- Joined
- Feb 11, 2025
- Messages
- 28
- Reaction score
- 53
- Points
- 127
Video games often receive ports to consoles with far lower specs than what the game was originally developed for, essentially getting "de-made" to fit within the new console's constraints. This often goes quite poorly, but sometimes the de-makes wind up better than the original game. Give me your favorite examples! Here's a few of mine.
Chocobo's Mystery Dungeon released on the PSX in 1997. It's got repetitive and ugly graphics, the combat is incredibly janky and awkward, it's got very little content, among other problems. 2 years after release they slimmed that bad boy down to the WondeSwan and suddenly it's problems don't seem so bad. The combat it still weird but it's a lot more manageable now thanks to a slower pace. The repetitive graphics and low quantity of content suddenly don't really seem that bad considering it's on a tiny handheld running off 1 AA battery. It's almost like it was meant to be a WonderSwan game all along.
For another PSX game, there's Tetris Plus. The PSX version feels stiff and slow, whereas the GameBoy version feels just as good as regular Tetris on the GB does.
Lastly, I'll point out Monster Hunter Freedom. The original Monster Hunter was lambasted for it's extreme grind and bizarre controls, both of which were improved upon in Monster Hunter Freedom. Freedom also added the G-rank content from the Japan-only expansion, and allowed multiplayer content to be played offline, which the PS2 version actually didn't do.
Chocobo's Mystery Dungeon released on the PSX in 1997. It's got repetitive and ugly graphics, the combat is incredibly janky and awkward, it's got very little content, among other problems. 2 years after release they slimmed that bad boy down to the WondeSwan and suddenly it's problems don't seem so bad. The combat it still weird but it's a lot more manageable now thanks to a slower pace. The repetitive graphics and low quantity of content suddenly don't really seem that bad considering it's on a tiny handheld running off 1 AA battery. It's almost like it was meant to be a WonderSwan game all along.
For another PSX game, there's Tetris Plus. The PSX version feels stiff and slow, whereas the GameBoy version feels just as good as regular Tetris on the GB does.
Lastly, I'll point out Monster Hunter Freedom. The original Monster Hunter was lambasted for it's extreme grind and bizarre controls, both of which were improved upon in Monster Hunter Freedom. Freedom also added the G-rank content from the Japan-only expansion, and allowed multiplayer content to be played offline, which the PS2 version actually didn't do.
Last edited: