GameBoy Dirty Racing (Japan) GB

Teone

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Can you link to this to me? I can't find anything about it.
Not easily - you'll have better luck finding this the way I did - reading old interviews from people who worked the NES launch & pre-launch set-up in NYC. I likely read it in an old gaming magazine while taking a dum--err...refreshing myself, but I couldn't tell you which one or which issue. It shouldn't be too hard to find, though. I recall that several people in the article made mention of the racist harassment they got from New Yorkers for them working for a """Japanese""" company and needing security a few times for protection.
 
Screw Dirty Dancing , give me Dirty Racing !

Im here for cheating , unhinged , hard , hot , highly arousing , sweaty , action-packed , animalistic ....racing....

Nothing sexual .... I swear ....

But i still need a fresh pair of pants ... ::lurking
 
I can understand why American publishers used to have such a visceral reaction to anime; it was a foreign concept and they probably weren't sure how most people would view it. Still doesn't mean they should've gone out of their way to remove all traces of anime in a game. Plus, I doubt that most people would have cared too much about it.
Incorrect. Many Americans had visceral opinions on Japan in the mid-80's to mid-90's. This was a period of time where Japan invested heavily in American businesses and properties - everything from Sony Picture Studios to buying controlling interest in sports teams, land, etc. Something MANY Americans deeply resented, especially as the goods Japan was selling was just as good (if not better) than American-made products for a fraction of the price (especially electronics and cars). This is also a time where the controlling generation, Baby Boomers, were brought-up on tales told on their pappy's knee of World War II and thus had certain "opinions" on the Japanese side of things. Not to mention the constant media blitz about Japan buying this-and-that, etc. (but ignoring how it was England who was investing & taking control the most in America by a massive margin). If you want to get an idea on the average mindset of America at the time, watch the first...20-minutes or so of a Harrison Ford movie, "The Mosquito Coast."

Blatantly Japanese items just would not be sold in American retailers. SEGA got away with little issue as the name doesn't sound Japanese. Nintendo had a "bit" of public opinion issues at first, but slapping "of America" on their corporate US name and the "Nintendo Seal of Quality" (which meant the game actually worked on the system) helped to mitigate this, as did every corpo head seen in US media for Nintendo was White, like Howard Lincoln. Today all this seems silly, and it IS. But back then? It just didn't happen. Heck, even anime that made it to US airwaves (Speed Racer/Mach GoGoGo, Voltron/Beast King GoLion, Robotech/Macross/etc.) mostly had their Japanese identities stripped as much as possible & re-written entirely for US audiences.
 
Anything with a Japanese aesthetic was banned from box store shelves as it would not sell.
I can understand why American publishers used to have such a visceral reaction to anime; it was a foreign concept and they probably weren't sure how most people would view it. Still doesn't mean they should've gone out of their way to remove all traces of anime in a game. Plus, I doubt that most people would have cared too much about it.
 
So, Ranko and a version of Bean Bandit with a slightly smaller chin. But no dirty smashing. Damn.
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That's something that has baffled me for many years. What was it with western publishers trying to eradicate any and all traces of anime from a game? This game, "Rushing Beat Shura" ("The Peace Keepers"), "Totally Rad", "Princess on Ice" + "Rockin' Pretty" (the latter specifically for EU, but still).

There was inherently wrong with the anime designs in a lot of games from this era. Did they find the aesthetic to be "childish" or something?
In the US, at least, it was "Japanophobia" that started in the 80's when American's were lead to believe by the media that Japan was buying-up everything in America to force Americans to become an Agrarian State to feed their homeland populous. Not joking. Anything with a Japanese aesthetic was banned from box store shelves as it would not sell. I've written diatribes on this in the past. Hell, Nintendo had to hire security to protect their employees at the launch of the NES in the US - not due to demand, but due to racism.
 
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This game got a Western release alongside 4 Wheel Drive/Jeep Jamboree in 1994, on a 2 in 1 cart titled Race Days. Also the Japanese version has anime-style graphics in the menus that got edited in the Race Days version. https://tcrf.net/Dirty_Racing
That's something that has baffled me for many years. What was it with western publishers trying to eradicate any and all traces of anime from a game? This game, "Rushing Beat Shura" ("The Peace Keepers"), "Totally Rad", "Princess on Ice" + "Rockin' Pretty" (the latter specifically for EU, but still).

There was inherently wrong with the anime designs in a lot of games from this era. Did they find the aesthetic to be "childish" or something?
 

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