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Also really dig the N-Gage.
BasedThe Wii U. My most valuable possession.
Didn't know about that cancelled game. I hope there's enough info for a rabbit hole.Based on what I actually owned, Saturn. You could have been so much more. I can say the same for Dreamcast even though I've only emulated it. I like to think there's an alternate timeline out there where the Dreamcast did well and Agartha got completed and released.
The 3D0 was the victim of a mistake many systems make, it costed too much in a time where people couldn't afford it, if i remember correctly the 3D0 debuted at 700$ in 1993, that's around 1500$ in 2023.3DO for sure.
For it's day, it had some good games, and a whole lot of untapped potential.
At least that is if we're only talking about base consoles, and not addons.
Because if we are including addons then my choice would definitely be the Mega-CD.
For what it's worth, freedom wars is getting a remaster on pc, ps4, ps5, and switch, it releases a little over 1 month from now, on january 10th.The Ps vita for sure. I really love playing freedom wars and Soul Sacrifice delta
Yes, I know WHY it failed. That wasn't the question though.The 3D0 was the victim of a mistake many systems make, it costed too much in a time where people couldn't afford it, if i remember correctly the 3D0 debuted at 700$ in 1993, that's around 1500$ in 2023.
I couldn't have said it better myself.
- Dreamcast - Ahead of its time in many ways. Analog triggers, netplay, "HD" graphics (for the 90s, at least), and a screen on the controller before any other console. The fact that so many games from it were immediately ported to other consoles after its demise (and then more later on) shows just how good the lineup was.
- Saturn - Not necessarily a failure in Japan, but overseas. Easy RAM expansions, unique quadrilateral 3D graphics, focusing on making 2D games better, and multi-processor architecture were all better ideas than people gave them credit for.
- WiiU - A victim of stupid marketing, stupid naming, and stupidity in deliberately trying not to make it a better handheld than the current failing one (all proven by the Switch's success). Still, the basic idea was not bad, the free online service was cool (half-assed, but not bad for free), and there were some unique game ideas. Like with the DC, 90% of the games got ported to the next Nintendo console immediately after it ended because they were worth it.
- TurboGrafx-16 - Again, did well in Japan, but not overseas. Games on cards and CDs were ahead of their time. Several great exclusives that weren't ported elsewhere until much later. (Dracula X: Rondo of Blood is still one of the best platformers ever.) Multiple JP-only games that get criminally overlooked even in the retro gaming and translating world (still only a fraction of the best selling Tengai Makyou series translated). Oh, and this was the only console that had the guts to bring eroge to the Western world (albeit very indirectly).
GE hasn't quite clicked with me yet. I'll likely revise it at some point, but I don't feel the same kind of weight in the combat that I enjoy MH for.
Toukiden is a pretty honest effort. Some of the unique weapons are very interesting, but I feel some of the mechanics make the combat drag on for too long. It seems to be balanced around having a full party of AI companions/players but I always preferred going at it solo, and Toukiden doesn't seem to be balanced around this.
You summed things up pretty well, there. I'm not a big Musou fan so I guess I prefer weightier, more deliberate combat, but it's always nice to see something fresh based around something one likes (monster hunting, in this case).Yes, GE is a more aerial based and allow fast movements, and the bullets mechanics not only allows for zoning but also broken stuff. Attacks and moves also don't require the same commitment as in MH. It's a totally different game, but I enjoyed it specifically because it didn't need as much investment as MH to get things done.
In Toukiden, monsters are mostly HP bags, and the limbs mechanics slows down the combat (and as you said, is a multiplayer mechanic considering several players allows for faster limb purification or just covering the player / CPU purifying the limb). It'a more braindead game that relies on mitama builds.
You can really tell it was made by Koei. That's also why I liked it, being a musou enthusisast.
I Also really liked the characters and the story, nothing exceptionnal but the characters are likable and I like the time altering concept.
You summed things up pretty well, there. I'm not a big Musou fan so I guess I prefer weightier, more deliberate combat, but it's always nice to see something fresh based around something one likes (monster hunting, in this case).
Would you say GE is story heavy enough that I need to play the games in order? because it seems GE3 has the most weapons to choose from and coming from MH and it having 14 choices means I value the ability to choose 1 or 2 favorites highly.
This is a shoot em up spinoff of a dating sim (?) about falling in love with half-houseplant-half-human girls (??) in order to stop a benevolent god from destroying the world (???!?).