PC Custom Keybinds Anyone?

FosforosCopihue

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Many years ago I read an article on pcgamer.com about the history WASD and how it was slowly adopted as the standard movement layout. Reading this article changed my life forever because mentioned as a sidenote was the alternative ESDF and I tried it on my Half Life playthrough and it became my preferred choice onward. Later on I bought my first mouse with thumb buttons on the side and changed the crouch button to Mouse 2 because it was easier to do rocket jumps on Team Fortress 2 that way.

This is the core of my personal keybinds that have developed over the years. other notable mentions are A and Z for leaning in first person games (A for left leaning, Z for right leaning) inspired by how you trigger flashing lights on cars lol. These days I don't use them much because I've become too lazy to rebind everything constantly the first 2 hours I spend with a new game, unless they do stuff like crouching with C by default. Was curious if anyone had their own cool binds or thoughts on the matter.
 
Interesting writeup you shared. I also prefer crouching with "C" but other than that I tend use standard settings.
 
cursed!

Only thing i do is use mouse side buttons (thumb).
back for crouching.
front for "next weapon".

I dislike using the wheel OR numbers to change weapons (one is slow, the other requires thinking). Next weapon on the mouse *cheff kiss*.

And crouching because it's used to slide. Use it all the time, and "control" is a million miles away in an awkward position for my useless pinky. I put things on control I don't use every 2 seconds.
 
It does annoy me that so many games use F as the use key these days, so I always set it back to E, like god intended. F is for flashlight for fucks sake.

I like to set sprinting to space and jump to shift, because its easier for how my keyboard is, and how I position my hands.

If I don't wanna use my controller, I usually set emulators on RPG Maker keybindings, cause I know them religiously.
 
I only use a controller for things that require fine 3D movement and camera control, so when something doesn't allow rebinding, I usually drop it.
 
Only thing that comes to mind is that I set C and V for Quicksave and Quickload respectively when I'm playing old school boomer shooters
 
I'm an ESDF gamer, too. Old habit from when I got into Quake Live and it meant another few easily-reachable keys to bind weapons to. Pretty useful in any game with too many weird functions to comfortably reach without moving your whole arm, but occasionally I run into a game that has some arbitrary control you can't rebind.
 
I used ESDF back in the day when I had a split keyboard. Nowadays I use default settings for the most part.

Although for some reason in RPGs I gravitate towards the 'B' key instead of 'I' for inventory. I don't know why I picked up this habit- I guess I just want inventory accessible from my left hand at all times, especially in a game like Diablo where you'll be doing a lot of constant inventory management.

I also use WASD-adjacent mapping for individual weapons rather than 'next/previous weapon' on the scroll wheel. Mouse button 4 for shotgun, scroll wheel up for a sniper rifle or machine gun, things like that.
 

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