Dragon's Crown

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Dragon's Crown is in many ways like Ninja Saviors, in that it's a phenomenal beat em up. However, that's really only scratching the surface. Because Dragon's Crown goes beyond the realm of beat em ups. In fact, it goes beyond the bounds of your typical game. For one, each character is different enough to be a campaign unto themselves, a trait it shares with Ninja Saviors. However, unlike Ninja Saviors these campaigns aren't five hours long (playing the game several times to get gud with them and going through multiple difficulties) but rather fifty to a hundred hours. And, by that I mean the game's post game content is an entirely different experience from its arcade/beat em up modes, which would be the easy/hard standard play through of the story mode and revisiting missions while doing challenges/quests. Combine this fact with online four player co-op and you've got what amounts to a very fun game on your hands.

First, a story of two games. Dragon's Crown is a beat em up. Later, it's an action RPG. The beat em up portions like I mentioned earlier don't really require you to worry about the "gear" or "builds" for your characters. Although, those elements are still very dynamic! No, it's largely you putting things with better numbers on while you distribute your skill points evenly across the moves you use the most often and like. Later on when you've beaten hard mode you start getting gear that radically alters your damage types and skill effects while also running into the fact there are a finite amount of skill points. IE, you'll need to chose, which of your abilities you want maxed, slightly leveled, and which abilities you want to ignore entirely. Late game loot can affect this, too. For example in the main game the Amazon can throw her weapon and go melee, this is cuts off a few of her moves and gives you a lightly different move set, also, some of your default actions increase in speed. Naturally, it results in a massive damage drop off, too. Even more noticeably in the game game. However, you can get gear that boosts your unarmed damage and gives it special properties! And, that's just one thing! For one character! Dozens and dozens of iterations are possible.

The late game goes further by randomizing the entire base game's maps, rooms, and boss encounters while throwing in twice the roster with special giant/elite enemies to further mix it up. By the time you're going on high dungeon runs you'll be encountering bosses with spell casting abilities that had none before and other strange RNG surprises to keep the game fresh for essentially as long as you want to play it. And, you don't even have to touch any of that if you just want to experience the normal beat em up experience. Which, it still dozens of hours of content. It's mind blowing.

The characters, which I will give a brief summary of (but, not as thorough as I did with Ninja Saviors for reasons you'll soon understand) are filled to the brim with moves. Each one having something like a fighting game's worth of techniques and mechanics attached to them. All are loosely themed around D&D archetypes. (note videos are long, but I'm showing them as I found them on one guy's channel and they show just how dynamic and numerous the actions of the characters are)

Fighter

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Modeled after the classic fighter. He has standard beat em up move set, directional inputs for all his attacks, power move, special techniques for ranged, air, and ground attacks, and passive that further enhance these abilities. He also has elements of a Priest/Paladin from D&D as he had auras, quasi magical attacks, and the ability to counter magic. In the later patches of the game his move set was further expanded to include the ability to throw his weapon. His multi hitting combo attacks when attached to late game gear allows him to inflict devastating status ailments with a greater regularity than some of the other melee classes. All in all he's extremely fun, and probably the least interesting character in the game. Says a lot.

Amazon

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She is the "advanced" fighter of the two pure melee characters. Filled with more technical inputs, a number of passive modes, changes of stance in the air, and numerous redundancies for mix ups. She is generally regarded as the "best" character, but it really depends on your play style. She has the most iframes of any character, and has more damage stacks by default than any of the others, too. Combined this with her speed up mechanic as she combos more and more, and you get the idea. She lays on the pain. You'll also note her lack of armor. This isn't really relevant in the later game where everybody dies from a few hits, but in the main arcade mode that means she takes much more damage than the Dwarf or the Fighter. Meaning you've got to stay on your toes and counter/dodge, and position yourself well or else die. Her along with the Sorceress is my personal favorite to play. Her design is rather visually striking. Taking bold presentation with a great deal of skin along with strong muscles to produce an entirely unique and captivating female character. A good role model in more ways than one.

Dwarf

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Dwarf is the first of the hybrid characters he has spell like effects (limited use skills) and ranged options for his normal moves (throwing) that the Amazon and Fighter do not get. He also has slightly less move variety in direct up close moves lacking an air combo and second ground special. But, his throwing more than makes up for that. He also has several unique passives that allow him to boost his unarmed damage without the need of armor and increase his normal defense to make him almost invulnerable in the arcade move and somewhat able to tank in the post game. His limited use abilities are bombs and explosives that are like weaker version of the Wizard and Sorceress spells, again encapsulating his role as a hybrid between the two play styles.

Elf

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The second of the two hybrid characters. She has a bow, quick combos, and strange elemental themed magic system for her charged combo normals that give her possibly the widest range of standard options out of the six characters. Her combos resupply her bow, and her elemental magic allows for more defensive spacing and offense giving her a constant around the clock action economy and ability to deliver damage no matter the situation. Post game her melee can be somewhat lackluster, but is still viable if built correctly. She also gets unique items and weapon usage allowing her to stealth kill/sneak attack enemies facing away from her. Her bow works a great deal like the spell casters magic system without the stamina gauge mechanic, instead operating off an ammo system. She is a fan favorite for a reason. Probably the hardest character to use in the entire cast initially. With the Fighter earning that dubious honor in post game.

Part 2 Incoming (as soon as somebody posts so I can post it, 10 thousand character limit got
meh)
 
Wizard

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The first of our two spell casters. My least favorite mechanically of the characters while sporting my favorite design of the characters. He unlike the warriors has three entire move sets of spells depending on the staff he has equipped a trait he shares with the Sorceress, but uses them in a very different way. Mechanically he acts as a ranged character. His dodge is a teleport, his air jump is a hover/dash, and he will mainly be charging his mana gauge/attacking from range/or unleashing a big limited use skill. He doesn't like getting hit. However, if you're feeling insane you can build him into a spell sword by getting a staff that jacks up the damage on his MP melee "drain" attack and learning to love up and down magic moves, respectively. Get gud, is the only advice I can give if you choose to pursue that path. He works conceptually a big like mega man. You charge up and let loose very big spells by his over charge mechanic, which causes the actual animation of the spell to increase with his damage (a feature added in later patches of the game). He does have a minion he can create from crates, but without a Sorceress constantly summoning him new crates this move ends up being borderline useless, sadly. Even on the arcade mode it's not very good. He, like the rest of the cast a very unique character for any beat em up as I haven't seen him repeated anywhere in another system.

Sorceress

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The other spell caster, support caster, and dark mage of the party. She can summon undead minions, which are very viable in arcade mode and great distractions in post game. Her limited use spells allow her to support the party, disable enemies, and create items which can heal/serve as minions for her and the wizard with the right additional passive skills. He also has control spells and zoning abilities that no other character can do. Finally, her regular spells allow her to spam more than the wizard given she picks up a lot of stamina from defeated foes and her dodge/float are shorter but longer ranged than the wizard allowing her to stay away from direct damage. Much like the wizard. SHE DOESN'T LIKE GETTING HIT. So, avoid that. Her late game abilities give the ability to essentially mass kill elite and regular mobs. So, she ends up being one of the more potent classes post game. Her design has been "borrowed" by more than a few mangas (Goblin Slayer) and anime, so if you recognize her from somewhere else. Consider it a bit of good matured plagiarism and an homage to Dragon's Crown

And, believe me there's more. A LOT more I could get into, but that will have to do for now. The game is not available for anything officially other than the PS3/PS4, but I'm hearing good things about PS4 emulation and I know for a fact that the PS3 emulator handles it more or less perfectly for the single player content. It's also available on Vita, but eh. Not much to say on that other than its rune/cursor system is supported by the touch gimmick. Oh, yeah, the game supports an additional auto party member that picks locks and chests and a fairy that casts rune magic based on what you click on the background as well as a quest system that uses it, too. Like a point and click adventure game. But, I'll leave you to find out about that for yourself.
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somebody posting
thanx, yer ah champ.
 
Always wanted to play dragon's crown, but by the time it came out i was already well into pc gaming so i never got a chance.
 
Literally just bought dragon crown pro on my ps5 tonight it looks exceptional artistic masterpiece. £4.99 for a game that looks so good is a steal. Have no idea how it ended up locked to the playstation either it should be on many platforms.
 
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I've played this on the RPCS3, it's a solid game, I usually go with Elf Archer, mainly due to having seen Goblin Slayer (and read the Light Novels), plus her design by George Kamitani has always been easy on the eyes, but same can be said for all the characters he designs for Vanillaware.
 
Dragon's Crown is tied to PlayStation because it was a console-exclusive title developed by Vanillaware and published by Atlus/NIS America, initially for PS3 and Vita, then Dragon's Crown Pro for PS4 (backward compatible to PS5), with its presence tied to licensing agreements and platform exclusivity, not generic Sony lockouts, though license issues (like delisting or account settings) can make it seem locked.
 
So glad to see love for this game on here. I also absolutely adore this game, and it's easily one of my favourite PS3 games. Amazon was always my go to, though I've obviously played around with all the other characters, she's the one I was always best with and found myself going back to. I pretty much agree with all your assessments of the characters too, and for anyone curious about trying this game but not knowing which character to go for; the videos OP linked are probably the best and most comprehensive character guides for this game. I think I might have to fire up RPCS3 for a revisit soon...
 
For me, it's Wizard.
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I like how he plays like a Smash Bros character.
 
So glad to see love for this game on here. I also absolutely adore this game, and it's easily one of my favourite PS3 games. Amazon was always my go to, though I've obviously played around with all the other characters, she's the one I was always best with and found myself going back to. I pretty much agree with all your assessments of the characters too, and for anyone curious about trying this game but not knowing which character to go for; the videos OP linked are probably the best and most comprehensive character guides for this game. I think I might have to fire up RPCS3 for a revisit soon...
Amazon is in my opinion the "purest" experience. She's the best at being a beat em up character, Dwarf and Sorceress are tied for second best. Elf and Fighter are the two I use the least. Need to do a full play through with the Elf, doh. One thing I've neglected.
 
The art is top quality.
 
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