Favourite boss attack pattern?

Ikagura Ikagura

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I don't know if it qualifies as retro since I'll mention indie and games from two gens ago but I want to point out that I recognised some similar attacks in various games.

Like the Fire Sphere Doomer's charge attack from Kirby's Return to Dreamland

Being similar to Smash Daisaku's After Burner from Gunstar Heroes

Do you have other examples to provide?
 
I mean, i love the entire final Vergil fight in DMC3, either you know what you are doing or gg.

Technically not retro, i could fill this with Library of Ruina...

When Kali gets serious (manifest E.G.O), her patterns become a war of attrition and having to learn when its best to lock in, or to play it safe, she is one of the wake-up call bosses.

The first part of the Black Silence fight is the hardest, he doesn't have the gimmicks and its just straight up be good at card allocation.

And pretty much most abno fights, realizations, and The Ensemble, mostly cause they are puzzle fights that you have to figure out and read what their cards do.

I'd say that Jester of Nihil is one of the coolest ones because it requires you to find ways to hard counter him, otherwise, gg.
 
The most interesting boss I've seen in a RPG is Adel in Final Fantasy VIII. In the boss fight,
Rinoa is junctioned to Adel, so any attacks which target all enemies will target her. If Rinoa's HP drops to 0, it's game over. Not to mention that Adel absorbs Rinoa's HP as well.
Overall, a nice break from the usual GF spamming in most of this game's boss fights.
 
in the binding of isaac, specifically the new version of it, there's a boss fight called 'hush'. it's pretty crazy! he does these touhou bullet patterns that i find really fun to dodge, and he does it through most of the fight. i'm not a big bullet hell person, but it's pretty great.
 
A lot of the bosses in Hollow Knight have fun attack patterns. I like the second Hornet fight and Nightmare King Grimm. NKG is so fast it feels really satisfying when you get the rhythm down and you can dodge everything.
 
IMG_8583.jpeg
Blood Mother from Vigil, solely because it’s super cute and fun in it’s imagery, and Cleric Beast for being a staple starter boss, and it’s standard pattern makes it cool asf to kill.

Also, both are super hot.
 
I'm not sure if it counts as a recurring pattern, but Seven Force from Gunstar Heroes is a very fun boss (also arguably the only good part of Gunstar Super Heroes is it returning). Obligatory mention to Alien Soldier for having its own ersatz of it.
 
I'm not sure if it counts as a recurring pattern, but Seven Force from Gunstar Heroes is a very fun boss (also arguably the only good part of Gunstar Super Heroes is it returning). Obligatory mention to Alien Soldier for having its own ersatz of it.
The boss of Final Dreadnought Part 1 in Freedom Planet is totally Seven Force.



Also I absolutely love how in Kirby (and many other games by Sakurai) the boss does a teleportation spam sometimes before doing their pattern again




A defining characteristic of Kirby and Super Smash Bros. endbosses:
 
Any RPG fight where you either have to use an item or use a command, for a genre i love due to unironically liking farming, being forced to use your noggin instead of just mashing Attack and spamming buffs and casting Killyoudead is refreshing strategy, bonus to Giegue, since not only is a good example of that, but how you beat made me shed tears

Also, if your final boss uses attacks from past bosses, you won me
 
Any RPG fight where you either have to use an item or use a command, for a genre i love due to unironically liking farming, being forced to use your noggin instead of just mashing Attack and spamming buffs and casting Killyoudead is refreshing strategy, bonus to Giegue, since not only is a good example of that, but how you beat made me shed tears

Also, if your final boss uses attacks from past bosses, you won me
I remember how Yunalesca basically made you learn her pattern by juggling between zombified characters and avoiding her healing (which damages them).
 
Bosses in Castlevania games for the NES, I love the pause and attack pattern
Yeah, it's made so you can actually commit the pattern to memory. MH games up to gen 4 also were very good in this sense.
 
Yeah, though I think hitboxes improved a lot by gen 3. Not perfect, but quite a bit better in geral.
 
They both just smack you down from across the map with crazy noodle like appendages. Its pretty rough and as good as DSIII and ER can be its definitely a negative for me.
I guess it wouldn't be a Fromsoft game without difficulty spikes. The problem is knowing when they'll happen. I wonder if ranged makes things more manageable.
 
Another fun one, is when Magma Dragoon throws hadokens at you in X4.
 
You think it's Miyazaki's way of being covertly hostile to the fan base? to lead them to want to suffer through difficulty to prove themselves?
 
I remember how Yunalesca basically made you learn her pattern by juggling between zombified characters and avoiding her healing (which damages them).
My favorite one must be Eviterno from Blasphemous 2, you think you won with him at 30%- of his life, then he forms a pillar of redness and...

ARCHICOFRADIA

the bosses reappear as ghosts ready to use (Casually) their most annoying moves before Eviterno slashes you with an almost screen wide swipe of Crisanta's Sword
the music playing made the battle absolute cinema
 
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