Slightly off topic but I want to address a behavior that's rather common among indie devs and one I believe contributes to the unfaithful depictions of retro gaming.
Ever since Silent Hills got cancelled, a sub-group within the indie scene has been obsessed with attempting to create what could have been, resulting in a genre of knock-offs I derisively refer to as Silent Hill: Lööps. I got suckered into giving one of these games a chance because visually, it seemed like the developer was genuinely trying to evoke the atmosphere of the demo.
It took about 15 minutes of playing to realize that the developer had no idea what they were doing and simply saw Silent Hills as [New Popular Aesthetic]. The most blatant example of this bastardization was the choice to copy the idea of the PT demo's radio chatter, then completely fucking up the effect by adding childish, creepypasta-esque descriptions of a murder scene.
To my eye, the mentality among retro indie devs is the same as that for Lööps devs: there's no actual desire to pay homage to the source material. The goal is to copy a popular aesthetic and repackage it for a much younger audience.