mine is Baiken's sassy phonk walk
pokemon walk cycles are awesome![]()
Walking/Running Pokémon animations
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I SEE you’re a connoisseur of gamefreak glitchespokemon walk cycles are awesome
Incel swag lmao
LOOOL accurate description of LesterIncel swag lmao
As much as I don't like this character that much it's a top tier back walk.
I really wish we got a video for the PMD ones. I like the way some are walking.pokemon walk cycles are awesome
Love the way he punches the air as he briskly walks, he's so pumped.Alucard walking cycle in SOTN is already a classic.
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Incel swag lmao.
He looks like your typical 80's - 90's nerd but I don't get the incel vibe. I know that the game he's from is kinda bad but he gets more courageous as you confronts against the "enemies" from the game, just that it was not really well implemented and a bit too experimental for a game of its era when you would rather play as more conventional heroes.LOOOL accurate description of Lester.
I love how smooth it is but I'll always prefer the stiffer yet more determined cycle of the Belmont family members:Alucard walking cycle in SOTN is already a classic.
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Same yeah. Belomnt stride all the way.He looks like your typical 80's - 90's nerd but I don't get the incel vibe. I know that the game he's from is kinda bad but he gets more courageous as you confronts against the "enemies" from the game, just that it was not really well implemented and a bit too experimental for a game of its era when you would rather play as more conventional heroes.
I love how smooth it is but I'll always prefer the stiffer yet more determined cycle of the Belmont family members:
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Yeah, Alucard seems like he's only walking because gaming design, because he's actually floating.I love how smooth it is but I'll always prefer the stiffer yet more determined cycle of the Belmont family members:
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Some people criticise the "stiffness" of the early Castlevania games while Metroidvanias are smoother in the jumping (since the level design is more complex) yet I cannot really see anything that bad when it's about a human roaming in a castle.Same yeah. Belomnt stride all the way.
It also enforces the difference between playing as a human and vampire.Yeah, Alucard seems like he's only walking because gaming design, because he's actually floating.![]()
That’s kinda how Igarashi created SotN if i remember correctly. He reportedly didn’t like the NESvanias and modeled SotN’s controls as an answer to thatSome people criticise the "stiffness" of the early Castlevania games while Metroidvanias are smoother in the jumping (since the level design is more complex) yet I cannot really see anything that bad when it's about a human roaming in a castle.
I mean people didn't criticise Dark Souls despite the character feeling heavy all the time even with the fast roll. It's accepted because it's a realistic game, not DMC where Dante could jump 5 times the height of a human.
It actually makes the game even more epic to me:
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