The best difficulty mode to me is one that makes you re-learn the game, normal mode was just to give you the basics but now you actually have to tighten your belt and master the game's intricate mechanics or perish on the first enemy encounter
The best ones change enemy beheaviours, gives them new moves even, it's when the real game starts
I'm an avid devil may cry 1and 3 and Bayonetta 1 2 3 fan so; these games are like balanced around hard then scaled back for easy then the theres the EXTRA hard mode that once again introduces new stuff and makes you re learn the game
After a while normal mode will feel dull
You're much more likely to learn about jump cancelling thanks to dante must die, and bayonetta's infinite climax forces you to spot relying on witch time, experiment with weapon combos more, equip all those accessories, parry and perfect parry...
Silent hill 1 2 3; normal mode becomes quite easy once you finish it once, as long as you dont waste all your ammo on every enemy you're usually fine, with normal mode saving your healing items and ammo becomes Crucial or you're essentially fucked at the next boss fight unless you're a god at melee (though in 1 and 2 you can weasel you can do a trick by running out of ammo before the final boss starts and they will automatically die after a while because it's impossible to melee them )
Enemies become much more agressive and faster, NEW MONSTER LOCATIONS TO CATCH YOU BY SURPRISE that I love..
Biohazard 4 of course has the lovely lovely dynamic difficulty mode where the ganado will get stronger the better you play and vice versa, there will even be new spawns, and playing it on professional with no\limited merchant really brings back the survival horror aspect if you previously went through it with an arsenal in your pocket; you have to learn about how certain actions like roundhouse kick are invincible and use That as your crown control move instead of the shotgun, and how to do a quick headhsot+roundhouse without panicking in a clutch situation, recognize what move the ganados are gonna do depending on when they are in relation to you..
Bad difficulty modes: most big budget games aka "just double the numbers", they play like half an ass, because they were half assed
Fire Emblem Awakening Lunatic+; it's just luck really, you dont have to play any better
The best ones change enemy beheaviours, gives them new moves even, it's when the real game starts
I'm an avid devil may cry 1and 3 and Bayonetta 1 2 3 fan so; these games are like balanced around hard then scaled back for easy then the theres the EXTRA hard mode that once again introduces new stuff and makes you re learn the game
After a while normal mode will feel dull
You're much more likely to learn about jump cancelling thanks to dante must die, and bayonetta's infinite climax forces you to spot relying on witch time, experiment with weapon combos more, equip all those accessories, parry and perfect parry...
Silent hill 1 2 3; normal mode becomes quite easy once you finish it once, as long as you dont waste all your ammo on every enemy you're usually fine, with normal mode saving your healing items and ammo becomes Crucial or you're essentially fucked at the next boss fight unless you're a god at melee (though in 1 and 2 you can weasel you can do a trick by running out of ammo before the final boss starts and they will automatically die after a while because it's impossible to melee them )
Enemies become much more agressive and faster, NEW MONSTER LOCATIONS TO CATCH YOU BY SURPRISE that I love..
Biohazard 4 of course has the lovely lovely dynamic difficulty mode where the ganado will get stronger the better you play and vice versa, there will even be new spawns, and playing it on professional with no\limited merchant really brings back the survival horror aspect if you previously went through it with an arsenal in your pocket; you have to learn about how certain actions like roundhouse kick are invincible and use That as your crown control move instead of the shotgun, and how to do a quick headhsot+roundhouse without panicking in a clutch situation, recognize what move the ganados are gonna do depending on when they are in relation to you..
Bad difficulty modes: most big budget games aka "just double the numbers", they play like half an ass, because they were half assed
Fire Emblem Awakening Lunatic+; it's just luck really, you dont have to play any better