SITD plays as a first person turn based dungeon crawler. Wander the labyrinth, deal with traps, pitfalls and fight monsters at every turn. Try not to get lost!
This game has wonderful charm, yet at the same time was a source of frustration and does have flaws. Perhaps this is due to the minimum budget and limited staff as producer/writer Hiroyuki Takahashi recounted in an interview [1]. This is backed up by how short the credits are (only 11 individuals when I play back my recording) which is about half of the credits of Final Fantasy 4 (a much more ambitious rpg in scale) which came out the same year. Why do I bring up ff4 which is NOT a FPTBDC? It's a contemporary rpg of the time, just for comparison. Of course, it is hard to judge based on credits the total number that worked on a game, but it is claimed [2] the core dev team for FF4 was only 14, so it seems both games were under similar budget/staff constraints which I found interesting.
If you want to have fun, look up guides and maps. Don't think that makes this game easy though...
I will just say it outright for any interested in trying this: if you want to have any fun, you will need a guide and maps. I made extensive use of the maps you can find on gamefaqs [3] by the incredible Cyrus917 and mostly followed the guide [4] by Marak. This review assumes that you will make use of such resources. Does this make the game too easy? Fuck no! This game still requires a lot of determination, will still take you plenty of time (33 hours for me and I also used savestates XD), and I think guides make it even more fun! Just wanted to throw that out there because I can see gamers going in blind, and chucking this game out the window in frustration >_< Unless you are super hardcore and want to pull out the pencils and graph paper for the full experience, take advantage of that it is 2025 and stand on the shoulder of giants.
I'll break down the atmosphere (graphics, story, music etc.), gameplay mechanics, and the experience of Shining in the Darkness.
Atmosphere
I really like the artistic design of the game. The graphics are bright and colorful: I like the town and dungeons! All the monster designs are great, although many designs are recycled/recolored, but that didn't bother me: encounters had enough variety for me. Not much more to say about visuals/graphics: I loved them!I love the art and graphics: they have incredible charm! Despite being in a labyrinth, everything is bright, colorful and fun!
It's always fun returning to town to see what everyone has to say as you progress. Don't expect what they say to be that helpful in practice, but it is still fun.
It is a little disappointing that your party member Milo pretty much contributes nothing to the story (I don't think he ever interacts beyond the initial meeting?), but Pyra
makes up for that with some memorable and fun moments.
Gameplay
This is where the game continues to "shine" for me. Really nothing to complain about as far as combat goes. All the mechanics are nice and simple. Again, let this be a lesson to developers: sometimes less is more! You have buffs/debuff spells (slow and sleep are more effective than they seem) and offensive spells, and it is not hard to learn what works best for certain encounters. This makes wandering around killing stuff plenty fun, and you have to manage your mp for each trip into the labyrinth.Protip: before casting a spell, you can use left/right to change the spell level. Offensive spells I usually maxed, but healing and buffs/debuffs
need more care to avoid wasting mp and have other effects based on level.
Thanks Milo, that was a great help asshole. I'll go look up what this item does on gamefaqs...
Experience
As already mentioned, there are relatively few locations which is a letdown. The game takes place with a main hub with only 3 locations. The labyrinth is were you go to spend most your time, the town to restock, and the castle to progress the story as you go through the labyrinth.The main "hub" of travel for the game. You can only select: castle, town and labyrinth.
You will buy lots of these. They let you warp out of the labyrinth. Ignore how smug the item shop woman acts, she knows how much you
need them because you keep getting your ass kicked >_<
Plan your trips so you are always getting some good equipment each excursion and you should be good!
Always have an angel feather, buy/sell (and later craft with ore) to keep your equipment optimized.
My Rubric
Citations and Nostalgia Society Love!
Completed this game during the month of September for Nostalgia Society: shout out and love to everyone from the thread! Maybe I went too easy on this game rating because of such good company ^_^[1]https://en.wikipedia.org/wiki/Shining_in_the_Darkness
[2]https://en.wikipedia.org/wiki/Final_Fantasy_IV
[3]https://gamefaqs.gamespot.com/genesis/586454-shining-in-the-darkness/faqs
[4]https://gamefaqs.gamespot.com/genesis/586454-shining-in-the-darkness/faqs/33234
Pros
- + Graphics and art are incredibly charming.
- + Classic and simple turn based rpg gameplay.
- + Stands out as an accessible (imo) FP dungeon crawler, but still respects the difficulty of the genre.
Cons
- - Guide/maps needed for fun, unless you have incredible patience...
- - Little variety in locations for travel (main hub has only three locations).
8
out of 10
Overall
I'm gonna call it a classic, but flawed. I wanted to be more harsh, but the charm did win me over. It stands out as an accessible FPTBDC which is something very unique, in my opinion. Make sure you look up guides and maps though, unless you have the patience of a saint.