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I do agree with the first part except when indies started to bring the whole "cutesy looking game for childs that is secretly filled with blood and dark secrets" that FNAF (and Undertale to a lesser extent) kick-started so it kinda made that less impactful over the years.I adore the creepy aspects of Zelda, but honestly I've always loved when non-horror games include horror elements. If a game IS horror it's... expected. But if you're playing through some high fantasy adventure, just running around exploring with your dog, and suddenly find this cozy little winter cabin...
It just helps accentuate it and make it really impactful and memorable.
But this was quite nice to see that in Zelda before all of this came to be.
As mixed as they were I've always felt that the two DS ones had that feel.I love when Zelda is a mix of cute and creepy.
Phantom Hourglass and Spirit Tracks both got Phantom and Spirits in their title, I feel that there's a common them around ghosts and death in the sequels to Wind Waker.
I love how you casually talked to the spirit floating of people that just died in the main dungeon of the game
And that Spirit Tracks had Zelda's ghost following you akin to curse.
This is probably the only canonical occurrence of Zelda being dead in the clinical sense of the word.