Eden 0.2.1 Released

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Changelog​


This is a hotfix release for 0.2.0, addressing some crashes and bugs that occurred in certain situations. CPU and graphics performance will remain largely the same.

This release does not use SDL3, and remains on SDL2.

  • The Windows auto updater now accounts for the current build ID and will properly fetch the corresponding build to your currently installed Eden
  • Fixed crashes and errors that could occur when large amounts of games and external content files were present
  • Fixed crashes on 12th-gen Intel CPUs
  • Fixed MK8DX freeze when the native controller applet was used
  • Fixed a rare case of weird noises playing on shutdown
  • Fixed mods that expect a real value out of DefaultDataSpace
  • Fixed some minor issues with emulated controller thread contention
  • Fixed several build errors:
    • Newer Xbyak removed Xeon Phi features
    • Unused variable errors in NCE
    • Removed httplib version restrictions

Each build is optimized for a specific architecture and uses a specific compiler.

  • aarch64/arm64: For devices that use the armv8-a instruction set; e.g. Snapdragon X, all Android devices, and Apple Silicon Macs.
  • amd64: For devices that use the amd64 (aka x86_64) instruction set; this is exclusively used by Intel and AMD CPUs and is only found on desktops.
  • v3: For devices that use the x86_64-v3 instruction set or newer; this is found on Ryzen, Intel 4th Generation (Haswell), and newer.

PGO builds usually perform ~10-30% better than standard builds, and are thus generally recommended for all users.

Linux packages are distributed via AppImage.
zsync files are provided for easier updating, such as via
AM.

 

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