Favorite Fighting Game Inputs and Combos

LaserMoose

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Do you have a favorite or least favorite input in fighting games? This can include combos as well.

My personal favorite special inputs are the backwards charge moves, such as Urien's chariot tackle and Guile's Sonic Booms.

In terms of combos, my favorite combo to execute is a toss-up between Urien's shoto unblockable or Makoto's Kara-Fukiage Stun combo in 3S. I also enjoy doing Magneto's ROM infinite in Marvel 2 as well.

 
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T7 Julia's f, f+1, 4 satisfies me everytime it lands.
Melty Blood Miyako's quick air combo setups got me confused all the time
GGXrd:Rev2 Jam's trap setups are just :chef's kiss:, all are my fav.
 
The classic Guile World Warrior TOD.

jHP, HP, HP Sonic Boom, forward HP (leads to stun), jHP, cMP, HK Flashkick.
 
I enjoy doing several combos and inputs
  • Q's SAII into Heavy Overhead Dash Punch from 3rd Strike when it hits.
  • Omega Red's triple coil combo from Marvel vs Capcom 2
  • Slayer's Backdash cancel into any of his specials and his damaging combos from counter hit "It's Late" from Guilty Gear AC+R
  • Kage Maru's Gen'you Otoshi just frame unblockable from Virtua FIghter 5
 
I'm a simple man, Alex cl.MK punish into EX Slash Elbow into SAII Boomerang Raid in 3rd Strike, extremely simple and straightforward but feels amazing each time.

I hate Pretzel and 720 Inputs with all my soul because they are practically impossible on Keyboard.
 
Any BBCF Rachel Alucard combo.
They're difficult and really specific, but they scratch a really good itch of cute animations plus my enjoyment of microdashes.
 
Street Fighter III: 3rd Strike - Remy - crouching HP into short Blue Cold Blue Kick into Rising Rage Flash always feels satisfying to combo.
 
I just have fun doing Rock howard's special on Garou mark of the wolves
1744486536887.png
 
Probably SF4 Dudley's St.HK x Ex.MGB > Cr.HK (a good one or three of them) > Ultra 2. Feels so satisfying to scoop them with the Cr.HKs.

Also, Cap's Shield Slash juggles from UMvC3 for much the same reason, it's so satisfying to carry them back with the shield into your St.M>M or whatever you do from there.
 
The MK Trilogy Rain infinite, the MANY Geese Howard SVC combos, lots of charge characters in SVC (30F charge moves FTW), the MK9 Quan Chi Rune Trap, Akuma's Raging Demon, Gai Tendo's chain combos in KOF XI, the list goes on.
 
SoulCalibur, Ivy's Summon Suffering (Down/forward,up/backward, forward, down, down/forward,
down/backward A+B). Hard to execute but it hits absolutely hard, looks cool and goes well with her other devastating attacks
 
I like Evil Ryu’s raging demon in SFIV, it took me a while to do but it’s probably the most complex move I’ve ever managed to pull of consistently
 
I like Evil Ryu’s raging demon in SFIV, it took me a while to do but it’s probably the most complex move I’ve ever managed to pull of consistently
I remember when I learned the raging demon input - blew my mind when I finally got it consistently. That was a long time ago now, back in SF3 Online Edition. Still a very fun input!
 
I remember when I learned the raging demon input - blew my mind when I finally got it consistently. That was a long time ago now, back in SF3 Online Edition. Still a very fun input!
I've been playing SF games for quite awhile now, and I still struggle with the demon input. I always end up jabbing or light kicking the air once or twice before it comes out. It's a really inventive input for a move, honestly.

I've always liked MK/Injustice style command grab inputs, being back half/quarter circles into a forward input. Makes them flow more I guess, more than just a back half circle like in SF. Never been a big fan of 360 inputs, despite playing a lot of Gief.
 
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