It's a bit convoluted, But it basically refers to those cases where at the start of the game, You play a battle (I use the word 'Battle' to simplify things as the Gameplay varies with genre) and despite anything, You are forced to lose, As this becomes the excuse for the game story and its development.
This becomes more frustrating when you are able to play normally, But no matter how well you play you still lose, And even becomes absurd in genres such as RPG games with new game plus.
I don't remember too many myself, The least I remember are RPG's where the outcome is completely forced and somewhat bad.
This becomes more frustrating when you are able to play normally, But no matter how well you play you still lose, And even becomes absurd in genres such as RPG games with new game plus.
I don't remember too many myself, The least I remember are RPG's where the outcome is completely forced and somewhat bad.


, all the colours, the fonts and HUD are all redesigned.