Favorite "AAA slop"?

you don't have to call me a "fucking" dunce, first off, second - its narrative genre does in no way prohibit it from telling a meaningful story. it just does not have it as a goal. "San Andreas" has a corrupt police officer trying to bend the law into his own hands by creating a crack empire. none of that is comedic by itself. Nor are the character motivations of the main cast comedic. the games make it a point to poke and make fun of aspects of american culture, which is where most of the humor comes from, but the core of the stories is an outlaw getting even for some injustice he has been through.
I still don't understand your point. What in your opinion should've Grand Theft Auto San Andreas been? A Character study? These games are literally just straight foward action movies in game form and i think expecting something deeper than that is silly.
Also sorry for the insult.
 
I still don't understand your point. What in your opinion should've Grand Theft Auto San Andreas been? A Character study? These games are literally just straight foward action movies in game form and i think expecting something deeper than that is silly.
Also sorry for the insult.
i do not expect anything from them. a user said that "San Andreas" was his choice of AAA slop, another corrected him, saying that it is not slop. i just wanted to say that it is not far off from slop. a (dated) leisurely pastime and nothing more...
 
Not sure if "Final Fantasy X-2" can be included in this topic (I think FF can be considered an AAA series, and FFX2 is considered by many a stupid game if compared to FFX); I never got the chance to finish it on ps2 and years later I enjoyed it in the Vita version.
 
not really, it is an outdated game, technologically, in design and even morally, since it is just a pastiche of things that were popular in a certain time frame.
What does being outdated has to do with being a soulless cashgrab? Or being a satire of early 90s and not being story focused? By your logic most PS2 games would be soulless cashgrabs then. And even then, San Andreas does have its fair share of themes and socio-political commentary along the way, its just not in this linear narrative way you expect it to be, there's a reason people still remember its characters and story while most can't remember a thing of the story of recent AAA slop.
 
What does being outdated has to do with being a soulless cashgrab? Or being a satire of early 90s and not being story focused?
it is just a fact that the game is outdated. so much so that it affects criteria for what is good if you ask me. the game has a story and it does "focus" your attention on it and i do not know how you thought this game was being satirical. it has its own humor, but it is not like the entire game is filled with satire.

By your logic most PS2 games would be soulless cashgrabs then.
i do not know how you came to that conclusion.

And even then, San Andreas does have its fair share of themes and socio-political commentary along the way, its just not in this linear narrative way you expect it to be, there's a reason people still remember its characters and story while most can't remember a thing of the story of recent AAA slop.
it is just a milestone for some people. it is cinematic, has an over-arching plot, numerous characters, inter-city politics, natural dialogue. it is impressive stuff, leaves a mark on you, it did on me. but past that the game is an imitation of already existing depictions of 90s urban culture and problems. but how would you know what i would expect from this game's story?
 
it is just a fact that the game is outdated. so much so that it affects criteria for what is good if you ask me. the game has a story and it does "focus" your attention on it and i do not know how you thought this game was being satirical. it has its own humor, but it is not like the entire game is filled with satire.
But it is. And widely regarded as such.
i do not know how you came to that conclusion.
With main arguments like "its dated" and "its story doesn't say anything meaningful" what other conclusion you can reach?
it is just a milestone for some people. it is cinematic, has an over-arching plot, numerous characters, inter-city politics, natural dialogue. it is impressive stuff, leaves a mark on you, it did on me. but past that the game is an imitation of already existing depictions of 90s urban culture and problems. but how would you know what i would expect from this game's story?
You made your expectations very clear in your previous comments. Also most games take heavy inspiration in other stuff, so idk what you are on about
 
But it is. And widely regarded as such.
according to whom? and if it is a satire, then it must have a story to tell. this will contradict your earlier claim that the game is not story focused, meaning the story of the game is of secondary importance. if it is of secondary importance, to what is it secondary? if it is the gameplay, how could it be? the gameplay advances with the game's story.
With main arguments like "its dated" and "its story doesn't say anything meaningful" what other conclusion you can reach?
but those are just factual statements for "San Andreas". since i was talking about it specifically, why would you relate it to other games on the PS2? some games on the system make it a priority to try and tell you something, others like "San Andreas" do not.
its technical and design achievements were superceded.
You made your expectations very clear in your previous comments.
what are you talking about, dude?
Also most games take heavy inspiration in other stuff, so idk what you are on about
the fact that the game is derivative to a fault is its main selling point, it is aspirational commercialism at its most basic form. this is what the game is saying: "you know those ghetto gangsters from the movies? you can be like them". it is not a problem, since the game does sell you a fantasy of being a movie gangster in a fictionalised environment. to think it is a carefully constructed work, however, is stretching it. it is just a playground.
 
according to whom?
Most people in the internet, reviewers, rockstar themselves.
and if it is a satire, then it must have a story to tell. this will contradict your earlier claim that the game is not story focused, meaning the story of the game is of secondary importance
Not really, unless your concept of satire is especially narrow. It can have a story to tell and that still be a secondary thing, games have to sacrifice story for gameplay reasons all the time. Like sacrificing realism for the sake of making the game more fun. Or make cutscenes shorter to not bore the player.
if it is of secondary importance, to what is it secondary? if it is the gameplay, how could it be? the gameplay advances with the game's story.
Because most time storytelling consists of 1~2min comedic cutscenes at the beginning of the missions and some dialogues here and there.
but those are just factual statements for "San Andreas". since i was talking about it specifically, why would you relate it to other games on the PS2? some games on the system make it a priority to try and tell you something, others like "San Andreas" do not.
its technical and design achievements were superceded.
Because most PS2 games aren't story focused at all, principally compared to the PS3 era and later.
the fact that the game is derivative to a fault is its main selling point, it is aspirational commercialism at its most basic form. this is what the game is saying: "you know those ghetto gangsters from the movies? you can be like them". it is not a problem, since the game does sell you a fantasy of being a movie gangster in a fictionalised environment. to think it is a carefully constructed work, however, is stretching it. it is just a playground.
Honestly that's a very reductive take. Would past and future GTA games also fall into this for you? What about mafia or yakuza series?
 
Most people in the internet, reviewers, rockstar themselves.
aha
Not really, unless your concept of satire is especially narrow.
as opposed to being extremely wide, so that the mildest comment on consumerist America made by the game can pass as satire.
It can have a story to tell and that still be a secondary thing,
of course the game has to have its resources focused on other things other than "story". that is normal.
games have to sacrifice story for gameplay reasons all the time. Like sacrificing realism for the sake of making the game more fun. Or make cutscenes shorter to not bore the player.
why are you telling me this?
Because most time storytelling consists of 1~2min comedic cutscenes at the beginning of the missions and some dialogues here and there.
the game is story is played straight.
Because most PS2 games aren't story focused at all, principally compared to the PS3 era and later.
but i am not talking about them, why did you bring them up? please do not make this any more confusing to me than it already is. previously you said that my analysis was terrible, but you did not even explain why. your other comment then focused on my word "dated" for some reason. i am busting my head trying to figure out how to make sense of your replies.
Honestly that's a very reductive take.
why do you think so? games are narrowly-focused products made to be fun.
Would past and future GTA games also fall into this for you? What about mafia or yakuza series?
yes, of course.

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i might be misreading it, but is your criteria for a game not being "slop" or a "soulless cashgrab" the competence with which it was made
 
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i am busting my head trying to figure out how to make sense of your replies.
Yeah me too and honestly I've already made my point, if I continued I would just be repeating myself. I can't even tell if you are for real or just trolling tbh, but probably I should have organized better my thoughts from the get-go. Have a good day!
 

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