Favorite AI fails?

Waffles's iconWaffles

Eternally Fourteen
Moderator
Writers Guild
Level 6
57%
Joined
Oct 20, 2024
Messages
3,930
Level up in
1069 posts
Solutions
22
Reaction score
16,098
Points
6,177
Location
Buenos Aires, Argentina 🇦🇷❗
We all know that AI can be... interesting.

From enemies not realizing you are right in their lines of sight to friendly NPCs becoming a nuisance.

What are some of your favorite moments of AI stupidity that you have encountered?

I was personally really amused when I learned that all enemy planes would eventually crash after you had landed on Microprose's Dogfight: 80 Years Of Aerial Warfare.

For some reason the AI would keep circling the airfield, trying to take shots at you and taking a lot of damage by touching the surrounding structures until the damage was too much for it to handle or its aggressive maneuvering had made it kiss the ground. I have actually won tons of 5-on-1 "What If?" matches by simply heading to the airport as soon as the battle began.

(But enemy planes equipped with missiles occasionally get lucky and kill you even on the runway).

What about you?
 
Last edited:
I remember playing Bioshock 1 remastered on very hard at 4 am and I was at the first fight against a Big Daddy. Obviously he was kicking my butt. Until he got stuck clashing against a wall and the only thing I did at the end was shooting him while he was attacking the wall.
 
I was this close to typing an AI rant… the other kind of AI.
I guess resident evil 5 maybe.
 
early gen of Monster hunter can have some funny/annoying moments, like the monsters just standing, not even resting or exhausted... just kinda there

I guess melee had some interesting decision-making when put in lv9, like jumping out of the stage just to fail to come back (i kinda still happens, but on melee it is just really funny the failed distance).

Dino Crisis can also have the spinning raptors, but I think that it's more of a personal experience.
Call me crazy... but those raptors were spinning
 
The first one that always comes to mind is in Halo CE how if an Elite was next to a cliff you could throw a grenade on the other side of the Elite to have their AI tell them to dodge roll in the opposite direction, thus forcing them to fling themselves off said cliff.
 
In Skyrim a forsworn kept cautiously backing up for like 30 meters for some reason, taunting me the whole time, kept backing up right off a cliff side and fell, then a few seconds after I could still hear his voice from the bottom of the cliff. I watched him taunting me and backing up surprisingly he made it out of draw distance... great respect for this man I thought to myself.
 
Any fighting game where the cheating ass boss reacts perfectly ten games straight, and then walks into twenty-four jump kicks in a row for no reason.

-You've been listening to Yeet Fighter: How I Beat Literally Every Fighting Game Growing Up, a terrible podcast-
 
I'm hoping we aren't being guided down a path we can never come back from...
 
In any given Forza game, the AI tends to have some truly bizarre moments when having to negotiate complicated corners. They either brake early and hard and ruin everyone else's racing line or they take the corner too fast and veer off track like a ballistic missile. Always funny to see.
 
One of my favorites is when I'm playing Vice City Stories (PS2) and, sometimes, the cops just wouldn't care if I murder someone right in front of them.

Even greater is when they fall off their bikes and just... walk away. I have had that happen dozens of times and it never ceases to amuse.
 
In Ridge Racer PSP, you can hear tracks of the game in a menu but once you choose which song you want to hear, the game will show you a replay of a race with two cars. The car the the game focuses on will always crash in the first corner and will never get out of it: it will go in reverse, crash against the other wall, accelerate, crash against the first wall and repeat ad infinitum.
 
In Ridge Racer PSP, you can hear tracks of the game in a menu but once you choose which song you want to hear, the game will show you a replay of a race with two cars. The car the the game focuses on will always crash in the first corner and will never get out of it: it will go in reverse, crash against the other wall, accelerate, crash against the first wall and repeat ad infinitum.
Sounds like the replay system is borked there somehow.
 
Beware: There have been no replies in this thread for 90 days.
Keep that in mind when expecting a reply from the people on it,
You can also start a new thread instead. This is just a heads-up, bumping is allowed in this forum.

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Latest Threads

The Xbox app

I started using the Xbox app but not on the Xbox console but on an Android tablet and it is...
Read more

Any indie game recommendations?

I really want some good game recommendations but pls keep it pg-13 yall
Read more

Video Game dreams

I remember back in 2002 I had this dream the night before Super Mario Sunshine got released, I...
Read more

Songs with Versions on Different Languages

There's Many and My Picks are:
Covers Count too so we'd discover good ones. ::winkfelix
So...
Read more

Fans Remastered Lineage II on Unreal Engine 4 - Pre Alpha Launches June 20th!

This is a game I've played for years.
A Korean MMORPG Released in NA on 2004 and known mostly...
Read more

Fighting Game Taunts

A character's taunt is a great way to showcase the personality of a fighter. Do you have any...
Read more

OCARINA OF TIME SHIP OF HARKINIAN IS OUT NOW BABY!!!

1750285681877.png

...
Read more

Silent Hill Sequel Film Return To Silent Hill Finally Gets a Release Date

This is good news, It's been a while since the last Silent Hill movie came out. It was really...
Read more

Online statistics

Members online
96
Guests online
254
Total visitors
350

Forum statistics

Threads
9,289
Messages
231,976
Members
732,990
Latest member
dotNobody

Advertisers

Back
Top