- Joined
- Oct 20, 2024
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- 5,552
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- Vossen Estate 🇦🇷❗
I know that this may be heresy for some, but I never liked the look and feel of Build Engine games.
Good work on the enemies, but the streets feel like a pop-up book.
I don't know exactly why, though -- maybe the sprite work hits that exact note where it's just halfway between actually being in 3D and feeling like a cardboard cutout brought to life, or maybe it's the VERY angular nature of the buildings and environments themselves, but I could never properly immerse myself in a game made on that engine, and I have only ever beat one (WW2GI), because all the rest kept broadcasting the wrong message to my brain and hijacking whatever sense of fun or wonder I'd otherwise have.
Those stairs immediately throw me off... They feel like they don't belong here.
I find this remarkable because it's an issue I exclusively have with the Build Engine -- games made on the Wolf3D/Doom/Dark Forces engines never give me such impressions, despite looking objectively much worse or having less stuff to work with.
This is actually much better... Almost seamless.
... But this one is back to being horrendous (specially in motion), almost like completing a checklist.
Am I the weird one here? I'd be ok with being... At this point I kind of just want an explanation as to why this is, why is walking behind a building that looks perfectly squared or on a street that actually looks like something feels so off when actually played through.
Good work on the enemies, but the streets feel like a pop-up book.
I don't know exactly why, though -- maybe the sprite work hits that exact note where it's just halfway between actually being in 3D and feeling like a cardboard cutout brought to life, or maybe it's the VERY angular nature of the buildings and environments themselves, but I could never properly immerse myself in a game made on that engine, and I have only ever beat one (WW2GI), because all the rest kept broadcasting the wrong message to my brain and hijacking whatever sense of fun or wonder I'd otherwise have.
Those stairs immediately throw me off... They feel like they don't belong here.
I find this remarkable because it's an issue I exclusively have with the Build Engine -- games made on the Wolf3D/Doom/Dark Forces engines never give me such impressions, despite looking objectively much worse or having less stuff to work with.
This is actually much better... Almost seamless.
... But this one is back to being horrendous (specially in motion), almost like completing a checklist.
Am I the weird one here? I'd be ok with being... At this point I kind of just want an explanation as to why this is, why is walking behind a building that looks perfectly squared or on a street that actually looks like something feels so off when actually played through.
