If we're talking about pixel art games it's a straight up no. Pixel art displays differently on modern flat screens and all modern pixel art games. Whenever paying homage to retro games or not, they target such displays. You can't pull the same sub pixel tricks there you could pull in CRTs, instead they count on pixels always looking sharp, which do affect the art style quite a lot.
I suppose a few games that imitates the NES or something similar could pass as genuine as not many games from that time were using advanced sub pixel CRT techniques, but that would be it.
When it comes to 3D games however, a few devs have done their homework.
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First game is Zera, directly inspired by Spyro.
Or should I say, inspyro'd LMAOO
If I remember it correctly it even simulates the jaggy triangles from ps1.
Second is Pseudoregalia and goes for the N64 aesthetic. It clearly takes a few liberties as the N64 wouldn't be able to handle such amount of polygons at 60 fps for example, but as far as the visuals go it feels very much the N64.
Of course, a lot of other indie devs don't do their homework. They put low poly models, a pixel filter and call it a day, yet they have the audacity to let multiple complex lights with ambient occlusion and real time shadows affect everything in the scene indiscriminately.