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- Jan 18, 2025
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Definitely case by case.
I'm generally fine with difficulty deriving from picking the hardest mode. I will caveat this however in the next point. I'm also fine with games that are intended to just be difficult, even if I don't tend to seek them out. In these scenarios I play the games as intended.
My main issue, when it comes to difficulty, is "artificial difficulty" stemming from outdated or poor design choices. One example I'd use for this is a game called Maken X; levels can take upward of an hour with zero checkpoints, which when paired with levels containing very difficult sections creates a more difficult experience if playing as intended without savestates. That's the sort of difficulty I take issue with and look to mitigate with modern features, like savestates or fast forwarding.
I'm generally fine with difficulty deriving from picking the hardest mode. I will caveat this however in the next point. I'm also fine with games that are intended to just be difficult, even if I don't tend to seek them out. In these scenarios I play the games as intended.
My main issue, when it comes to difficulty, is "artificial difficulty" stemming from outdated or poor design choices. One example I'd use for this is a game called Maken X; levels can take upward of an hour with zero checkpoints, which when paired with levels containing very difficult sections creates a more difficult experience if playing as intended without savestates. That's the sort of difficulty I take issue with and look to mitigate with modern features, like savestates or fast forwarding.