Dragon Quest Megoothread

Mixed reviews on Steam for DQ 1-2 HD. A lot of Japanese negative reviews pointing how DQ1 was butchered, especially when it comes to its battle balance.

Meanwhile the English reviews are mostly positive. Gaijins love remake slop!
 
Mixed reviews on Steam for DQ 1-2 HD. A lot of Japanese negative reviews pointing how DQ1 was butchered, especially when it comes to its battle balance.

Meanwhile the English reviews are mostly positive. Gaijins love remake slop!
Feels kind of interesting/refreshing to actually see wildly varying opinions on a DQ game.

I thought 11 was pretty lukewarm, safe and basic compared to a lot of DQ storylines but since it was so many peoples’ first foray into the series you hardly saw anyone being allowed to criticize it. It’s become one of those series where ”nothing is ever bad” and every game is near-impossible to criticize.

I’ve been hiding from much of the impressions of 1-2 HD as I can’t play it yet, but it seems like a lot of people are appreciative towards the changes to 2, but less so towards the changes to 1, so I’m very excited to try them out for myself soon.
 
Dragon Quest 1 got added story bits but let's be honest: DQ1 is too basic for a JRPG in 2025 and while it can be accepted in 1986 I think the one-on-one battles and lack of story outside of rescuing a princess and getting artifacts to enter the final dungeon is what makes it feel outdated in more than one way.

Even subsequent RPGs from 1987 - 1988 got more to offer.

A lot of Japanese negative reviews pointing how DQ1 was butchered, especially when it comes to its battle balance.
In which way? The protagonist is too OP? I always felt like the game became trivialised once you grind more for better equipment and magics.

Also I guess that many Japanese players are also traditionalists that don't always accept changes for a classic.

Meanwhile the English reviews are mostly positive. Gaijins love remake slop!
It doesn't prove anything I think. Japanese also could review negatively something that is actually good.

but it seems like a lot of people are appreciative towards the changes to 2, but less so towards the changes to 1, so I’m very excited to try them out for myself soon.
DQ1 seems to be "untouchable" from many?
 
DQ1 seems to be "untouchable" from many?
I think so, but I also kind of feel this about DQ in general, at least in the west.

It’s massively more popular than it was even a decade ago but there’s been this kind of mentality in the fanbase that everyone discovered DQ on their own and it’s their little old-school RPG secret, so it’s always been pretty hard to talk about the things you maybe don’t like about the games because the entire brand seems kind of ”sacred”.

Aside from the few games that have the ”this one is worse so it’s safe to talk shit about it” branding, like 2, 6 and 7.
 
I have some lovely memories of DQ I (although I remember it as Dragon Warrior on the NES) when I was a kid. It was also a game that my mom at the time wanted to try and she's not a gamer at all -- she wanted a way to bond with us.

Too bad Rambette was taken down by some slimes never to be seen again.
 
I know that Ys 1 basically got remade with Ys Eternal which had some slight changes compared to the PC-88 (and PC Engine) release (especially with a new starting village being added).

Perhaps Squarenix didn't do it well.

I still love that cutscene exclusive to the GBC release
 
In which way? The protagonist is too OP?
Surprisingly, it's the opposite. The original DQ1 was balanced with 1v1 battles in mind, but now you get multiple opponents most of the time. The protagonist wasn't buffed to compensate for this change so they can easily finish you off before you even made your first move.
 
Surprisingly, it's the opposite. The original DQ1 was balanced with 1v1 battles in mind, but now you get multiple opponents most of the time. The protagonist wasn't buffed to compensate for this change so they can easily finish you off before you even made your first move.
Oh... But then again isn't DQ1 one of the easiest entries?

Also there are spells for multi hits.

I do agree that being alone is a handicap.
 
Oh... But then again isn't DQ1 one of the easiest entries?

Also there are spells for multi hits.

I do agree that being alone is a handicap.
Aren't they all easy? Aside from this one, I guess. I just pick my battles more carefully and gain exp off easier encounters.

Multi-hit attacks deal damage to groups of the same monster (Slime A, Slime B, Slime C). You could have a separate group of Skeletons next to the Slimes though - an example of an unlucky scenario.
 
Aren't they all easy? Aside from this one, I guess. I just pick my battles more carefully and gain exp off easier encounters.

Multi-hit attacks deal damage to groups of the same monster (Slime A, Slime B, Slime C). You could have a separate group of Skeletons next to the Slimes though - an example of an unlucky scenario.
Are there any boomerangs in the new DQ1?
Those were always nice to have as a backup as they hit all enemies regardless or groups.
 
Are there any boomerangs in the new DQ1?
Those were always nice to have as a backup as they hit all enemies regardless or groups.
They exist, but I find them too weak to be useful.
 
Update: I finished DQ1... the late game was brutal. ::happy-harkinian

Here's a mini review.

Pros:
  • It looks and plays well, closer to the other modern DQs. If you find the original too "outdated", this is a much better way to play it. Turn on a couple settings (like objective markers) and you probably won't even need a guide to help you.
  • Most battles are pretty high stake because of how unfair they are. They force you to be more strategic and endure some damn long boss fights, which if won are super satisfying.
Meh:
  • The story was expanded, but what is there to flesh out? Erdrick, Erdrick, Erdrick.
Cons:
  • Unbalanced fights, again. Your lone hero could be going against 5 or 6 enemies at once. An enemy crit or a status effect can easily end you. Good luck fighting and healing both with just one party member. Sometimes strategy isn't enough - the only option is to grind and you also need some luck. The only all-out spell is learnt near the end of the game. This is the only time I ever had to change to Easy in a turn-based RPG (I initially started on Hard; this says a lot).
I love DQ2 so far, though. It's better in just about every way.
The tides have turned and 2 is now a more beginner-friendly game than 1.
 
Oh well a Interesting thread I stumbled upon well then let me contribute to this thread a little.
Those are videos that may be quite old by now but its one of the larger reasons why I don't buy any Dragon Quest Remakes as I find it highly uncultured and rude to censor and a Insult to my very Intelligence.
And the Dragon Quest Game I fancy the most is Dragon Quest XI as it was my first one in the Series.
And yes I of course want to play the other the once in the series to and I did give Dragon Quest 1 a try ,but I could not bring myself yet to grind myself up to a high enough Level to advance in the game.
I of course have my own tastes and takes regarding many matters of the Dragon quest series but I am quite open in trying the other once in the Series not the remakes though of course.
 
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There's another remake/pixel remaster of Dragon Quest 1!?!
I must have missed this, though I have never played any of the newer versions.
Good on you who have played it but I am still playing through the NES version.
I'm just power leveling in the end game at the moment.
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HD-2D version together with DQ2.
It's enjoying a positive reception. It has Denuvo and Squenix Tax though.
That's cool. As long as there is no extra tax from Butterfinger DLC.
 
Favorite DQ game is V followed by VIII. I couldn't finish VII or XI, got too bored of them, and stopped half way. Finished IV, VI as well. VI probably had the best protagonist design resembling a DBZ character. He was basically Crono with a different hair color, and spiked up. The music is ALWAYS fire.
 
Now that the remakes are out, what do you think?

I'm playing through DQ1 HD. It's nice, but it feels like a different game to me. With all the added story and cutscenes a lot of its simplity is gone. That was the defining trait of DQ1 which made it stand out from the rest. The remake plays closer to every other Dragon Quest. I know I could just ignore the world map and turn off the objective marker, but it still wouldn't quite be the same. I also think the bad NES graphics and barebones story gave it more of a sense of wonder. It lets your mind fill the gaps.

Oh well, still a good game. Don't take this as a complaint.
As someone who also loves DQ1, I understand your position. What with the abilities, the sigils, expanded storyline, ramped up difficulty, etc., DQ1HD is fundamentally different from every other version of DQ1. In every sense of the word, it's a true remake.

Personally though, I adore this iteration of the game. While yes, the trademark nonlinearity of DQ1 is more or less gone (save for carrying Gwaelin through the rest of the game), the additions more than make up for it, in my case. I really enjoy the new layer strategy created by the new moves & items. Since the new bosses are all different from each other, the game now encourages you to experiment with different equipment, which is accentuated by freely being able to swap your weapons and armor during battle. I'd also argue that this game is still different from other Dragon Quests, because of its design philosophy with buffs.

For one thing, you don't have access to Buff (or Oomph for that matter), so outside of the Faerie's Foil, there's no way to buff your defense. And with how much enemies and bosses tend to do in the second half of the game, you're better off trying to win fights as fast as you can, rather than endure them by sitting around and buffing yourself. The buffs only lasting a few turns adds to this idea as well. Not only does the short duration push you to act quickly, it makes you consider which ones you should use, and in what order. For example, Divide only lasts one turn, so you can't use it with Muster Strength. On the flip side, Wild Side persists for multiple turns, so you have to consider, what's more worth it, two buffed up attacks, or three at once? Depending on who you're fighting, the answer may change. This is completely different from other Dragon Quest games, where you're allowed to buff everybody up with Kabuff, Kaoomph, and sit pretty for the rest of the fight. In DQ1, the only person you can rely on is yourself. Perhaps that's why the buffs don't last that long, maybe in-universe you can only spare your focus on a couple minutes of spellcasting. Either way, I definitely don't think the game feels like any of the other Dragon Quest, even with all the retroactive QOL additions, and new mechanics, DQ1 still stands alone, just like its main character.

The only exception to the offensive approach is the Knight Aberrant, depending on when you fight him. If you fight him early, he can do so much damage at once, that if you don't have access to any of the really strong items/abilities from later in the game, you're better off just playing defensively with Cop Out. Whereas if you fight him later on with said powerful items & attacks, you could probably stomp him. I still think that adds to my point though, because if you can't just rely on buffing your stats and think you'll be fine. You actually have to play around what he does.

The amount of damage you take can be ridiculous, especially from the Dragonlord's second phase. I like that though, because each fight feels exhilarating as a result. Plus, it's a remake of an NES game, so the difficulty has its own kind of rustic charm. I was honestly worried that the game was too easy before I got to the second half, since I was steamrolling everything, I quickly got put in my place though.

At the end of the day DQ1HD2D is very much an entirely different experience from the game it's based on, but I hardly find that a bad thing when all the additions are so great, in my opinion. If you tied me down and forced me to come up with a critique, it would be that the remake is pretty railroaded. You can't skip certain things like Erdrick's Hollow, or rescuing Gwaelin like you could before. Being able to tackle the game the way you wanted to, in an tabletop RPG-esque manner was one of DQ1's defining traits. So in that sense, I do agree that the game plays like the ones that follow. But, on the flip side, DQ1 has been ported so many times, that you can easily experience the original version anytime you want, if that's more your thing. I still love the OG DQ1 so I'll definitely still go back to it every now and then.
 
DQ1HD is fundamentally different from every other version of DQ1. In every sense of the word, it's a true remake.
Honestly it annoys me that when people asks for a remake they are complaining if it's too "1:1" to the original yet when they try something more original people are complaining about that as well.

I think the same will happen with the Dragon Quest VII Reimagined.
 
Honestly it annoys me that when people asks for a remake they are complaining if it's too "1:1" to the original yet when they try something more original people are complaining about that as well.

I think the same will happen with the Dragon Quest VII Reimagined.
I'm of two minds when it comes to faithful/experimental remakes.

If the original game isn't available on modern platforms in any capacity, then a 1:1 remake isn't such a bad thing. Because even though a remake (especially these days) will still be different no matter what, at least they're getting to experience the game in some capacity. Perfect example: Live A Live. The HD2D remake is pretty 1:1 with the original, yet, it's still not the same. It's close enough though, so despite the original not being available through (official) means, the remake suffices.

Then with experimental remakes like DQ1HD2D and FFVII Remake/Rebirth. Their source games have been ported to everything you can imagine. Therefore, acting as a reimagining of the original isn't the end of the world, because if you don't like the direction those games go in, you can just... replay the original. I know the sentiment stems from wanting the game to be exactly how you remember it, just with new visuals, but we can't always have our cake and eat it too. Besides, the originals will always be there, be they through official means, or others who want to preserve them through unofficial means.

I will confess though, I was shocked, and slightly disappointed when I found out DQVII Reimagined was cutting islands from the original. Usually when a remake is announced you figure it'll be the "definitive" version of the game, and removing content isn't exactly what I'd call definitive. And to be fair it does say it's a reimagining, so it makes sense that it won't be entirely the same as the previous versions. The new Kiefer stuff further drives that idea home. DQ remakes are a bit of an interesting case because Horii is still actively involved in developing the games, so if he considers the remakes the definitive experience, then they are.
 
I love Dragon Quest! Dragon Quest 4 on the NES is one of my all time favorite games.
Maybe nostalgia is speaking but DQ4 is my favourite entry in the series (DS remake).

I wish the PSX version was translated.
 
Me too. I fear it will never happen.
What's worse is that they have advertised it in Dragon Warrior VII's manual. Perhaps that was too late in the Playstation's life.

I like the DS games despite how "crunchy" they look and sound yet...
This is so good to the ears.
 
I've never played Dragon Quest but I love the Toriyama art style and Square Enix makes a whole lot of peak.
 

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