Digimon is not what it used to be

Digimon was a hallmark of my childhood. The anime, the toys, and of course, the games were staples of early 2000s pop culture. Yet, despite its cultural significance and devoted fan base, The games have largely failed to maintain the momentum they once had. While franchises like Pokémon have continued to evolve and thrive, Digimon's gaming entries have been inconsistent, often leaving fans disappointed. Let’s dive into the rise, fall, and puzzling stagnation of Digimon games, and why Bandai Namco's handling of the franchise—particularly its Digivice merchandise—has left many feeling frustrated and much to be desired.
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The Golden Era: 2000s Nostalgia​

Back in the early 2000s, Digimon games felt different. Titles like Digimon World for the PlayStation, Digimon Rumble Arena, and even niche handheld games captured the imaginations of players. These games stood out because they brought the essence of the franchise to life: raising Digimon, exploring digital worlds, and battling other creatures. Digimon World 3 and Digimon World DS were particularly beloved for their depth, charm, and replayability.
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Fans remember these games fondly, not just for their mechanics, but for the sense of discovery they offered. Unlike the more linear structure of Pokémon, Digimon games often had a more open-ended, experimental approach. You didn’t just "catch 'em all"—you nurtured, trained, and digivolved your partners, and every digivole feel unique for every companion rather than just collectibles.

But after this golden era, things began to change. Instead of building on the strong foundation they had created, Bandai Namco started releasing games that felt rushed, repetitive, or simply uninspired. And while there have been exceptions like Digimon Story: Cyber Sleuth, the overall trajectory has been one of decline.
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Is Digimon a dead franchise ?​

We still have content made for the franchise such as Liberator, the new v-pets and the TCG is doing well. The problem comes down to Bandai isn't doing more to both promote what we have amd make more of their merch more available and easier to find. Since a lot of it is through online Premium Bandai these days, but since my trip to Japan in 2018 I noticed Digimon weren't “everywhere” and couldn't find the simplest merch, you'd think Digimon is still popping there still but maybe not the extent we thought of
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The beginning of the end​

One of the primary complaints that formed quickly is that Digimon games have struggled with its identity. Are they RPGs? Monster-raising sims? Arena fighters? While I really don't mind their experimental approach, this time it feels like they have no basis to experiment as it's a reboot of a reboot

And I'm not sure what demographic they are targeting, Bandai Namco has dabbled in all of these genres, but rarely with the polish or vision needed to create something truly memorable. Many modern entries feel like they’re chasing trends rather than setting them.

Take Digimon Survive, for instance. Announced with much fanfare as a hybrid visual novel and tactical RPG, it promised to offer something different. But delays, lack of communication, and underwhelming execution left many fans cold. The game felt like a missed opportunity, especially when you consider how well similar titles like Fire Emblem have performed.

Meanwhile, Pokémon has steadily grown into a global phenomenon, with games like Pokémon Sword and Shield and Pokémon Scarlet and Violet pushing boundaries (despite their own controversies that I can mention all day long of course). Even side projects like Pokémon Legends: Arceus have been celebrated for their innovation, proving that the franchise is willing to experiment. Put in mind that Pokémon doesn't have to do that much of change either, fans will stuck by the basic game anytime, This willingness to evolve is something Digimon games have sorely lacked, it just boggled my mind how Bandai can't do one decent release
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The Digivice apocalypse​

Beyond the games themselves, Bandai Namco’s treatment of the franchise’s merchandise has also drawn ire. The Digivice, a symbol of childhood joy, has been reduced to a cash grab in the eyes of many fans. Modern Digivice replicas and toys are often sold at exorbitant prices, with limited stock and frustrating pre-order systems.

What’s worse is how the Digivice concept feels like a missed opportunity. With the rise of mobile gaming and augmented reality, a modern Digivice could have been the perfect platform for a game akin to Pokémon GO. Imagine exploring your neighborhood with a Digivice in hand, scanning for wild Digimon to battle or train. Instead, Pokémon GO delivered that experience first, capturing the world’s attention and feeling more like what a Digimon game should have been.

Similarly, the idea of raising creatures through a portable device could have been expanded into a modern-day Monster Rancher-style experience. Instead of innovating, Bandai Namco seems content to rehash old ideas without adapting them to current trends. The company’s website has been a particular point of contention. Fans on Reddit and YouTube have shared horror stories of clunky interfaces, payment errors, and lackluster customer support. Limited-edition items sell out within minutes, only to reappear on resale sites at inflated prices. It feels less like Bandai Namco is celebrating Digimon's legacy and more like they’re exploiting nostalgia for profit.
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One Reddit user lamented, “It’s like they don’t care about the fans who kept this franchise alive. They just want to milk us for everything we’re worth.” Another commented, “Every time I try to order from their site, it’s a nightmare. How can they still be this bad in 2024?”

Inspiration from the Competition​

When you compare Digimon’s trajectory to that of Pokémon, the difference is stark. While Pokémon continues to innovate (albeit with its own share of criticisms), Digimon games often feel like relics of a bygone era. Even smaller franchises like Monster Hunter Stories or Ni no Kuni have managed to carve out unique identities, offering polished, engaging experiences.

Games like Okami, Virtua Fighter, and Onimusha also demonstrate what’s possible when franchises embrace their legacy with confidence. These series made triumphant returns, recapturing the joy they brought decades ago while modernizing their gameplay for a new audience. Digimon, with its rich lore and devoted fanbase, could follow a similar path if Bandai Namco were willing to invest the effort.

Pokémon succeeds not just because of its gameplay but because of its ecosystem. From anime to merchandise to spin-off games, everything feels connected and intentional. Digimon, on the other hand, feels fragmented. The anime, games, and merchandise don’t always align in tone or quality, leaving fans unsure of what to expect.

A Glimmer of Hope?​

Despite these frustrations, there’s still hope for Digimon fans. The franchise has a rich world, compelling characters, and a loyal fanbase that desperately wants to see it succeed. Games like Cyber Sleuth prove that there’s a market for well-crafted Digimon RPGs. And with the rise of indie developers and crowdfunding, it’s possible we could see more innovative takes on the franchise in the future.

But for that to happen, Bandai Namco needs to change its approach. They need to listen to the fans, invest in quality over quantity, and stop treating the Digivice and other merchandise as mere cash cows. Only then can Digimon reclaim its place as a gaming powerhouse rather than a nostalgic footnote, and surprisingly, we might hear about this really soon! Digimon Con 2025

Scheduled for late March 2025, Digimon Con 2025 will be streamed online, offering fans worldwide insights into upcoming projects, exclusive content, they didn't share much on the teaser but I'm hoping for a new game new story and hopefully a remake to the world trilogy


Final Thoughts​

The Digimon franchise has so much potential, but it’s being squandered by mismanagement and short-sighted business practices. Fans deserve better—better games, better merchandise, and better treatment. Until Bandai Namco steps up, it seems Digimon will remain stuck in the shadow of Pokémon and other competitors, a reminder of what could have been.
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Hooooly, our first Digimon article on the site!
Once again I admire the fantastic readability of your articles. They flow so seamlessly. The passion here is also insane, and great research too.

What you told me in the VC call we had in discord about digivices also made much more sense tge more I thought about it. Great point there.
 
Hooooly, our first Digimon article on the site!
Once again I admire the fantastic readability of your articles. They flow so seamlessly. The passion here is also insane, and great research too.

What you told me in the VC call we had in discord about digivices also made much more sense tge more I thought about it. Great point there.
I really wanted to wait more for another teaser of Digimon news that's coming soon, but I felt like it better to leave upcoming updates for a standalone article in the future, but yeah im a man of culture Digimon for me is always > Pokémon
 
I really wanted to wait more for another teaser of Digimon news that's coming soon, but I felt like it better to leave upcoming updates for a standalone article in the future, but yeah im a man of culture Digimon for me is always > Pokémon
Same here. Digimon > Pokémon for life 💪
 
Great article! I remember playing Digimon Survive this year and I freaking loved it. The marketing tho was atrocius I remember seeing people giving bad reviews because they thought it was an adventure game or something similar to cyber sleuth. So yeah Bandai Namco it's the Main antagonist in many gamers lives (fellow Tales of enjoyer here)
 
DIGIMON ENJOYERS UNITE! , I'm sooooo happy there's a new info about Digimoni hope they really bring a good game this time humph
Digimon Adventure GIF by Toei Animation
we can only hope
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Great article! I remember playing Digimon Survive this year and I freaking loved it. The marketing tho was atrocius I remember seeing people giving bad reviews because they thought it was an adventure game or something similar to cyber sleuth. So yeah Bandai Namco it's the Main antagonist in many gamers lives (fellow Tales of enjoyer here)
Bro I totally feel you with the tales, but yeah as I said survivors wasn't bad they just advertised it in a weird way that felt fishy and out of place
 
Good article, overall. Some points of criticism, I for one think that the tone of Digimon is good as it is, I like the WAAAAAY darker aproach it has to some of its stories, I only really understood the meaning of SURVIVE until Edit: the spoiler tag isen't working...
I do think that Digimon as of now is struggling with making cohesive media launches, we sometimes have a game, once in a blue moon a anime, and the TCG... It's fiiiiine honestly, but Bandai really let the ball drop hard on some pack releases. Like you said, it's a franchise with alot of potencial to tell stories that other monster catching series don't have the setting for, but I guess since Game Freak has a monopoly on that front, why bother making your own thing right? I think this comes from an angle of "Look we already have FromSoft, Tekken and the Tales Series. We don't need to go toe to toe with Pokemon anymore" Why bother finding your niche in a dominated market when you dominate another?
I still have faith with Digimon, I know that because sometimes they do release the good game here and there (You mentioned Survive being lackluster, I enjoyed it alot) so I'll keep seeing what they keep cooking in there.
 
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Good article, overall. Some points of criticism, I for one think that the tone of Digimon is good as it is, I like the WAAAAAY darker aproach it has to some of its stories, I only really understood the meaning of SURVIVE until
. I do think that Digimon as of now is struggling with making cohesive media launches, we sometimes have a game, once in a blue moon a anime, and the TCG... It's fiiiiine honestly, but Bandai really let the ball drop hard on some pack releases. Like you said, it's a franchise with alot of potencial to tell stories that other monster catching series don't have the setting for, but I guess since Game Freak has a monopoly on that front, why bother making your own thing right? I think this comes from an angle of "Look we already have FromSoft, Tekken and the Tales Series. We don't need to go toe to toe with Pokemon anymore" Why bother finding your niche in a dominated market when you dominate another?
I still have faith with Digimon, I know that because sometimes they do release the good game here and there (You mentioned Survive being lackluster, I enjoyed it alot) so I'll keep seeing what they keep cooking in there.
Hikari sir goddamn I should've come to you before posting my article and get some of your views, ngl you have some decent points i can't argue with, it just feels meh that they stopped caring, i just wanted a decent ecosystem with at least a good game every 3 years or so, and honestly producing the anime more than anything
 
Hikari sir goddamn I should've come to you before posting my article and get some of your views, ngl you have some decent points i can't argue with, it just feels meh that they stopped caring, i just wanted a decent ecosystem with at least a good game every 3 years or so, and honestly producing the anime more than anything
Oh anytime! My DMs are open for any and all, I love talking about any subject that can't be conveyed in a public thread, giving my 2 cents on topics no one asked for lol.
 
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Digimon will always be about digital monsters to me. As I age and grow, as I watch that saturday cartoon I woke early to watch become something else; nothing has changed. Digimon will always be what I want it to be; that gentle place where I raised a dear friend, went on that adventure to lay them softly to rest.

Digimon didn't go anywhere. It's right there in that Playstation disc holder, where it's always been. But knowing newer generations can't understand? I think that's the saddest thing.
 
Digimon will always be about digital monsters to me. As I age and grow, as I watch that saturday cartoon I woke early to watch become something else; nothing has changed. Digimon will always be what I want it to be; that gentle place where I raised a dear friend, went on that adventure to lay them softly to rest.

Digimon didn't go anywhere. It's right there in that Playstation disc holder, where it's always been. But knowing newer generations can't understand? I think that's the saddest thing.
Well... We do have Next Order, but I guess it's not the same thing...
 
Remember when some hideously cheap Canadian cartoon called Angela Anaconda was randomly added to the beginning of the Digimon Movie and (supposedly) caused a couple to get divorced?

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Am Canadian, can confirm- I remember seeing the Digimon movie in theaters only to get greeted by that. Even as a maybe 10 year old I knew the cartoon was pretty terrible but yet it somehow was always on Teletoon and had like 6 seasons or something, despite me and any kid I knew never watching it. Allegedly it was entirely studio executives who decided to attach that to the beginning for some reason, I guess since Angela Anaconda was allegedly popular around the same time of the movie coming out.
 
Here's an idea that might sound crazy: if Bandai doesn't give enough fucks to put genuine effort in and just want easy money, maybe outsource development of a game to Atlus. There's already an overlap in themes, sharing personal growth explored through the relationship with one's monster/demon/whatever, darker storytelling in general, and sometimes a facination with technology. They already have the experience necessary to handle Digimon, and we've already seen Suzuhito Yasuda handle art for both SMT: Devil Survivor and Digimon: Cyber Sleuth. If Atlus is willing to take a moderate risk, there's potential to please fans and shareholders alike.
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Am Canadian, can confirm- I remember seeing the Digimon movie in theaters only to get greeted by that. Even as a maybe 10 year old I knew the cartoon was pretty terrible but yet it somehow was always on Teletoon and had like 6 seasons or something, despite me and any kid I knew never watching it. Allegedly it was entirely studio executives who decided to attach that to the beginning for some reason, I guess since Angela Anaconda was allegedly popular around the same time of the movie coming out.

I don't think many boomer executives knew the vast difference between a Japanese digital monster franchise and a garbage slice-of-life kids' cartoon. 6 seasons of Angela Anaconda is torture. I get that the Canadian government wanted to instil their own national identity separate from that of the US to avoid cultural imperialism. All they ended up doing was making a bunch of horrible knockoffs.
 
Here's an idea that might sound crazy: if Bandai doesn't give enough fucks to put genuine effort in and just want easy money, maybe outsource development of a game to Atlus. There's already an overlap in themes, sharing personal growth explored through the relationship with one's monster/demon/whatever, darker storytelling in general, and sometimes a facination with technology. They already have the experience necessary to handle Digimon, and we've already seen Suzuhito Yasuda handle art for both SMT: Devil Survivor and Digimon: Cyber Sleuth. If Atlus is willing to take a moderate risk, there's potential to please fans and shareholders alike.
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First off: No, I don't want Atlus making Digimon games, I'm kind of bitter towards them.
I don't think many boomer executives knew the vast difference between a Japanese digital monster franchise and a garbage slice-of-life kids' cartoon. 6 seasons of Angela Anaconda is torture. I get that the Canadian government wanted to instil their own national identity separate from that of the US to avoid cultural imperialism. All they ended up doing was making a bunch of horrible knockoffs.
Second: I'm pretty sure some Canadian cartoons are well recieved and remembered for being pretty good, like the Total Drama series and 6Teen.
 
First off: No, I don't want Atlus making Digimon games, I'm kind of bitter towards them.

Second: I'm pretty sure some Canadian cartoons are well recieved and remembered for being pretty good, like the Total Drama series and 6Teen.
I agree with both of these takes. But they’re pretty unrelated to each other so I’ll split my comment in two halves.

1- Yes, I don’t really have faith in Atlus, CURRENT Atlus, to take Digimon in the right direction. I fully believe they’ll either give it little love or half ass it in some way given it obviously won’t be their main cashcow. That’s just how current Atlus operates. Past Atlus would probably still be not my preferred though

Plus I honestly think Media.Vision isn’t as bad as people give it credit for. I do believe having at least developed wild arms (a Sony jrpg) gives them plenty of credibility. I’m sure a third CS game would not hurt at all.

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2- as for Canadian cartoons, that’s indeed true. There’s plenty of great ones. What’s with Andy and Martyn Mystery both come to mind.
 
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To me, Digimon is primarily all about the anime series, I'm a huge fan. Still, there are decent videogames. My absolute favorite is Digimon World Re:Digitize for PSP. Such a gem, but was never officially localized. Thankfully, there's a fan translation.

In fact, quite a number of Digimon games are Japanese exclusives. And for a lot of those that got a localization, it's of such god-awfull quality it sometimes makes me wanna quit playing altogether. Cyber Sleuth is one especially egregious offender in this regard. It's already a mediocre Persona 4 imitator as it is (and not a particularly good one), but it would've been bearable with a good translation. But it's so bad it's absurd. And I came to a conclusion that Bandai always cheaps out on localization of Digimon games.
 
If I could only play 1 Digimon game fir the rest of my life, it would be Digimon Story Cyber Sleuth: Complete Edition (on my Steam Deck).
 

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