What are some of those tiny things that just blew you away upon discovering them and made the games you were playing stand out as a result?
Some of my favorite examples include...
- The fact that you can retrieve any item given to an NPC after killing them in the original Deus Ex.
- The fact that your parachute has a chance of not opening on Combat Flight Simulator (and that you get to hear your pilot's bloodcurdling screams as he plunges to his doom).
- The fact that Strife actually punishes you without telling you by making the game impossible to continue hours after killing random NPCs that turned out to be key for the story (that's cruel, but took balls).
Some of my favorite examples include...
- The fact that you can retrieve any item given to an NPC after killing them in the original Deus Ex.
- The fact that your parachute has a chance of not opening on Combat Flight Simulator (and that you get to hear your pilot's bloodcurdling screams as he plunges to his doom).
- The fact that Strife actually punishes you without telling you by making the game impossible to continue hours after killing random NPCs that turned out to be key for the story (that's cruel, but took balls).