Entire Suikoden Mainline Series Review

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From my name and profile picture, obviously I love this series. I would slob on the knob of every employee at Konami for even a crumb of (good) Suikoden. Having finally finished the entire series, I'd like to give my review of every game. Feel free to give your thoughts on the series as well!

What Makes Suikoden Great? (Post1/5)​

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Storytelling: Suikoden strays from the typical "Good vs Evil" plot of JRPGs and focuses on human conflicts and the ideological differences between key characters on how to save their nation from foreign threats. Despite having massive rosters, Suikoden is primarily character driven storytelling. The stakes are personal and conflicts have complex, interesting characters on both sides. I love the series for it's examination of leadership, sacrifice, and perseverance.

108 Stars of Destiny: Each game has 108 recruitable characters. Many are automatic at plot progression, and many are not. Recruitment serves three functions in Suikoden. The first is obviously to add to your battle party. With so many choices (though they are less diverse in earlier titles), you'll be able to form any party from OP to meme to whatever characters you think are the coolest, and everything in between. Some characters provide a service at your home base that is ever expanding with new recruits. You'll have access to every type of shop with every item you've ever seen in the game, as well as game changing options (menu window styles and sounds) and even mini games. Some of these mini games are VERY involved such as the Suikoden 2 cooking game and the Suikoden 3 stage plays. These games are packed with so much extra shit that many players may have never even touched. The third function of recruitment is covered in War Battles.

Gameplay: Suikoden, aside from S4, features a 6 character party compared to the typical 3-4 in JRPGs. There are a few extra layers of strategies as well. There are 2 rows that takes into account a characters attack range. A character with S range can only perform a normal attack from the front row. M range can attack from the back row, but can only attack the enemies front row. L can attack from the back row and attack the enemies back row. Characters have physically focused stats, magical, or a balance of both. They have 1-3 rune slots that determine how the character functions. Physical runes usually increase attacking power, critical chance, or give statuses that boost attack power. Magical runes govern what type of spells the character can cast. Some characters have unequipable unique runes that make them stand out from all the other characters (or make them a worse character by having a rune slot filled with something useless). There are some addtional mechanicals, but from this alone you can imagine the freedom in creating a fun party.

War Battles: Each game features a strategic war battle between armies. Every game has a COMPLETELY different version of it. Some are better than others, but all are at worst a fun diversion from the other mechanics. This is another component of the game that is affected by recruitment. The more characters you have, the bigger your army. But it's not just size. Some characters provide unique abilities, such as spying to find out the enemies actions (Suikoden 1), or adding special selectable abilities to a squad (Suikoden 5).

Continuous Storyline: Every game features it's own conflict, taking place before or after the events of another game. Some characters from previous games return, but they are there to support the events from the current game. However, each game has bits and pieces of lore pointing towards a grand culmination of many loose ends. Search up Suikoden fan theories and you'll find a ton of discussion. Konami created an incredible world with a lot of mystery and intrigue. Each game adds something to the overall discussion that we all want answers to.

DISCLAIMER: This review is based on the ORIGINAL PS1 versions of Suikoden 1 and 2. The remasters look great, and I've heard positive things about them. I like to import my save files from 1-3 when I'm doing a series playthrough, so until that's possible with the remasters, I'm sticking with the originals. I will try to have as little spoilers as possible, but we'll see where the wind takes me.
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Suikoden 1 (Post 2/5)​

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The first game in the series starts out strong. Some might consider it short, I'd call it well paced. It holds up as well as any of the others in most departments but lacks many quality of life features that will likely frustrate new players. The freedom of party creation is also at it's worst in this game as well as having the most generic fantasy setting, as I'll discuss below. However, the characters are well made and the storytelling is captivating. Characters aren't mindless soldiers in your army, but have their own thoughts and desires, which creates meaningful conflicts and resolutions. This isn't a game I would recommend to everyone, unlike some future titles, but if you have patience for older games and have never tried Suikoden 1, you absolutely should.

++ Music: Easily the best part of the original game. Nearly all of the iconic musical motifs and thematic sounds present in the series were created for this game.
Listening to this track evokes so much emotion and memory. If you get into this series, this song will forever hold a special place in your heart.

+ Graphics: The decision to not jump into the early 3D craze of the PS1 has helped this game age gracefully. The sprites are absolutely beautiful, and the tilesets are mostly pretty good. The battle animations are decent but the rune animations are incredible, especially for the main characters special rune: the Soul Eater. I personally love the character portraits. The unique art style really resonates with me. This is one of the areas I actually don't like about the remasters: the portraits are kind of bland.
+ Story: This game features the classic "Rebel vs Empire" framing. (I know I know, I really hyped it up before. But the story is much more than the sum of it's parts). The main character Tir is the son of a powerful general in the Empire, and through viewing the corruption and misdeeds of it's army, he joins the rebel army as it's leader. He receives a powerful True Rune from his dying friend, the Soul Eater, that is more of a curse than a gift. It consumes the souls of his friends that die around him and no longer allows him to age. Through this, the game explores the toll of leadership (sacrifice, betrayal, and difficult decisions). The moment to moment storytelling is fantastic and will be the driving force for the player's interest in the game, despite the generic setting and framing. There is no filler in this game. It's fast paced and delivers a full, satisfying arc.

+ War Battles: The first attempt at war battles is actually pretty good. Functionally, it's a rock paper scissors game where certain squad types beat other squad types(Melee, Range, Magic). As the game progresses, you'll get some abilities that aren't combat related, such as healing and reconnaissance. Is this going to blow you away? No, but it does just enough to be interesting.


= Gameplay: Combat is at it's most barebones in Suikoden 1, but it does the job. I wouldn't consider it a negative for the game, as most of the positives I wrote in the general gameplay section apply here. However, in this title only, each character has one single rune slot. So if a character comes with an unequipable rune, that's all they can ever have. A lot of characters are also straight palette swaps with minor changes. Pahn and Morgan are basically the same character, but Pahn has story relevance and consequences, so why would you ever use Morgan? This is much improved in future games.

= Setting: I'm not sure if I'll even mention the setting in other sections, but here it needs to be said. This is a humans elves and dwarves world with knights and wizards and shit. The elves are snooty and want nothing to do with you and the Dwarves like to collect objects and invent a bunch of stuff. I put it as neutral because I don't believe it detracts from the experience, but it's also nothing worth praising. Future games are much more creative and feature many different unique races.
 

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- Party Customization: In Suikoden, there will almost always be one or more required characters for certain sections. If you could take anyone at any time, there wouldn't be much interesting dialog between the party and the other characters. So, these required characters will always be the mouthpiece for the party in the story. In future games, there is a caravan that can hold these characters outside of your party so you can still use who you want (but not always). Suikoden 1 doesn't have this. You WILL use who they tell you to use, and they tell you to use a lot of characters. You can never really truly make your own party in this game outside of one section. That includes the final dungeon btw, which gives you two S characters you can't remove. That means you'll have one more S slot character to pick from the entire roster. This combined with the single rune slot per character mentioned earlier, and yeah this part of the game is pretty disappointing.

---------------- Item Management: You've heard it's bad. It's bad. This is honestly the shittiest part of the game. There's no party inventory. Each character has their own small inventory that fills up with items, and quickly. Transferring items between members when you have to switch them out is very tedious. And make sure to keep track of who has what important item, or it can lead to a lot of frustration. If you're sure you picked up this certain item at some point, you'll have to pull out dozens of characters in and out of your party to check all of their inventories to see if anyone has it. And there's a certain important item that let's you teleport back to home base from the world map, and if you left it on someone not in your party, you're out of luck! Start heading back on those lamborfeeties. I want to stress that while frustrating, it doesn't make the game UNPLAYABLE imo. I don't want to oversell the series despite my love for it. I'm trying to be objective.


Suikoden 2 (Post 3/5)

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The crown jewel of the franchise. You've probably played this one, or know of it at least. Though it's not my favorite, this is undeniably a well crafted incredible experience deserving of it's legendary status. Almost everything is massively improved from the first game, and it's bigger and better. The story is amazing, the characters are unforgettable, and the gameplay is finally fully fleshed out. The first game was an alternative to Final Fantasy, Suikoden 2 is a worthy competitor. Stop reading this review and try it immediately.

+++ Music/Graphics: I'm putting them together to keep it short. The music remains absolutely top notch, many ear worms in this OST. The graphics are much improved. Sprites are better, portraits are beautiful, and battles are wonderfully animated. Nothing to complain about here.

++ Story: Not as fast paced as the first game, there are some slower lulls in the story. Regardless, this game is well loved for a reason. The story dives into war, betrayal, nationalism, loyalty and the cost of being the leader with subtlety and proper emotional weight. Conflict comes from real, relatable human flaws such as pride, fear, and too much ambition. All of the central characters believe they are doing the right thing for their people, and it's believable. Suikoden 2 also nails an antagonist who, while having worthwhile backstory to explore, is portrayed on-screen as an irrational force of chaos and brutality. In most games, this character would be made as an easy excuse to create conflict, but Luca Blight is actually one of the more interesting and memorable characters in Suikoden history. The true rune of this game is split between the game's protagonist and soon to be antagonist, two childhood friends leading opposite armies in the war. Riou is tasked with winning the war to save his people while fighting against the destiny of the rune, by sparing the life of his friend.

++ Gameplay: Nearly every negative I stated before is fixed here. Characters have more rune slots, more runes to try, and more variety in the cast. The bosses are challenging enough to make the player feel the need to take advantage of the customization. The caravan exists, so you won't always have to use the characters the game forces on you (for the most part), but since the characters are a lot more unique now, you might want to try them! For those who like to meme, the chef character Hai Yo is one of the rare characters who gets all 3 open rune slots, and can be made into an absolute game breaking final boss killing force of destruction. 6 characters won't feel like enough. You'll have a hard time only picking 6.


= Item management: Not perfect by modern standards, but still much much improved over 1. The party inventory is not large, but it exists. You'll still need to make frequent trips to storage to drop items and watch how many consumables you carry, but this will seem like a godsend compared to what we dealt with before. And now there's a separate important items tab! No need to worry about losing any key items on a character you used 12 hours ago.

- War Battles: I'm guessing this will be my first hot take, but the war battles in Suikoden 2 are probably the worst in the series. Mostly because they are a LIE. The training wheels don't come off until the final battle. Every battle before that is scripted and ends as soon as some arbitrary condition is completed. Suikoden 1 has some scripted battles that don't actually matter, but 2 goes way too hard with it. The final battle finally let's you fight from beginning to end. This game's war battle looks like an SRPG like shining force, but is not as interesting. Every squad has an attack and defense, and dealing damage to another unit is purely a percentage of hitting or not. If you hit, 1 damage point is allocated. 2 damage points is death. There are some magical spells and abilities but that's about it. There's more RNG here than the rock paper scissors game of Suikoden 1. Also, even if you collect every single character you could recruit as soon as they are recruitable, you will never have enough good units to make more than 3-4 powerful squads actually capable of dealing damage. This is more a time waster than anything actually terrible, but I had to put something as a negative.
 

Suikoden 3 (Post 4/5)

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The controversial sequel to Suikoden 2. This is actually my favorite game in the series and one of my favorite games of all time. Gone are the beautiful sprites, which were replaced with middling 3D graphics even for it's time. Disappointing for many, but I absolutely love the graphics. The models are highly expressive and show a lot of emotion that wasn't possible in 2D. Many better looking games outside of FFX didn't have this much expressiveness in their character models and neither does the next game we will discuss. The story is at it's best in my opinion, as we will discuss below. A lot of risks were taken in this game. These changes have been hit or miss for many lovers of the franchise and it will be up to you whether they are good or not.

+++ War Battles: These are my favorite war battles in the series. Characters actually use the stats, equipment, and runes that they have in normal battles. Battles between squads take place in the normal battle setting, but you don't give commands directly to individual units, as it plays out automatically. Careful considerations need to be made in battle preps to make balanced squads of offense and defense to prevent deaths. The end of the game will require some grinding to get everyone up to speed which will certainly be a negative for some. I always find it a lot of fun to prepare my army for the final battles. These war battles feel like an actual war.

+++ Story: This game has the unique mechanic of the trinity system. This game has 3 protagonists (+1)(+1 extra) that you switch between every chapter. Each has their own party of characters. Thanks to this system, Suikoden 3 has the most important plot central characters in the series. There is a LOT going on in these parties. For any KOTOR 2 lovers out there, this game has similar story beats. The "antagonist" believes the forces that power the universe are actually chains that bind us to destiny and inevitable destruction, and seeks to free humanity from these chains. That's on top of the war between 2 nations, while exploring diplomacy, miscommunication, and survival. All 3 protags (+1) are full speaking characters for the first and only time and experience substantial growth. I will never, ever get sick of this experience.

+ Music: This game moved away from some of the standard tracks of previous games, but has it's own amazing soundtrack. I don't think it's as good as before, but still top tier in the JRPG space.


= Graphics: Not much more to say after my general impressions. It's not the sexiest looking game by any measure, but makes up for it with heart and charm. If the look really turns you off, I totally understand.

= Gameplay: This game shackles 2 units together under 1 command, giving you kind of 3 units. Both units share runes under 1 command, and you can only pick one at a time. A good idea is to have one character throw off their most powerful spells, and once that runs out, put the water rune on the other character and transition that pair to a healing role as needed. I've gotten used to this over many many playthroughs, but many hate this change to the battle system. A cool but niche mechanic to Suikoden 3 is there are a few pairs of units that combine into one super unit (Hugo riding a griffith and Futch riding a dragon). That shit is sick. There's also movement during combat rounds that is actually governed by a stat. This slows down battles and can be a nuisance if playing without emulation turbo. YMMV with all of this. Other than that, same ol same ol suikoden. It does the job.


-- Time Wasting: Have that turbo button locked and loaded because there's a lot of lost time here. The battles are slow as mentioned earlier, and the game has you backtracking between uninteresting looking zones over and over again. This is the first time I'd really recommend using a recruitment guide to cut down on time spent running through these zones trying to recruit characters.

 

Suikoden 4 (Post 5/5)

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The previous game was controversial, this one was pretty universally panned as being a piece of shit. And yeah, it kinda is. Despite that...I still like it! The suikoden formula is so strong that I was able to put up with a lot of the negatives of this game. There are honestly some strong positives in the story at times and some cool characters. That's enough for me. I do not recommend this game. But if you try it anyway and like it, let me know. There are dozens of us. Anyways, this is a distant prequel to Suikoden 1 with a few returning characters (the mysteries of this series!).

+ It's Suikoden: There's a floor somewhere thanks to this.

+ Ted: This guy was my unsung hero of the first game and one of my underrated favorites. He has the soul eater and is extremely powerful thanks to it. He finally got some real backstory.

+ Parts of the Story: There are some interesting elements of the plot that draws me in. It doesn't last for the whole game, but I truly enjoy parts of it. Lino En Kuldes, Flare, Kika, Snowe and Ted retain some of that good character writing that existed in previous entries.

+ War Battles: These are pretty good. It's the rock paper scissors of Suikoden 1 but with ships that you position and move around a board. Also the rock paper and scissors that each ship possesses is based on the characters you assign to it. Has enough depth to be actually interesting.


= Music: I truly cannot remember any tracks from this game. On the other hand, I don't have negative memories of terrible tracks, so I'm going to put this in neutral without checking. I played this game only a few months ago btw.

- Most of the story: The story is mostly a poor retread of Suikoden 1. Lazlo is exiled from the army of his nation, receives a powerful but cursed True Rune from his dying friend, and becomes the leader of the rebel army to unite the islands of his country against the empire (sound familiar?). The themes explored in S1 are explored again here, but not as well.

- Gameplay: The party size has been reduced to 4. I've been receptive to the changes in the series so far, but this one was a big negative for me. Rows have also been removed. In a game with so many playable characters, 6 was tough already. This really hurts party composition. Other than that, it works. If you never played any other Suikoden, this might be fine for you. If this was the only negative in the game, I'd be pretty positive overall still.

- Graphics: Improved in poly count only. Everything looks bland and soulless. They went with more realistic human proportions with the models but overall, I'd say it's a net negative compared to 3.

- Recruitment: I haven't mentioned this before, because this is the first time I think it needs to be mentioned. This game has some strange quirks where characters won't show up if you fast travel to their location. You need to fast travel there, turn around, board your ship, turn around in the overworld, dock, and THEN they appear. Without a guide, this will be extremely frustrating to figure out where everyone is. Also, I believe this game has the highest amount of permanently missable characters. I STRONGLY recommend the recruitment guide from suikosource at the very least.

--------------- Time Wasting: Suikoden 3 will feel like a breeze compared to the time wasting in this game. Traveling between islands via ship is SLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW and the encounter rate is ridiculous. This makes up so much of the games runtime that it's insane. Once again, I recommend a guide to cut down on the time wasted moving around the map. There's no exploration to be had here, this isn't Wind Waker. You will slowly cross a boring ocean with no features to find not that many islands. This is probably the first thing you'll find when searching up discussion about Suikoden 4. Having used turbo mode so speed up these sections, I realized that this really padded out the game. When you remove all this time, the game is actually pretty short.

----------------------The beginning of the game: Many people keep a save file after the beginning of the game when they want to play again because it's so boring. There is a lengthy section where you're stuck on an island and you run around and find supplies for like a week or so. Does any of this mean anything in the grand scheme of things or so any of these survival mechanics return? No. My hunch is that this would have been on the cutting room floor, but with the game so short on content (as said in my time wasting part) that this was kept in to also pad out the game. This part sucks. It does immediately get better after though.


Suikoden 5

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A true return to form. For those who fell off after Suikoden 2, here's where you come back. All of the controversial changes have been reversed and this game plays exactly like 2 with some of the improvements that were well received. The incredible storytelling is back, and this game has a lot of fully fleshed out, fully realized character arcs despite not having the trinity system of Suikoden 3. This game takes place after Suikoden 4 but slightly before Suikoden 1. Hopefully Star Leap will be a worth successor to this game, because the other spin offs sure weren't.

+++ Story: 5 has a masterful slow burn political intrigue story. This game is a true political thriller. Succession disputes, civil war, and noble power struggles are all present here. We will witness clever manipulation, marriage politics, and propaganda between two morally gray noble factions (authoritarians vs corrupt opportunists). The highs of Suikoden 2 and 3's complex characters are once again plentiful here. The ending to this game feels like the end of a long satisfying journey (through this game and the entire series) and makes me feel all warm and fuzzy inside. I definitely want more!

+++ Gameplay: We have Suikoden 2's level of depth in gameplay with better graphics while being fast and satisfying. The cast of characters is very strong here. Once again, picking 6 characters is going to be difficult. To add on, 5 retains the skill system of Suikoden 3 and adds in different formations that affect the stats of characters in different rows. It's a highlight of the game, not much more to say here.

++ War Battles: This time we have an RTS system that works pretty well. A point is knocked off for not having a pause button. When many squads are engaging at the same time, things get chaotic and near uncontrollable. The abilities and stats that different characters add make for unique squads and fun gameplay. Also, this game has beavers as one of the races and they are OP OP OP in naval combat. That's tight.

++ Music: Some tracks from the PS1 titles return and many new amazing tracks were made for this game. The perfect combo. Well done.

++ Graphics: The graphics are stylized, good looking, AND expressive. It doesn't hold up to something like FFX, but this is still in the higher tier of PS2 JRPG graphics.


= Slow Start: Like I said, it's a slow burn political intrigue. It's much much better than the start of Suikoden 4 and has a lot of interesting plot to consume. The guard rails stay on for too long though, you can't start recruiting and making your own party til quite a few hours in. I don't think this is strictly a negative, but I will be hesitant to replay this one as many times as the others because of this.

- Final Dungeon: I wanted to have at least one negative for each game to be fair, and I suppose it's this for Suikoden 5. The final dungeon features a 3 party split like FF6 with their own paths and bosses at the end. Sound cool, but kind of meh in execution. Feels like they were limping across the finish line with this dungeon. 3 linear uninteresting paths with some treasure chests with end game gear. The actual ending for the story is great, it's just this part that's not up to par.

Final Thoughts

This was a lot of fun to write and I hope you guys give your thoughts as well! I was going to write up my theories on characters like Viki and Jeane and talk about Harmonia but this writeup took long enough as it is. Thanks for reading!
 
i've been thinking about playing through this series. good to know that there is someone on here who knows a lot about the games. i might ask you for advise or help when i get to these games.
 
i've been thinking about playing through this series. good to know that there is someone on here who knows a lot about the games. i might ask you for advise or help when i get to these games.
Hope you give it a shot! Perfectly playable on duckstation from the repo but the remasters are a good choice too.
 
Hope you give it a shot! Perfectly playable on duckstation from the repo but the remasters are a good choice too.
i got duckstation recently, been using it to play final fantasy tactics. i think i grabbed the games sometime ago, i'll have to check and see. got to finish that game and this pikmin 2 mod that i've been playing. nearly done with it. and i am probably overpowered for the tactics games, so once i get into the story, that shouldn't take very long to finish.
 
Ice Cube Friday GIF


No wonder the character limit couldn't handle that because DAMN that's quite long ::happy-harkinian it's like an article at this point lmao
 
The controversial sequel to Suikoden 2. This is actually my favorite game in the series and one of my favorite games of all time.
Didn't know 3 was controversial O_o From my pfp, probably no surprise I ::heart it. But yea, 1&2 have always been on my backlog ::sadkirby so that's probably why I was unaware, since 3 was my first suikoden game.
 
Ice Cube Friday GIF


No wonder the character limit couldn't handle that because DAMN that's quite long ::happy-harkinian it's like an article at this point lmao
This took me about 4 hours. I do it for the love of the game ::star-war
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Didn't know 3 was controversial O_o From my pfp, probably no surprise I ::heart it. But yea, 1&2 have always been on my backlog ::sadkirby so that's probably why I was unaware, since 3 was my first suikoden game.
@diapered I see it discussed pretty negatively on reddit so that's my impression. It was also my first one!
 
@diapered I see it discussed pretty negatively on reddit so that's my impression. It was also my first one!
Well, reddit is gonna be reddit... All I will say about that >_>

I liked how you mentioned how much you liked the war battles in 3, that was also my favorite part. I was sad how there was no recurring way to do them ::sadkirby , they were always part of the story. I was so proud when on my last play through I sent Yuber's squad packing during this battle. I think you are supposed to just hold out, iirc? But I wanted to kick some ass ::megadancebaby
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Well, reddit is gonna be reddit... All I will say about that >_>

I liked how you mentioned how much you liked the war battles in 3, that was also my favorite part. I was sad how there was no recurring way to do them ::sadkirby , they were always part of the story. I was so proud when on my last play through I sent Yuber's squad packing during this battle. I think you are supposed to just hold out, iirc? But I wanted to kick some ass ::megadancebaby
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Lol so true. Yeah I love em so much, the worst part is that there aren't more war battles! And you're right about that. I like training my army for the final battle so I can take Yuber head on and defeat. Very satisfying. We also need to find out more about Yuber in future titles
 
I love Suikoden series I love also Suikoden 3 the skill system is really I like although battle system is weak but this is why I love the battle system of Suikoden 5

To be honest for me I love all the main series even 4 be I really like the ship the random encounter doesn't matter to me

For the Suikoden I am a minority of Thomas is my favorite character in Suikoden the traditional Tenkai Star I love chapter 2 of his story this the reason why when I play after finishing all the chapter before choosing the flame champion I leave Thomas chapter last to take advantage of hammer and shop recruitment (hehe I am level 30 Thomas and the gang end of chapter)
 
I love Suikoden series I love also Suikoden 3 the skill system is really I like although battle system is weak but this is why I love the battle system of Suikoden 5

To be honest for me I love all the main series even 4 be I really like the ship the random encounter doesn't matter to me

For the Suikoden I am a minority of Thomas is my favorite character in Suikoden the traditional Tenkai Star I love chapter 2 of his story this the reason why when I play after finishing all the chapter before choosing the flame champion I leave Thomas chapter last to take advantage of hammer and shop recruitment (hehe I am level 30 Thomas and the gang end of chapter)
Love to hear it! I am also a huge fan of Thomas. His section of the game actually gets some emotion out of me. It's so well done. Even though it is optional, I complete it on every playthrough
 
I only played Suikoden IV years ago that I remember playing the game a lot but probably didn't bother finishing it. While "tons of people to add to your party" and "ship battle" + 3D modern TPS gameplay feels like "good aspects" of the game but overall the game felt flat for me. Not a bad game but it could be designed better by avoding bad design decisions makes the game suffer in most of the parts. It's like they designed the game without any care for playtesting and adjusting the game according to the game test group or something, they did their thing like being so limited by budget and development time to rush a functioning game instead.

I'm glad "tons of people to add to your party" idea wasn't left to rot in Suikoden games so we could enjoy it in Radiant Stories!!!
 
I finished both Suikoden I & II with all characters maxed out and it took me hours to decide what party I finally wanted to keep, as I only do women only parties, and they need to be or look young and cute :D. Rina and Sierra are my favourites.
 
as I only do women only parties
Yesterday on Metal Gear Solid V I infiltrated a mother base of a player in online mode and every soldier the player had was a woman, so I think the player was you!!! Sorry for kidnapping some of your women, I just needed S++ soldiers for my mother base and will set them free after I find better ones!!!! lolol
 
I just wish the games let you use 9 people instead of six(4 if we're talking IV), you've got all these characters and basically no space to use them.
 

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