favourite modern game

Dragon Quest XI (2017)
Prey (2017)
Sekiro - Shadows Die Twice (2019)
Metroid Dread (2021)
Grounded (2022)

Darkwood (2017)
Subnautica (2018)
Blood West (2023)
Drova - Forsaken Kin (2024)
 
How old is something before it’s not modern anymore? Because my answer is GTA V (2013)
this got brought up in another thread. i'll use a similar answer here as i did there.
retro would be if the game is no longer purchasable from 1st party retailers or digital storefronts. if you can't get it at walmart, target, gamestop or your local drug store, and the digital store has been shut down; then the console and it's games are officially retired and discontinued; they have now entered the beginning of being "retro".
 
this got brought up in another thread. i'll use a similar answer here as i did there.
retro would be if the game is no longer purchasable from 1st party retailers or digital storefronts. if you can't get it at walmart, target, gamestop or your local drug store, and the digital store has been shut down; then the console and it's games are officially retired and discontinued; they have now entered the beginning of being "retro".
I’m not too bothered over the usage of retro itself because I do think there can be a middle where something isn’t new enough to be modern or old enough to be vintage, my question was about the former so the definition of vintage itself would be somewhat irrelevant to my inquiries.
Doesn’t help that my other answer would be dark souls 1, a 2011 game.
 
The term “modern” applies to a lot of things that are up to a lot of interpretation.

So it’s nice to know my answer is so simple.
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The most recent games I played that I really enjoyed are Stellar Blade and Clair Obscur: Expedition 33.

I...really hated Final Fantasy XVI. It felt like I was playing Game of Thrones on "Journalist" difficulty setting. I also wanted a JRPG. It absolutely was not such.
 
I’m not too bothered over the usage of retro itself because I do think there can be a middle where something isn’t new enough to be modern or old enough to be vintage, my question was about the former so the definition of vintage itself would be somewhat irrelevant to my inquiries.
Doesn’t help that my other answer would be dark souls 1, a 2011 game.
yeah, usually the next to last generation of consoles falls into that category. they still get units and games made. it's usually about 2 gens away when it would be finally considered retro. the online connectivity has greatly increased the life span of consoles made after 2000. they were still making ps2s up to 2018 i think it was; long after the ps3 came out.
there is still some adjusting to be done to factor in new advances in technology. it will keep shifting our perspective of everything over time.
 
"Journalist" difficulty setting.
it drives my ass into a wall square did not have final fantasy mode available from the start. the combat is so much fun when you are made to engage with it fully, and experiment. the default highest difficulty when you begin the game, normal, is so easy it makes the entire game feel braindead.
 
it drives my ass into a wall square did not have final fantasy mode available from the start. the combat is so much fun when you are made to engage with it fully, and experiment. the default highest difficulty when you begin the game, normal, is so easy it makes the entire game feel braindead.
difficulty modes should be available from the start. not everyone is going to play a game multiple times. star fox has an expert mode to unlock but you need to get a medal on every planet to unlock it. i think i would have had my fill of the game long before i got to that point. i used to play it a lot when i was younger, now only once in a while these days.
fire emblem shadow dragon lets you choose any difficulty right from the get go. and lots of older games either give you the choice or are just hard on their own naturally.
 
i agree completely. game design has intercourse with narratives more than the average game player thinks, i think. the already gritty and violent story of ffxvi would be so sensually punctuated by gameplay that truly pushes the player hard. when every fight feels like a struggle, you relate to the protagonist's own struggles so much more in the cruel world he exists in
 
i agree completely. game design has intercourse with narratives more than the average game player thinks, i think. the already gritty and violent story of ffxvi would be so sensually punctuated by gameplay that truly pushes the player hard. when every fight feels like a struggle, you relate to the protagonist's own struggles so much more in the cruel world he exists in
yeah, that reminds me of metal gear solid 1, 4 and peace walker with the button mashing sections. i definitely felt as worn out as snake did after those parts. definitely pulled me in more to the game and the main protag.
 
difficulty modes should be available from the start.
I'd be inclined to agree but there's certain scenarios/modes you'd prefer the player to avoid until they have a complete understanding and practice of the game. My friend started RE2R and I told him not to do the highest difficulty and he said "lmao im a pro gamer xd" and he was stuck in the gas station at the beginning for 5 hours.
 
I'd be inclined to agree but there's certain scenarios/modes you'd prefer the player to avoid until they have a complete understanding and practice of the game. My friend started RE2R and I told him not to do the highest difficulty and he said "lmao im a pro gamer xd" and he was stuck in the gas station at the beginning for 5 hours.
yeah, there are plenty of good examples of having repeat playthrough unlocking the harder difficulties. especially if you get some crazy good bonuses to use on the next playthrough.
how did your friend get stuck for 5 hours. i get stuck in games but i can usually get around it in a shorter time than that.
 
he probably saw 2b and decided right then and there that the game wouldn't peak past that point. no point in playing when you have seen the best part at the start.
Well, I guess 5 minutes is more than enough to choke the chicken.
 
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yeah, there are plenty of good examples of having repeat playthrough unlocking the harder difficulties. especially if you get some crazy good bonuses to use on the next playthrough.
how did your friend get stuck for 5 hours. i get stuck in games but i can usually get around it in a shorter time than that.
I have no idea, he got past it and then died on his way to the police station, then he resets. Then tries again, dies by a silly mistake, then gets to the police station and does not save because "I'll run out of saves" and then dies, and repeated the process until he was satisfied and I think he has played the game thinking the game's system will kill him instead of the monsters.

He streamed it for an hour on Discord and it was painful to watch but he refused to play it on normal. "It will be to easy!" and I said "you have never played it"

It's kind of a weird psychological twist, some people fear selecting higher difficulties for the challenge and others fear lower difficulties because it will be to easy.
 
I have no idea, he got past it and then died on his way to the police station, then he resets. Then tries again, dies by a silly mistake, then gets to the police station and does not save because "I'll run out of saves" and then dies, and repeated the process until he was satisfied and I think he has played the game thinking the game's system will kill him instead of the monsters.
didn't only 1 or 2 games in the series have limited saves?
i think by the fifth death i would look up a guide to see what i'm doing wrong.
 
didn't only 1 or 2 games in the series have limited saves?
i think by the fifth death i would look up a guide to see what i'm doing wrong.
The remakes for 2 and 3 have limited saves on hardcore mode If I'm not mistaken. But ultimately, this is why having some difficulty options available from the start could be detrimental, but it's a very isolated case so overall it should be okay to have them unlocked. Maybe just a warning to dumbasses that think they can handle it on their first time lol
 
The remakes for 2 and 3 have limited saves on hardcore mode If I'm not mistaken. But ultimately, this is why having some difficulty options available from the start could be detrimental, but it's a very isolated case so overall it should be okay to have them unlocked. Maybe just a warning to dumbasses that think they can handle it on their first time lol
some games do that like fire emblem, but maybe that's the reason why some games lock the difficulties behind beating the game. so that you know what you are doing on later runs.
 
I will second Glimbo's pick of Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition. My runner-up is likely Devil May Cry V.
(Sorry, had to write all of DQXI's title...)

Both of these games had a stranglehold over me from beginning to end.

Edit: if 2014 is modern, I'd also add DKC Tropical Freeze as well!
 
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