth of a God" theme and bosses battles to "Jenova Absolute theme"
-Normal and boss battle theme in World map are unchanged


Finally here is the final roster ( thanks to nicco1991 for his wonderful restauration of dayne original artwork:)

roster.png


Whats still sucks and need to be done in the future (final version) :

-Sephiroth field model still dont have a climbing/jumping animation outside of battle
-Tonby field model need to be improved , you can see him in one of the screenshot, its basically a recolored caitsith with a hood
-Kid Cloud, female Cloud and Cloud with buster sword in field/outside battle need to be replaced by Sephiroth field model
-Enemy Sephiroth and enemy Dayne need to be replaced by Cloud and Barret in field
-changing final boss ( bizarro/safer battles) to enemy Cloud
 
Last edited:
Thanks guys !
@Strategist : yes its a pain to hack on ps1, for final fantasy games at least, most of the hacking must be done via hex heditor, its all about guessing unknown things by using comparison and intuition, but once you understand the basics its become easy ! There is some interesting tutorial from " lazy bastard" on the qhimm forums thats explain a lot of things about it
 
Another great reason to play FF 7 on PS1.
Like we needed another?
Thanks guys !
@Strategist : yes its a pain to hack on ps1, for final fantasy games at least, most of the hacking must be done via hex heditor, its all about guessing unknown things by using comparison and intuition, but once you understand the basics its become easy ! There is some interesting tutorial from " lazy bastard" on the qhimm forums thats explain a lot of things about it
Yeah using a HEX Editor is a right pain in the Arse. i use one mainly to change thing's in a Closed Windows VM. to test things, and you can ROYALLY Fuck things up if you don't know what you are doing <hence the VM>

confusion6.gif
 
Like we needed another?

Yeah using a HEX Editor is a right pain in the Arse. i use one mainly to change thing's in a Closed Windows VM. to test things, and you can ROYALLY Fuck things up if you don't know what you are doing <hence the VM>

View attachment 13085
Exactly, the main issue with hexediting is being " blind " when doing your modification, for example i have spend many hours just for adjusting the new double-cut attack for Vinsent :) and so on
 

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