Do you like (ADS) in FPSs?

moonbits

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Hello, we've all played at least one game with Aiming Down the Sight as a core mechanic:
Hold Right Click/Left Trigger to properly do what you are already doing.

Some games make it almost mandatory to use this mechanic to properly hit your target, slowing down to a crawl, blurring your surrounding. Realistic? perhaps, but is it fun to you?

What do you think about this mechanic?

I played FPSs before and after the Cododyfication if you want to call it that and sometimes I end up preferring not using ADS. The pacing is much more enjoyable, it can be faster and more frenetic like arena shooters. It being mandatory in realistic shooters like ARMA, Insurgency, near simulations makes sense but other than that it just makes the game slow, the moment to moment engagement boils down to whoever does the ADS first. Not to mention the outrageous lock-on it does if you play them with controllers.

1768672476074.png
 
yes. halo youtubers will tell you it's a bad mechanic, but it depends on the game.

it works in cod, it doesn't work in quake, it CAN work in a halo game that's BUILT around it (halo 5 did it well, problem was the old halo maps were just stretched, not reworked), and especially a game like cod that focuses more on aim and recoil control rather than positioning (headshots are way easier in halo than in cod), and with the gunsmith mechanic in modern cod it added a lot more depth to the mechanic.

call of duty is a very well designed gameeven the shitty recent ones, there's a lot that goes into making them, the guns are animated well and usually pretty balanced (usually lol), they feel good to shoot, modern cod's problems are that they can't design a map to save their LIFE, i don't think there's been more than 5 good cod maps since mw3, and (the big one) that they release one every fucking year, they're simply not worth buying, not worth playing.
 
I think it's a bad mechanic because now I've got the worst habit ever!
No matter what game I'm playing my right clicking finger will always get a little excited and click! This has led to me going into frenzy in Vampire The Masquerade several times just out and about on the streets, accidentally swinging an offhand weapon at a friendly NPC, to even just right clicking randomly on my desktop!
I've gotten a lot better about it as I've mostly stopped playing FPS games, but dang if that wasn't an annoying, I dunno, muscle spasm? It just kept with me for like 5 years!
 
yes. halo youtubers will tell you it's a bad mechanic, but it depends on the game.
Very typical of them. And yes, CoD suffers so much from it's level design that it isn't funny anymore. Did you play the level in MW2 where it's a highway filled with explosive cars? What the fuck were they thinking with that one.
This has led to me going into frenzy in Vampire The Masquerade several times just out and about on the streets, accidentally swinging an offhand weapon at a friendly NPC, to even just right clicking randomly on my desktop!
It happens even to the best of us, when I play Halo sometimes I throw grenades when I didn't want to ::sailor-embarrassed
I usually don't mind it depending on the game. I'd like to think they put it there for us to engage with it. I decide weather to use it frequently or not after I get a feel for it a few times.
Yup but if the game relies on it, as in CoDs example where if you don't aim your shots don't land, or they barely do. Would you still refrain form using it?
 
Hello, we've all played at least one game with Aiming Down the Sight as a core mechanic:
Hold Right Click/Left Trigger to properly do what you are already doing.

Some games make it almost mandatory to use this mechanic to properly hit your target, slowing down to a crawl, blurring your surrounding. Realistic? perhaps, but is it fun to you?

What do you think about this mechanic?

I played FPSs before and after the Cododyfication if you want to call it that and sometimes I end up preferring not using ADS. The pacing is much more enjoyable, it can be faster and more frenetic like arena shooters. It being mandatory in realistic shooters like ARMA, Insurgency, near simulations makes sense but other than that it just makes the game slow, the moment to moment engagement boils down to whoever does the ADS first. Not to mention the outrageous lock-on it does if you play them with controllers.

View attachment 145363
I think it's over done. Certain guns have no reason to have a down sight look mode as they're meant to be hip fired in real life. However, there's no denying it's a fun mechanic, especially when combined with going prone and looking over/around corners.
 
That's how you are supposed to use a firearm though so it makes sense, unless you have other means like fookin laser sights, a hud, or are a Counter Strike chad.

I get what you mean though, most games feel the same now and hip firing is comfortable. There where times where you would only hip fire, to have the advantage in COD. I think Metal Gear Online did a fantastic job with the gunplay, rest in pepperonis MGO.
 
I think it's over done. Certain guns have no reason to have a down sight look mode as they're meant to be hip fired in real life. However, there's no denying it's a fun mechanic, especially when combined with going prone and looking over/around corners.
I don't know that there are any guns that are hip fired in real life. The kind of fully automatic rifles that you see fired from the hip in movies are in fact shouldered IRL, otherwise you'd never hit your target, nor could you effectively absorb the recoil.
 

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