Hey everyone!
I’ve been working on several games over the past 7 months, and one of the reasons I wanted to be more active here is to share my work and connect with people who have similar interests.
I’ve hit a few bumps in my game dev journey — partly because I’m still getting used to the coding language I’m working with, and also because I’ve been experimenting with multiple ones, which slowed down my progress a bit.
Right now, I’m working on 4 games but focusing mainly on 2 of them. I really want to start discussing my ideas, but I haven’t finished enough of any project yet to have something worth showing… for now at least! I’ll definitely share more soon.
That said, I did want to talk about one of the games to get people’s reactions and thoughts on what makes a game fun, so I can focus more on that. It’s an action RPG dungeon crawler — and while the genre’s had some interesting takes lately, I’m going for something a bit different. Most dungeon crawlers these days are either ARPGs or turn-based, but I’m aiming for a real-time action approach with deeper combat, meaningful loot, and a big variety of monsters to battle on the climb to the top.
So I’m curious — what’s your experience with dungeon crawlers? What do you want to see in a new one?
And what kind of mechanics or features do you think would make my game stand out? I’d love to hear everyone’s thoughts and maybe get inspired by some ideas I haven’t thought of yet :)
I’ve been working on several games over the past 7 months, and one of the reasons I wanted to be more active here is to share my work and connect with people who have similar interests.
I’ve hit a few bumps in my game dev journey — partly because I’m still getting used to the coding language I’m working with, and also because I’ve been experimenting with multiple ones, which slowed down my progress a bit.
Right now, I’m working on 4 games but focusing mainly on 2 of them. I really want to start discussing my ideas, but I haven’t finished enough of any project yet to have something worth showing… for now at least! I’ll definitely share more soon.
That said, I did want to talk about one of the games to get people’s reactions and thoughts on what makes a game fun, so I can focus more on that. It’s an action RPG dungeon crawler — and while the genre’s had some interesting takes lately, I’m going for something a bit different. Most dungeon crawlers these days are either ARPGs or turn-based, but I’m aiming for a real-time action approach with deeper combat, meaningful loot, and a big variety of monsters to battle on the climb to the top.
So I’m curious — what’s your experience with dungeon crawlers? What do you want to see in a new one?
And what kind of mechanics or features do you think would make my game stand out? I’d love to hear everyone’s thoughts and maybe get inspired by some ideas I haven’t thought of yet :)