Favorite Twisted Metal Games

Hot take, but the PS3 one is my favorite. It has the best gameplay, in my opinion. And the fleshed out character stories were cool. Could have benefitted from a few more characters, but the car variation was there. Hard as hell game too.
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Twisted Metal 4 is easily my most played in the series and the only one I really grew up with. I've also played a lot of Black and adore it, despite it's... often obscene difficulty.

That said, apparently the creators have said they think Black's difficulty is objectively a flaw that holds the game back. Twisted Metal 4 is also, apparently, one of the blacksheeps of the series... the other being TM3. I've played a decent amount of TM3 and I'd have to agree it's pretty rough, but I think TM4's only real crime is feeling out of place with the rest of the series. I mean... it has a damn alien in it.

Also, @Mr. Daddy is going to want to see this thread.
TM4 is definitely better than people give it credit for. I both love and hate how mazelike so many of the levels are and I also tend to be someone who doesn't think a lot of the characters in 3 or 4 were all that interesting.
 
TM4 is definitely better than people give it credit for. I both love and hate how mazelike so many of the levels are and I also tend to be someone who doesn't think a lot of the characters in 3 or 4 were all that interesting.
I think TM4 had a decently interesting roster, just... different. Some are total duds, but like Rob Zombie? The "Totally not the Bundy family"? Turning Mr. Grimm into a pirate? I can see why it wouldn't be for everyone, but it was totally for me.

I do wish the unlockable bosses had like driver profiles and stuff, though.
 
I think TM4 had a decently interesting roster, just... different. Some are total duds, but like Rob Zombie? The "Totally not the Bundy family"? Turning Mr. Grimm into a pirate? I can see why it wouldn't be for everyone, but it was totally for me.

I do wish the unlockable bosses had like driver profiles and stuff, though.
TM4 was my first TM, and I love that Rob Zombie was in it lol
 
Twisted Metal 4 is easily my most played in the series and the only one I really grew up with. I've also played a lot of Black and adore it, despite it's... often obscene difficulty.

That said, apparently the creators have said they think Black's difficulty is objectively a flaw that holds the game back. Twisted Metal 4 is also, apparently, one of the blacksheeps of the series... the other being TM3. I've played a decent amount of TM3 and I'd have to agree it's pretty rough, but I think TM4's only real crime is feeling out of place with the rest of the series. I mean... it has a damn alien in it.

Also, @Mr. Daddy is going to want to see this thread.
Yeah so, as he said... I absolutely love Twisted Metal. I started with 3, which, since it as the only one I had played, didn't seem all that bad to me until I had played a bunch of the others years later. Head-On is easily my favorite in the series. I largely think it just does everything the series does well the best of any game in the series with very few exceptions, those exceptions mostly being the handful of new drivers to classic cars being a pretty mixed bag of quality and the final boss just not being great. Outside of that though, Head-On, especially the PS2 port that has way more extra features, is just an overall really strong entry that just feels great to play.

Unfortunately I've never really cared much for TM1. Like, it's alright, but a good chunk of the maps are pretty samey or basic, and if you have a car with anything less than above average handling it probably feels awful to control. Combine that with questionable decisions like bystanders that can actually hurt your car and funky interactions with hitboxes and how ramming damage is calculated and you just end up with an ultimately still fun, but very jank experience.

2 might be my second favorite of the series, but it's hard for me to pick between it and Small Brawl. I mostly find 2 to have the overall best mechanics of the ps1 titles, though it does still inherit a little bit of that TM1 jank, but not much. Mostly just ram damage related stuff. Outside of maybe Head-On and Black, I also think 2 has overall the best general feeling and vibe with its world, and it easily has a lot of the best versions of different drivers and their endings for me. If it wasn't for the fact that I feel like I could say all the same things about Head-On for the most part and Head-On having generally better mechanics, it'd probably be my favorite. Small Brawl on the other hand is just really charming to me. I've always been a sucker for the "shrunken down/small POV" trope in games, and this game takes that and runs with it. I also always wanted to take actual RC cars and do a Twisted Metal match with them on a playground, and this is literally a game that opens with that, so it kinda just instantly clicked with me. Some of the endings are certainly a little too lacking in that Twisted Metal kind of feel, and at times it's a little cartoonier than I'd normally like for a game in the series, but generally speaking I think it actually keeps the same feel of the rest of the series while being aimed at a bit of a younger audience. I also love the levels in this game in particular, and how interactive a lot of them are. I could say the same about 2, Head-On, and Black in particular, but in general this game does that pretty well. Most of the rest of the games have like a handful of things you can directly interact with, with most of them being destructibles, but Small Brawl just packs them in like crazy and makes them more generally unique, like in the kitchen level you get a can opener that can damage you, a microwave that has a health pickup in it but can be closed to injure anyone inside, a refrigerator that has an ice environmental attack, a stove that can burn anyone that runs over a hot coil, a plumber that you can launch napalm at to make him fart and destroy the underside of the island in the middle of the kitchen which is also the secret to unlock Darkside, mousetraps that launch you to the top of the kitchen island in the middle of the map, and a handful of different destructibles that may or may not hide pickups, like the plumber's toolbox. Just overall a really strong entry.

3 has generally dropped to being my least liked entry in the series. I don't really have much positives to really say about it... Outside of some endings that I like, and a few maps that I think are pretty solid, it's just kinda bad. Mechanically it somehow feels worse than 2, the AI is just way too aggressive to really work with, a lot of the maps are full of annoying hazards, so many of the characters are misunderstood (Sweet Tooth, a grown adult who owns an ice cream truck and who is an insane clown who doesn't give a damn about stealing or killing people over trivial bullshit, wants... the ability to eat all the candy and ice cream he wants? Which he could totally already do??) or just get kinda bastardized (Axel, who wants nothing more than to be separated from his machine, now wants to... become one with it?). It just feels really confused, and I know that behind the scenes a lot of the issues are kind of explained by the fact that it and 4 weren't developed entirely by the same team (the 989 studios team did have some hand in 1 and 2, but not so much from a creative standpoint), but it still doesn't really help.

I have much more... complicated feelings on TM4. I actually think the levels and mechanics of this game are really strong. It kinda feels a lot like TM1, but generally more polished and good feeling. I like a lot of the concepts used, like custom cars, and some of the character ideas. Some things I think are a little more complicated, like having a boss at the end of each level. On the one hand, I do think it's neat and overall adds to each level, but also just makes the game feel and take longer than it really needs to, and with how large some of the levels are, it can actually make a lot of the bosses take even longer because a lot of them get kind of lost trying to find you. I also... really don't like a lot of the newcomers. I think it often steps over the line of that feel from a dark and twisted world with only a small hint of the fantastical to just being a weird and wacky cartoon with a small hint of that dark and twisted tone. I also particularly am not fond of the fact that the custom cars and all of the bosses, even the ones that are just returning characters, don't really have an ending. Probably the biggest mixed bag from the series for me.

Black is also up there among the peak of the series for me, despite its often unnecesary difficulty. This game actually scared me when I first got it as a kid because when I first played it, I was pretty sensitive to gore, and I saw Yellowjacket's driver profile and freaked out, lol. A lot of what I like about the rest of the series though is still present here, especially really solid level design. I also absolutely love that the team just did everything they could to make the game as dark as possible, though admittedly I do wish we could have gotten the Preacher scene that got cut. Not much to say about it that I haven't to some degree already said about the other games I like in the series.

PS3 is like 4 for me in the sense that, while overall I like it, my feelings are complicated. Mechanically, I think it's one of the best in the series, possibly even the best in the series. It just feels great, and a lot of the levels are awesome and have a lot to them, and I love the concept of some of the levels being just smaller sections of larger levels. The new story mode is also pretty neat, and some of the new gamemodes are also really fun. The bosses are a bit more of a mixed bag, though. Probably a little more complex and high concept than I'd really want, especially the second boss. Some of the new vehicles also are kind of hard for me to really make my mind up on. Like, adding a helicopter is a neat idea to me on one hand, but also at the same time, I can't help but feel like as an actual vehicle it... kinda just sucks. It's got like no armor, has a hard time healing, the AI just kinda always know where you are so you can die way faster than you mean to, and against people while you can certainly get the drop on them it still pretty much has the same problem. Similarly, Juggernaut, the truck with a trailer that has bombs in it, is a neat idea, but does way too much ram damage to other cars... and itself. It's also borderline unusable on certain maps, and just feels way too strong at times and pathetically weak at others. Also kinda hate that Axel was made as a pre-order bonus exclusively, until they made him available in an update like right before they took the game's servers down. I'm also really not fond of there only being four drivers, and having drivers separated from their vehicles. It just feels so wrong for Needles to be driving Crimson Fury. And I just kinda feel robbed that certain newcomer vehicles like Meat Wagon or Kamikaze just won't have their own drivers associated with them unless they return in another game later. That said, the characters that are here have pretty good stories, and I was happy to see a Black style return to cutscenes, with a beginning, middle, and ending scene.

Oh, I uh... I'm close to the character limit. I guess my main takeaway, or if you just don't wanna read my loving rambling: Play Head-On, 2, Small Brawl, and/or Black, they're fantastic. 4 and PS3 still have plenty of good reason to play them and are overall solid mixed bags. You could probably skip 1 and 3 without missing too much.
 
Twisted Metal 2 and Head-On have my favorite style/tone, and while those aspects appeal to me more than Black's overly bleak tone Black is easily the one I've played the most because of how good the game play is. Overall I'd probably say my favorite is a tie between 2 and Black. The only one I have yet to play is TM PS3 so I plan on changing that as soon as possible
Oh nice.
 
I don't know if it’s an unpopular game in the franchise but Head-On, it was one of the first games I got on my PSP and I remember playing the shit out of it despite never making it pass the first boss.
 
Definitly have to with TM2 and Black. Black being my favorite. I never played 3 or 4 in length though. But I always went back to Black. The stories, the atmosphere, the speed, the graphics. Game had it all. Many a night was spent in the dark with that going on my PS2. I still play it time to time and it's always so good to go back to. Even the PS4 port is pretty solid.
 
Yeah so, as he said... I absolutely love Twisted Metal. I started with 3, which, since it as the only one I had played, didn't seem all that bad to me until I had played a bunch of the others years later. Head-On is easily my favorite in the series. I largely think it just does everything the series does well the best of any game in the series with very few exceptions, those exceptions mostly being the handful of new drivers to classic cars being a pretty mixed bag of quality and the final boss just not being great. Outside of that though, Head-On, especially the PS2 port that has way more extra features, is just an overall really strong entry that just feels great to play.

Unfortunately I've never really cared much for TM1. Like, it's alright, but a good chunk of the maps are pretty samey or basic, and if you have a car with anything less than above average handling it probably feels awful to control. Combine that with questionable decisions like bystanders that can actually hurt your car and funky interactions with hitboxes and how ramming damage is calculated and you just end up with an ultimately still fun, but very jank experience.

2 might be my second favorite of the series, but it's hard for me to pick between it and Small Brawl. I mostly find 2 to have the overall best mechanics of the ps1 titles, though it does still inherit a little bit of that TM1 jank, but not much. Mostly just ram damage related stuff. Outside of maybe Head-On and Black, I also think 2 has overall the best general feeling and vibe with its world, and it easily has a lot of the best versions of different drivers and their endings for me. If it wasn't for the fact that I feel like I could say all the same things about Head-On for the most part and Head-On having generally better mechanics, it'd probably be my favorite. Small Brawl on the other hand is just really charming to me. I've always been a sucker for the "shrunken down/small POV" trope in games, and this game takes that and runs with it. I also always wanted to take actual RC cars and do a Twisted Metal match with them on a playground, and this is literally a game that opens with that, so it kinda just instantly clicked with me. Some of the endings are certainly a little too lacking in that Twisted Metal kind of feel, and at times it's a little cartoonier than I'd normally like for a game in the series, but generally speaking I think it actually keeps the same feel of the rest of the series while being aimed at a bit of a younger audience. I also love the levels in this game in particular, and how interactive a lot of them are. I could say the same about 2, Head-On, and Black in particular, but in general this game does that pretty well. Most of the rest of the games have like a handful of things you can directly interact with, with most of them being destructibles, but Small Brawl just packs them in like crazy and makes them more generally unique, like in the kitchen level you get a can opener that can damage you, a microwave that has a health pickup in it but can be closed to injure anyone inside, a refrigerator that has an ice environmental attack, a stove that can burn anyone that runs over a hot coil, a plumber that you can launch napalm at to make him fart and destroy the underside of the island in the middle of the kitchen which is also the secret to unlock Darkside, mousetraps that launch you to the top of the kitchen island in the middle of the map, and a handful of different destructibles that may or may not hide pickups, like the plumber's toolbox. Just overall a really strong entry.

3 has generally dropped to being my least liked entry in the series. I don't really have much positives to really say about it... Outside of some endings that I like, and a few maps that I think are pretty solid, it's just kinda bad. Mechanically it somehow feels worse than 2, the AI is just way too aggressive to really work with, a lot of the maps are full of annoying hazards, so many of the characters are misunderstood (Sweet Tooth, a grown adult who owns an ice cream truck and who is an insane clown who doesn't give a damn about stealing or killing people over trivial bullshit, wants... the ability to eat all the candy and ice cream he wants? Which he could totally already do??) or just get kinda bastardized (Axel, who wants nothing more than to be separated from his machine, now wants to... become one with it?). It just feels really confused, and I know that behind the scenes a lot of the issues are kind of explained by the fact that it and 4 weren't developed entirely by the same team (the 989 studios team did have some hand in 1 and 2, but not so much from a creative standpoint), but it still doesn't really help.

I have much more... complicated feelings on TM4. I actually think the levels and mechanics of this game are really strong. It kinda feels a lot like TM1, but generally more polished and good feeling. I like a lot of the concepts used, like custom cars, and some of the character ideas. Some things I think are a little more complicated, like having a boss at the end of each level. On the one hand, I do think it's neat and overall adds to each level, but also just makes the game feel and take longer than it really needs to, and with how large some of the levels are, it can actually make a lot of the bosses take even longer because a lot of them get kind of lost trying to find you. I also... really don't like a lot of the newcomers. I think it often steps over the line of that feel from a dark and twisted world with only a small hint of the fantastical to just being a weird and wacky cartoon with a small hint of that dark and twisted tone. I also particularly am not fond of the fact that the custom cars and all of the bosses, even the ones that are just returning characters, don't really have an ending. Probably the biggest mixed bag from the series for me.

Black is also up there among the peak of the series for me, despite its often unnecesary difficulty. This game actually scared me when I first got it as a kid because when I first played it, I was pretty sensitive to gore, and I saw Yellowjacket's driver profile and freaked out, lol. A lot of what I like about the rest of the series though is still present here, especially really solid level design. I also absolutely love that the team just did everything they could to make the game as dark as possible, though admittedly I do wish we could have gotten the Preacher scene that got cut. Not much to say about it that I haven't to some degree already said about the other games I like in the series.

PS3 is like 4 for me in the sense that, while overall I like it, my feelings are complicated. Mechanically, I think it's one of the best in the series, possibly even the best in the series. It just feels great, and a lot of the levels are awesome and have a lot to them, and I love the concept of some of the levels being just smaller sections of larger levels. The new story mode is also pretty neat, and some of the new gamemodes are also really fun. The bosses are a bit more of a mixed bag, though. Probably a little more complex and high concept than I'd really want, especially the second boss. Some of the new vehicles also are kind of hard for me to really make my mind up on. Like, adding a helicopter is a neat idea to me on one hand, but also at the same time, I can't help but feel like as an actual vehicle it... kinda just sucks. It's got like no armor, has a hard time healing, the AI just kinda always know where you are so you can die way faster than you mean to, and against people while you can certainly get the drop on them it still pretty much has the same problem. Similarly, Juggernaut, the truck with a trailer that has bombs in it, is a neat idea, but does way too much ram damage to other cars... and itself. It's also borderline unusable on certain maps, and just feels way too strong at times and pathetically weak at others. Also kinda hate that Axel was made as a pre-order bonus exclusively, until they made him available in an update like right before they took the game's servers down. I'm also really not fond of there only being four drivers, and having drivers separated from their vehicles. It just feels so wrong for Needles to be driving Crimson Fury. And I just kinda feel robbed that certain newcomer vehicles like Meat Wagon or Kamikaze just won't have their own drivers associated with them unless they return in another game later. That said, the characters that are here have pretty good stories, and I was happy to see a Black style return to cutscenes, with a beginning, middle, and ending scene.

Oh, I uh... I'm close to the character limit. I guess my main takeaway, or if you just don't wanna read my loving rambling: Play Head-On, 2, Small Brawl, and/or Black, they're fantastic. 4 and PS3 still have plenty of good reason to play them and are overall solid mixed bags. You could probably skip 1 and 3 without missing too much.
I was wondering when you'd share your two cents on the subject.
 
LOTS OF GOOD STUFF.
Thank you for the excellent write-up, pops! I didn't actually remember Small Brawl having such interactive levels, I really need to give that game some more love, I haven't played it for, uh, decades and it's the underdog of the Twisted Metal games. Never seen all the endings so that's a good reason to return to it.

As for the flying vehicles in 2012 (Sweet Tooth's secondary special and Talon), I thought they were neat initially, but overall were not a good idea. Most of my thoughts come from playing online. Sweet Tooth is absolute hell to deal with in his bot form. All his stats are increased so he becomes a lot harder to kill and with killstreak rewards he can basically fly indefinitely and have infinite mega guns. It was a total blight on the game. Most people were just opportunists who'd fly around a group and pick people off with the mega guns, but one EMP shot is enough to drop one. However, in the hands of a really good player, fuck that guy. The biggest difference between the two is that a good player knows when to activate it's shields to nullify EMP shots and just damage in general. I don't remember exactly what they did, but they did nerf it a bit in a patch. It helped, but pros could still wreck with it.

As for Talon, he was a little more balanced but still really powerful. Another case of being a monster in the right hands. Talon was pretty easy to take out with most players, he has the third lowest HP and the longest recovery from an EMP blast in the game so throwing one of those and hammering him as he falls to the ground is usually enough to take him out. But good players, like with Sweet Tooth, know when to time shields and that makes him more dangerous than Sweet Tooth, since they'll block your slow moving EMP easily or just avoid it entirely. When you get the hang of his special weapons, people need to watch the fuck out. They actually doubled the damage with his minigun from the demo and I don't know why.

The minigun would max out at 150 damage in the demo. That's nuts! A direct hit from Reaper's flaming chainsaw does that much and Talon's special is just point and shoot instead of needing skill in aiming. In the full game it maxes at 300 damage. Nobody can survive that except for Juggernaut. You'll almost assuredly never get every shot to connect, but if you even get half of them on target that's still a Reaper flaming saw worth of damage. The magnet special isn't as scary, more annoying than anything. It's really fun to use in team games though, picking up teammates and basically making them a turret while you fly around is great. The worst is when a player knows where all the pickups are on the map and just camps health and the sniper rifle weapon. Talon is one of, if not the, slowest vehicles to use the sniper rifle and it's easy to avoid, but if you're not paying attention you can be instakilled or at least heavily damaged.

Finally, why the fuck is Warthog so insane to unlock? All gold medals on twisted? Fuck me. I did it, but I didn't have a good time. x) Talon is really good for getting gold medals too, especially on Juggernaut levels. It sounds suicidal and it kinda is, but flying in front of Juggernaut and unloading your minigun into his front grill will do some serious damage. It's also good for chewing through the cars that Juggernaut spawns. I've actually had the urge to make a new save file to do everything in 2012 again, but then I remember how you have to unlock Warthog and it's like, fuck that.

ANYWAY, wow that's a lot of rambling haha. Hope you don't mind, I could blab about the Twisted Metal games forever. ::biggrin
 
Seeing as no one mention this one.
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Made by the people who made Twisted Metal 1 & 2. I'm surprised people like Small Brawls.
 
The first game in the series and Black. It surprises me in general that they made a good TV series based on a game series that has been dead for years, season 2 is about to premiere and we hear nothing about a new game or even some kind of remaster.
 
ANYWAY, wow that's a lot of rambling haha. Hope you don't mind, I could blab about the Twisted Metal games forever. ::biggrin
Same here man, lol. Though I'm sure you could probably tell from my post >.>

I never actually got to play 2012 online, mostly just because I never really was in a situation after I got it where I could easily connect my ps3 to the internet before I got a ps4. I have gotten to do some co-op and vs stuff with a cousin though, so I have had that multiplayer experience to a limited degree. I can definitely see how there'd be some strong potential with timing your shields right on Talon and Sweet Tooth though. Admittedly I've always had a bad habit of just not shielding because I tend to use up a lot of meter on jumping (in the games where it actually uses meter), firing backwards, or placing mines. I think they intended Warthog's unlock to feel a lot more like the cars in older games that were meant to be more of a challenge, like Minion in black where you had to beat the game as every character or Piecemeal in Small Brawl where you had to beat the game as the other boss unlockable on hard mode, who required you to beat the game with every other non-unlockable car in the game to unlock in the first place, but they either didn't realize or didn't care just how much more difficult Warthog's unlock actually is. It's particularly strange to me because like... it's just Warthog. Like, if he was Minion, sure, I get it being a challenge but... Warthog? Just kind of a weird decision.
 
Same here man, lol. Though I'm sure you could probably tell from my post >.>

I never actually got to play 2012 online, mostly just because I never really was in a situation after I got it where I could easily connect my ps3 to the internet before I got a ps4. I have gotten to do some co-op and vs stuff with a cousin though, so I have had that multiplayer experience to a limited degree. I can definitely see how there'd be some strong potential with timing your shields right on Talon and Sweet Tooth though. Admittedly I've always had a bad habit of just not shielding because I tend to use up a lot of meter on jumping (in the games where it actually uses meter), firing backwards, or placing mines. I think they intended Warthog's unlock to feel a lot more like the cars in older games that were meant to be more of a challenge, like Minion in black where you had to beat the game as every character or Piecemeal in Small Brawl where you had to beat the game as the other boss unlockable on hard mode, who required you to beat the game with every other non-unlockable car in the game to unlock in the first place, but they either didn't realize or didn't care just how much more difficult Warthog's unlock actually is. It's particularly strange to me because like... it's just Warthog. Like, if he was Minion, sure, I get it being a challenge but... Warthog? Just kind of a weird decision.
Haha, I really suck at using shields too. x) I guess it might be because I'm so used to playing TM games without shields because it was always 3-4 directional inputs in the older games. I just don't have the skill to pop a well timed shield with inputs like that. 2012 does eliminate that problem, but I also tend to use my energy for other things. Mines and the EMP shot are always useful to use at a moment's notice. But man... shields. My favorite car to use is Roadkill and if you want full damage with it's secondary special you have to time three charges while also keeping up with your target. All that work and one shield is enough to negate it. ::mad The biggest first world problem of my life.

But yeah, you're totally right, it'd make way more sense for a boss vehicle unlock to be behind Warthog's unlock requirements. I mean, Warthog in 2012 is my favorite car design in the whole series (Who the hell thought of chaining a station wagon on the top of some tank treads and why are they not the leader of the free world?), but it's not like it was an uber powerful vehicle. It's powerful but actually one of the trickier vehicles to use since activating it's special gives opponents a literal glowing weak spot to target. x) Still a great vehicle and one of my top three cars to use, the other two being Roadkill and Shadow. But anyway, it would have been awesome if they had Minion as a sub-boss that you could unlock using Warthog's method instead. But alas, it was not meant to be. ::frown It's a shame we missed out on the DLC too, the completed models for Yellow Jacket, Crazy 8 and especially Twister were pimp as hell.

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It's a shame we missed out on the DLC too, the completed models for Yellow Jacket, Crazy 8 and especially Twister were pimp as hell.
Yeah that's definitely a big loss, especially since I've always loved all three of those vehicles. I've actually always found it weird how underused Yellow Jacket and Twister actually are, especially Yellow Jacket given Charlie's relation to Needles. You're seriously gonna tell me that the series mascot's father is only in like two games, three if you count TM2 Dark Tooth? Crazy 8 I at least get since Black is essentially an alternate universe, but it does make me kinda sad with how much fun I find him to play. Also might have my favorite driver in at least Black, definitely still in the top five of the series.

Roadkill's special is also generally kinda hard to use throughout the series, so I respect the dedication you'd need to main him, lol. Depending on which of these are actually in any given game, I tend to gravitate towards Outlaw (preferably the classic variant in the standard police car with the taser special), Darkside, Mr. Slam, Spectre, Warthog, and Axel. If I had to say I have one main main that I use, it's probably Spectre.
 
Yeah that's definitely a big loss, especially since I've always loved all three of those vehicles. I've actually always found it weird how underused Yellow Jacket and Twister actually are, especially Yellow Jacket given Charlie's relation to Needles. You're seriously gonna tell me that the series mascot's father is only in like two games, three if you count TM2 Dark Tooth? Crazy 8 I at least get since Black is essentially an alternate universe, but it does make me kinda sad with how much fun I find him to play. Also might have my favorite driver in at least Black, definitely still in the top five of the series.

Roadkill's special is also generally kinda hard to use throughout the series, so I respect the dedication you'd need to main him, lol. Depending on which of these are actually in any given game, I tend to gravitate towards Outlaw (preferably the classic variant in the standard police car with the taser special), Darkside, Mr. Slam, Spectre, Warthog, and Axel. If I had to say I have one main main that I use, it's probably Spectre.
You're totally right, Yellow Jacket deserves more love. Even beyond Charlie's connection to Needles, it was one of the OG cars! Well, Pit Viper is one of the OG cars too, but it's basically been replaced by Grasshopper. Pit Viper was going to be in Harbor City, Head-On and 2012, but it was not meant to be for multiple reasons. Twister, along with Crimson Fury, is a really cool car but a bit too fast for my tastes. It was introduced in 2 so I'd also consider it one of the OGs. I could see it not vibing in Black though.

Thinking about it, yeah, Roadkill always has had hard to use specials. I didn't use it much in the earlier games, I was more of an Outlaw kid, but Roadkill in Black and 2012 kick ass. Speaking of the Kane family, Marcus Kane's relation to Needles is also really interesting, especially in Black. It does make me wonder how the two of them can fight one another in Head-On, probably some nutso hallucination or something. Classic Outlaw is a really great choice, as are the rest of your favorites. Spectre rules and is one of my favorite looking cars throughout the whole series.

For me, I honestly don't know what my overall main throughout the series would be. Probably Outlaw. The classic ones are best, but even the SUV versions are solid vehicles. As for my other favorites, Shadow, Roadkill, Yellow Jacket, Warthog, Brimstone and Kamikaze. When I was a kid, Hammerhead was my absolute favorite, so I have a bit of a soft spot for it even though it's not my one of my favorites anymore. Do you have any least favorites? Mr. Grimm has always been way too fragile for my tastes and Capt. Grimm just looks super duper dumb. Firestarter was a whole lot of nothing and it stole Thumper's special too! Fuck that guy. Finally, Road Boat. I actually love the car itself, I am a big fan of large, old and shitty sedans, but it's special weapons are just ass. The Magnetic Projectiles are hard to hit with and don't really do much damage when you do manage. Not a good combination. The Mega-Magnet can be useful if you get creative with it, but eh.
 
I remember popping in TM3 a lot as a young kid just to listen to Rob Zombie Super Beast on the first level. It was one of my first tastes of music that wasn't Classic Rock, so I give it that. As an actual game however, I prefer TM2 greatly.
 
When I was a kid, Hammerhead was my absolute favorite, so I have a bit of a soft spot for it even though it's not my one of my favorites anymore. Do you have any least favorites?
Hammerhead was also my favorite as a kid, but let's be real, you give a kid a demolition derby game with guns and missiles and really try to convince them not to pick the monster truck, lol. In regards to least favorites though, I have a few, and road boat is definitely one of them. Too much effort for too little payoff with the special, kinda mediocre stats outside that, no original driver to feel attached to... There's just nothing really going for it for me. I don't really like any of the newcomers to 3 (which is funny because I actually think all of them are ones with decent to good endings), but if I had to pick one that really bothers me, it's Augur. He's a discount Mister Slam with a buggy special that sometimes does nothing and sometimes very reliably annihilates whatever it hits through weird wall interactions. Pair that with as a character the driver just kinda feels random since there's no real characterization in Buster's driver profile that links to his ending (he wants to kill the other contestants so he wishes to... reveal his inner child? Huh?) and he just kinda feels like... discount Mister Slam. Pit Viper has actually also been one I've never really liked. Her special in 1 is just a little underwhelming, and while I do think her lost ending is better than what was in the final game and was actually pretty solid (and tragic), what did make it in the final game is just kinda... boring. And I know I'd like it more if there was anything more to it than just "she asked for and got money", because I find Spectre's ending in Head-On very entertaining, but still. As for a more mainstay classic car, I've never actually been very fond of Crimson Fury. His special is usually just better napalm, which is also usually my least favorite weapon to use by a wide margin because I suck at aiming it, lol. The secret agent thing never did much for me either, and most games do have some kind of flame special like Thumper's classic special too, so if I wanted a fire character, I could just play them instead. Speaking of characters to inherit Thumper's special though... Drag Queen. Definitely not a fan, lol. Microblast and Quatro also always felt really out of place to me, even with the series having Minion as the literal right hand demon of Satan.
 

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