But in Fallout 3 you are forced into the story of someone who is a vault dweller and you are forced to go out look for your daddy to walk in his steps? You ain't in charge of how your character is at all and you are in charge of it way better in New Vegas lol. I actually disliked that you have a full backstory in Fallout 3, it's slightly same shit as 1st game yet you having too much backstory is very bad for my RPG tastes. At least in New Vegas being a courier is just what you do and that's it. You know nothing about The Courier but in a few dialogue choices you get a glimsp of what kind of life they might have like The Courier saw fishes in Chicago or something like that. You don't know their parents, how their childhood was or some shit.
I guess I kinda understand that it's somewhat generic for your character to be doing courier work, but Fallout 3 really doesn't *make* you participate in the story much beyond trying to
a) Find your dad
b) Fulfill his dying wish
Which I think is completely reasonable for almost any character in the situation regardless, as it is human nature for one to care about their parents. After that, tch. You could blow up Megaton, sell people into slavery, things that your dad will mention to you and address his disappointment, or conversely in the case of doing good in the world, his pride instead.
Even so, the game doesn't *force* you to play for the main ending, you as the player are given the option to opt out and quit the game entirely if you hate it so much.
Real life is filled with medical examples of people surviving bullet injuries to their heads without significant loss of cognitive functioning and then this is a video game about Fallout universe with its own style and sense of humor. If we can watch Star Wars by ignoring simple laws of physics which even I do then I can ignore a way more realistic occurence in Fallout New Vegas by finding tons of realistic reasons for why it actually make sense. The Courier was shot twice in edges of his head, the bullets were sucks AF considering surviving nuclear war that happened centuries ago or it was badly crafted, and mutations are part of the Fallout universe too. And then Fallout New Vegas is an artistical fictional work so it was supposed to be amusing that a guy tell you how unlucky cat you are and shoot you in the head twice -> burries you and you just say "Not today!" and get out of your own grave and bury this guy instead ayyy lmao. Just enjoy the shit instead of questioning yo lol. Or let's talk about Star Wars and not enjoy the series because of warping of space ships, force users, lightsabers and shit doesn't make sense lol. That's just fiction and fictions have their own "laws of physics" yo lol.
It still stands that my point is just that it's plot armor for the main character, nothing more.
Not that there's anything wrong with that, a lot of stories use it that are revered and considered good, despite some of the suspension of disbelief in storytelling.
As for the robot... you just try hard to dislike the game!!! Don't resist, just love Fallout New Vegas!!! lolol
Okay hate the story, you are not wrong.
But I don't hate it! New Vegas is one of my favorite games!
I don't care about these stuff in the story and I particularly never cared about main stories in RPGs anyway because for me RPGs are more than their main stories. New Vegas is really an enjoyable RPG with decisions to make and side quests to enjoy. Just fuck the story and give rest of the game a chance.
I think the best thing the story in New Vegas provides is the player's full immersion as part of the environment, socially and economically, even politically. There's so much to explore beyond discovering locations, such as exploring the various factors, and the lore hidden deeply within the dialogue of the game, sometimes only through notes you have to read in the pip-boy, or playback recordings to listen to. The 'exploring' is not limited to finding a place, so to speak.
Which "whatever outside of main story" thing is what I enjoyed in Fallout 3 too as that's how RPGs usually for me so there are not many RPG that I also enjoyed their main story.
All the content outside of the main story arc was the real meat of the game, I always felt. I remember the first time I discovered the grocery story in FO3 and I fell in love with the atmosphere, it was such a fresh and exciting take on a post-apocalyptic wasteland for me, that I remembered it even long after having forgotten for years that I'd ever played Fallout 3, thinking New Vegas was my introduction to the series for the better part of a decade.
