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I do, it was fun as Hell when handhelds had their own totally unique libraries and even multiplatform games released on them were totally different than their home console or PC counterparts because they just couldn't run the exact same game as available on more powerful hardware, so devs would often subcontract out development work to a studio known for working on the handheld and they'd make a version that instead played to the strengths of the handheld's hardware.
And this might just be a me thing, but that also made ports of older console games to handhelds really impressive. I dunno, the combination of 'handheld has to get its own bespoke versions of contemporary games because of weaker hardware but is also more than powerful enough to handle straight ports of games from a previous generation of home consoles' was cool as Hell.
I get why they died out (outside of niche things like the Playdate) because as handhelds get more and more powerful, there just naturally becomes less and less need to actually create unique games to take advantage of the weaker hardware or versions of multiplatform games that aren't the same game as on the other consoles becuase it can't run them (and even in cases where a handheld isn't powerful enough to run the same game, they are powerful enough that trying to create a 'unique version for the handheld' would basically entail creating a whole second full console game instead, the days of much simpler versions for handhelds is long gone).
Sure, the entire handheld market nowadays is dominated by Nintendo (yes, I know the Steam Deck and other handheld PCs exist and are their own niche but they are niche items and since they are just PCs, they don't have games that are specifically ported to them outside of maybe having 'Steam Deck' as a graphics preset option) but the point still stands: when you have something like the Switch 2, which on paper is basically a PS4+ in terms of raw numbers and performance (and in practice can reasonably hold its own compared to the current gen consoles thanks to DLSS and RT), the idea of giving it its own unique version of a multiplatform game also available on PS4, Xbone, PS5, Series S/X, and PC has become pointless because nowadays that would entail having to literally make a second PS4-level game pretty much and why do that when it can just run the same game as on the other platforms?
Still, I do miss the pre-Switch era of dedicated handhelds, even though I do love and enjoy the Switch and Switch 2 (and would love to get a Steam Deck one day).
And this might just be a me thing, but that also made ports of older console games to handhelds really impressive. I dunno, the combination of 'handheld has to get its own bespoke versions of contemporary games because of weaker hardware but is also more than powerful enough to handle straight ports of games from a previous generation of home consoles' was cool as Hell.
I get why they died out (outside of niche things like the Playdate) because as handhelds get more and more powerful, there just naturally becomes less and less need to actually create unique games to take advantage of the weaker hardware or versions of multiplatform games that aren't the same game as on the other consoles becuase it can't run them (and even in cases where a handheld isn't powerful enough to run the same game, they are powerful enough that trying to create a 'unique version for the handheld' would basically entail creating a whole second full console game instead, the days of much simpler versions for handhelds is long gone).
Sure, the entire handheld market nowadays is dominated by Nintendo (yes, I know the Steam Deck and other handheld PCs exist and are their own niche but they are niche items and since they are just PCs, they don't have games that are specifically ported to them outside of maybe having 'Steam Deck' as a graphics preset option) but the point still stands: when you have something like the Switch 2, which on paper is basically a PS4+ in terms of raw numbers and performance (and in practice can reasonably hold its own compared to the current gen consoles thanks to DLSS and RT), the idea of giving it its own unique version of a multiplatform game also available on PS4, Xbone, PS5, Series S/X, and PC has become pointless because nowadays that would entail having to literally make a second PS4-level game pretty much and why do that when it can just run the same game as on the other platforms?
Still, I do miss the pre-Switch era of dedicated handhelds, even though I do love and enjoy the Switch and Switch 2 (and would love to get a Steam Deck one day).



), but the last one has a hardware problem, and decided to just let it go, and thank heavens Vita emulation is much much better today as well.
