Crusader: No Remorse; DOS Blasting Gold

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The shriek of the alarm reverberated off the industrial supply shelves, drowning out the distant thud of boots on metal. The figure waited, crouched, biding their time in the dark shadowed corner of the room…no wait, sorry; there actually are no shadows in the room as they didn’t have that kind of graphical power yet. My mistake; the figure waited, crouching, biding their time in the room that was evenly lit across its entirety, including in the corners. The burst firing SMG in its red armoured hand didn’t move, didn't shake even in the chaos around him for The Silencer never flinches. He never falters, or misses. Or feels, until now. He thought back to the reason why he decided to join the rebels and turn his guns on his former bosses. Was it the vague hints of some war crimes or something? Does he have a conscience? Why do the rebels call him ‘Captain’ sometimes? Is his actual legal military title ‘Captain Silencer’? Is he the titular Crusader? Now that he thinks about it, he doesn’t actually know why he’s decided to do this. It's probably not really important as the game’s not really about that stuff.

The Captain Silencer is just too cool for that. Cool, because he never misses.

When he’s got you in his sights, you’re already dead.

Boots, coming up the hallway. The Silencer counted them as they grew louder. Three, four, five…one leading ahead, heavy footfalls. Running. Two more guards behind, staggered and trying to keep pace. Seven, eight, nine…two more in the back. Five guards. He breathed in underneath his maybe slightly IP infringing helmet. Focus. Ten. Right outside the door.

“He’s got to be in here! Just look for the glaring red armour that is not at all useful for remaining hidden! Let’s all stagger in one at a time and take cover behind the obviously explosive barrels!”

Fools, thought The Silencer. He already killed a bunch of guards with explosive barrels, that’s boring now. This time, he’s going to do a cool tactical roll and shoot them in the crotch.

The door beside him slid open, and The Silencer moved like a streak of red lighting. He brought his head down, tucked in as he began to kick off the ground behind him. The first guard's boots thudded in front of him, echoing through the room. The Silencer, through years of being a really cool action guy, could pull off a wicked tactical roll like it was nothing. He couldn’t wait to see the looks on the guards faces as he got in fron- he collided with the wall to his left, instead of the open air to his right. The boots turned, staring at him from his new uncomfortable angle sprawled on the metal grated ground.

“****”, I, the person playing the game, said. “I always forget that the movement direction is relative to Silencer. Man, that was going to be really ****ing cool.”


The Silencer sighs. It’s going to be a long level.

I have a soft spot for the old MS-DOS games of a long passed era. Some of my very first gaming memories, other than trying to learn how to do Honda’s handslaps in Street Fighter 2 (you just mash a punch button, it took me far too long to figure it out), was going through my dad’s computer trying to find ‘the good stuff’, and by good stuff I mean old computer games of course, what else would I be looking for. He had some great DOS gold in there; I remember playing Descent, the eternal classic Marble Madness, a few Commander Keen games, some really obscure shooter called Doom or something, Prince of Persia, Hunter Hunted, and of course the single greatest MS-DOS game that everyone knows and agrees on, Battle Chess. I still dig through the fabled tomes of MS-DOS titles from time to time to uncover some new nostalgic rabbit hole to tumble down, and that is how I stumbled onto the title of Crusader: No Remorse.

I have never played Crusader before, but I’ve always heard about it. I remember seeing ads for it in my dads old computer magazines when I was a young octo-ling, and always being interested in it. I would always say “heck yeah, I want to play Crusader: No Remorse!” but I had of course always forgotten the title before I could remember to look into it more, and gone back to playing Might and Magic probably; I was a really ballin' octo-ling, if you can't tell. Well, here we are; I’ve looked into it more. One ad that stood out to me was in Computer Gaming World. I don’t know why this ad has always caught my attention. Maybe I just really like Silencer’s red armour, complete with helmet that definitely doesn’t look similar to a famous bounty hunter from a certain sci fi movie franchise. Maybe it's the 90’s ‘tude of it; I'm a sucker for some radical 90’s ‘tude.

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Way past cool, dude.

I never played it in my youth, but that’s okay as I’m playing it now only some XX years later. Was it worth the wait? Well, let’s drop my usual background exposition ramble first. Come on, you should know what you’ve signed on for when you opened one of my articles.

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Is the Silencer also a captain? Do the rebels recognize standard WEC military decorum? Do they have military ranks? Maybe I’m just overthinking this, but the fact you play as someone legally known as ‘Captain Silencer’ is astounding.

Crusader: No Remorse comes to us from Origin Systems in 1995, creators of the famed Ultima and Wing Commander games. It may strike you as odd that Origin, known for its more high brow games would make a shoot ’em up, but by this point in their life they were putting out a variety of games by small in-house studios. Crusader was put together by one such in-house studio called Loose Cannon Productions, and was produced by the man himself, Warren Spector; at this point, Looking Glass had become a part of EA and therefore Origin, and Spector was the resident producer for many of their games.

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As per the usual Origin Systems release, it also had some ‘feelies’ included with the game. Copies came with a fold out in-universe propaganda poster and newspaper, as well as a beefy manual and game guide. Trying to find images of these proved entirely fruitless for whatever reason, so we’ll just have to imagine that they were probably pretty cool.

How did the game do upon release, considering it wasn’t an Ultima or Wing Commander? It did amazingly well, ‘astoundingly’ you could even say. At its time of release, it broke the record for the greatest return investment for Origin, selling over 250,000 estimated copies when the director, Tony Zurovec, expected to only sell maybe 100,000. It was getting glowing reviews across the board, from GameSpot’s Ron Dullin giving it a really specific 8.4/10, Next Generation’s perfect 5/5 star review, to Edge’s 8/10. UK-based PC Zone gave it a 91%, and here’s a quote from the very descriptive first few paragraphs of the article; “This here Crusader ain’t no chain-mailin’ helmet-wearin’ hey nonny no motherfunker, this here is some high-tech futuristic lethal weapon kind of guy.”

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He really spoke to the humanity of the premise on that one, cut it right down to the dramatic core.

It topped many ‘best of’ lists of 1995, and was so successful that Origin made a very rare move and decided to make some console ports of it. The only previous non-PC based games they had released had been the first Wing Commander on the SNES, and a few Ultima games on the NES and GameBoy. There was one fairly major obstacle in the way of this plan; Crusader was programmed in assembly language which was common at Origin, namely C++. This however made it essentially impossible to convert the code as-is to the planned consoles of the PlayStation 1 and the Sega Saturn, and so they actually entirely remade the code from the ground up with help from Realtime Associates. Coming out finally a year later, the console versions of No Remorse were also met with positive response as despite having to make some obvious technical cut backs in the graphical department, including cutting the games resolution in half down to 320x240, the game was ported as faithfully as it could be done.

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Here’s a screenshot of the Saturn version. All things considered, it's genuinely a pretty impressive port. The movement controls very smoothly and responds quickly and precisely, which means it’s already better than 80% of the garbage I’ve played in my other articles. Check it out if you’re curious.

For this review, I am playing the GOG PC version. Part of their newer ‘Good Old Game’ restoration and preservation collection, it's been apparently certified to run without any technical issues on newer hardware and that is, in fact, correct. It's running on some custom DOSBox settings, and has some other bundled improvements to allow for borderless full screen and modern resolution support which is all very appreciated. It's always a 50/50 when you first launch an old game like this if it's going to work without some major tinkering, so thank you GOG. It’s clear of many technical issues, but it’s definitely not clear of bugs. I’ve gotten stuck on a few things in my time with it, requiring a reload. Most frustratingly I cleared the first mission once, then a door that was supposed to open for me to extract never opened. I was a little miffed, for sure, but I soldiered on; I’m a professional amateur, after all. I restarted, went through the level one more time and then it happened again. I researched all I could for a solution to what I assumed was this progress breaking bug, and came up empty handed so I did the only thing I could do, and ran through the level for a third time. I'm a dedicated man, what can I say? Thankfully, the third time went off without issue and I was actually able to progress.

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I had to see this first screen far too many times. I pushed through for Captain Silencer; oh, and you guys the audience of course.

Bugs aside, it’s great that the game runs on a technical level without any issue- I had to tinker for a few hours to get the latest entry in the From the Depths series to go full screen and also not crash when trying to take screen captures, but now it's all good and the article on Gia-

Oops, almost let it slip completely there. You’ll have to wait…

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The game has some crisp explosion sprites, just the finest fireballs.

Let's get into the actual gameplay of Crusader: No Remorse.

Crusader: No Remorse is an isometric action game where you run around levels as The (maybe Captain?) Silencer, if you haven’t gotten that by now, and commit various acts of violence against an evil government/corporation called the WEC, who were your former bosses. Let’s get this out of the way; the story of the game is inconsequential. It’s simply not the point or draw of the game. It’s just set-up to have some base level of context for who you are, and who you’re shooting at. That being said, the game's storyline gives one fantastic aspect of entertainment- the glorious mid 90’s FMV cutscenes that play around the missions. They are pure, beautiful and a chef’s kiss on the whole experience.

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There is some level of effort put into the story and world building that I will give some credit to. The game puts a little bit of social commentary spice on the cutscenes here and there, with some obvious themes of exploitative capitalism and skewed media coverage. It's no Robocop and is really only surface level, but it’s decently entertaining and elevates the complete lack of story in other departments. I do enjoy how you start off the game with the rebels barely tolerating your presence when you talk to them in the HQ, seeing as you were probably shooting at them only a few hours before. How did this whole new arrangement with you and them come about? I don’t know, unimportant; blow **** up.

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Crusader I think is important, not just because it’s a great game (spoilers), but because it’s an early example of adding emergent gameplay elements and layers into what would be a rote shooter. It’s not quite an ‘immersive sim’, but I think some of those layers were beginning to form. The genre had already taken its first steps at that point with Ultima: Underworld three years earlier, but many of those elements had yet to make it to the full action shooter genre. You have a set objective on each mission, and must of course make your way there. This could include meeting with an informant, blowing up a comically evil sounding super weapon, or something in between. The emergent gameplay elements come into play as the way you can go about getting to and accomplishing your mission is largely up to you. You can go in guns blazing, killing every guard and completely innocent and unarmed maintenance worker you find, or you can go in all ‘cool’ like, using stealth and various gadgets. I say it’s not quite there yet because the game I think still has a focus on shooting ‘em up. You can sort of ‘hide’ in rooms and wait for guards to dynamically leave the room ahead sometimes, but eventually you’re going to inevitably end up having to shoot something. There isn’t quite a fully implemented stealth system in that regard, and if you ever get out from behind a wall or other piece of cover any guards in the room will usually immediately spot you.

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They’ll never find me here behind the wall. This is the extent of the stealth the game offers.

What the game does have is a focus on destructible environments to add a little something. Just about anything in sight you can reduce to a static ‘destroyed’ sprite, if not entirely destroy it through either your gunfire or the varied types of explosives you can find. It comes into effect very frequently with the large number of grated floors that litter the Crusader world. Weakened floors will collapse when someone goes to walk over them whether they are a red power armoured turncoat or an enemy guard. Mainly you, in my experience; that’s what I get for frequently going out of my way to shoot every explosive barrel, I suppose. The destructibility can also be used to bypass the need for keycards on some doors in a way that should be obvious.

There's also more to the game than you might initially think; I was personally surprised at least.

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Yes, the suit is just for infiltration purposes, you can trust me. Seriously, how did Captain Silencer ever get in with the rebels?

After you complete a mission, you're brought to the rebel HQ spawning in at the bar they seem to really prioritize for some reason. This little hub stage has a merchant, Weasel, who is portrayed through utterly absurd FMV and my favourite character.

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I see no reason to distrust this man.

Here you can buy weapons and gear with your hard earned credits (read: ‘looted from the pockets of your victims/former co-workers’), and they all feel very nice to play around with. I love the shotgun, one because it's a shotgun so of course I do, and two because it's a cool little touch that you have to manually pump it after each round. The grenade launcher is also a destructively good time that obliterates and/or immolates any grossly outmatched guards, and I also used the burst firing SMG pretty heavily for clearing out densely populated rooms.

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You can also have one sided chats with some rebels in the bar, including their secret weapon even more powerful than The Captain Silencer; the ‘Tax Man’.

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Oh my god the rebels have a tax man on their side. How could they ever lose?

No Remorse can be a hard game. Enemies can quickly deal a lot of damage if you don’t manage them quickly, and the nature of some of the ‘traps’ the game springs on you means that save scumming is all but essential, so don’t feel bad- save scumming is always a valid option, fight me. The levels are large and expansive, and filled with shortcuts and occasionally secret rooms or stockpiles to discover. Each level can sometimes take a good hour or so to get through, which was more than I was expecting.

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That explosion? I did that. Its effect? Nothing other than this sweet screenshot. Worth it.

Another way these proto-immersive elements show themselves is the classic immersive sim thing where people frequently leave sensitive information such as room or safe passwords, door keycards and important info lying around in notes, or just open on their computer sometimes. Some computers even let you take control of some robotic defences to turn them on your enemies, or see rooms up ahead through the cameras.

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The game's controls definitely took a little bit to get used to, but once I did it wasn’t too bad…except maybe a few times I kept rolling into a wall instead of a hallway. You move The Silencer around with ‘tank controls’, with the directions being relative to his location and facing instead of the static camera. It took me a little bit of adjustment, but once I started thinking about turning as ‘clockwise’ or ‘counterclockwise’ instead of left and right respectively, it started coming together. The controls are well and good once you get used to them, but the game has some little glitches here and there with the movement. Sometimes when you collide with something, which will happen frequently, Silencer will sort of teleport forward a few steps which can quickly become disorienting. I’m not sure why this happens, and it doesn’t happen all the time making it odder. Doorways in particular can be troublesome for this reason.

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I’d never shoot an innocent maintenance worker. They can't put up any fight or resistance, and serve no purpose to leave or kill. You wouldn’t either, would you?

You can sprint with the shift key and jump forward a good distance to clear occasional pitfalls and gaps, but most importantly; you can do some wicked side rolls, and also crouch. Once you get used to the system, it becomes a lot of fun to roll around corners and into cover and it really helps contribute to how great the game feels to play.

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Being the Captain Silencer is a violent business.

It all really came together for me after a few missions in. I was rolling around corners blasting away with my pump action shotgun, exploding doors to make my own shortcuts, unleashing some controllable spider bots to blow things up without ever leaving my safe corner, and feeling like the goddamn Captain Silencer.

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The game was an astounding success for Origin as we saw earlier, and so only but a year later the sequel, Crusader: No Regret debuted. It's considered more of an expansion or map pack of sorts than a full sequel, being essentially the exact same gameplay experience but with obviously new maps and missions. If you just can't get enough Silencer, then tactical roll right in.

Graphically, the game was a demanding master of its time and required an unfathomable 8MB of RAM, which at the time was hitting pretty high end. It runs on a heavily modified Ultima VIII engine souped up even further, and using full SVGA graphics enabling it to run at a pretty impressive 640x480 resolution. Something else that deserves a shoutout are the music tracks, there's some bangers on here like the pause menu music and the somber rebel HQ track being some of my favourites.

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Not even Captain Silencer is immune to terrible teleporter pad malfunctions.

What is my final opinion of Crusader: No Remorse? **** yeah. This game is a fantastic DOS shooter gem. It feels great to play, runs perfectly, and is an interesting release as a shooter just starting to form some deeper layers to its gameplay, and I think it can be considered a precursor to the latter classic immersive sim shooters. Your character's official name may actually be Captain Silencer and you can light innocent maintenance workers on fire with a grenade launcher, what else do you want?
 
Pros
  • + Riveting DOS blasting action.
  • + FMV 'kino'.
  • + Deeper gameplay elements then you would expect.
Cons
  • - Controls can take some getting used to.
  • - Movement can be a little clunky, particularly doorways.
8
out of 10
Overall
Crusader: No Remorse is as fine a DOS action shooter game as you can find. Great atmosphere, fun minute to minute gameplay, and a deceptively great soundtrack make playing as The Captain Silencer a hell of a good time.
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Damn that's LONG! I love it

There's so many isometric games but this one is definitely a unique one. Also, I thought that the red thing was a sauce, didn't know it was actually explosive effect

This is a great read, review and story. I gave this Octopus out of 10
 
Interesting game. Never heard of it. Looks like a real time version of Fallout 1. Has a similar aesthetic at least. I'll have to try it someday.
I recommend it as you can see from the article, it honestly really surprised me. Maybe it helped that I went in with very little expectations other than always wanting to play this when I was a kid. I think it's the most fun I've had rolling around corners shooting guards in the dick with a grenade launcher, and unfortunately there just isn't many games that let you do that for some reason.

This is a great read, review and story. I gave this Octopus out of 10
I Octopus'd all over this review. It inspired me. Thank you my friend.
 
I recommend it as you can see from the article, it honestly really surprised me. Maybe it helped that I went in with very little expectations other than always wanting to play this when I was a kid. I think it's the most fun I've had rolling around corners shooting guards in the dick with a grenade launcher, and unfortunately there just isn't many games that let you do that for some reason.

My Fallout comparison seems really apt. Fallout does allow you to shoot enemies, well not in the groin, but other body parts.
 
My Fallout comparison seems really apt. Fallout does allow you to shoot enemies, well not in the groin, but other body parts.
I wouldn't be surprised if this was a major influence on the Fallout team. Crusader was definitely a big deal when it came out and they are pretty similar as you've pointed out, would make sense. I know the GURPS role-playing system inspired Tim Cain pretty heavily and a bunch of Hollywood B sci Fi movies, but maybe he also was rolling around as Captain Silencer.
 
Damn, back in the saddle to show everyone how to ride....with Crusader no less! Random Notes!

  • The Captain "Maybe Crusader" Silencer has never impugned copyright; that's what the *red* is for. (Big "Shockmaster" vibes tho)
  • I got into PC gaming a bit late compared to the consoles I grew up with, but I also saw the ads in Computer Gaming World and thought "Man, DeLorean!...is a really unique automobile."
  • Someone's selling the game complete in box on Ebay, has some pictures of the inserts.
    1737004341803.png
  • Today I learned that PC Zone review is written by the creator and writer of Black Mirror.
  • "I'm a professional amateur, after all" Strong contender for Best Line of the Article.
  • Just a gorgeous ass game, especially for '95.
  • "Gia-" ....Biggun's: Resident Helmet?
  • Between this and Wing Commander, Origin were so far ahead of the pack in using FMV, they'd moseyed on over the horizon.
  • Robocop is right, the vibes are definitely, uh, Verhoeven-esque.
  • Having clandestine elements when your guy is as red as the devil's dick is *maybe* peak comedy, and I love it.
*electronic rasp* "Are you the informant?"

"Um-Yeah, you must be Captain *looks down at scrawled note on hand* The Silencer? They um, they said you would be...red. Hi."

  • There's something special about games that enable choices like this. When they do it well, you feel so much more rewarded for having done things "your way". It was definitely the coolest thing about PC games to me initially, the sprawling freedom of things like Fallout (which clearly took inspiration from Crusader.)
  • Okay so in fairness to immersive sims, people leaving passwords and keycards laying around has absolutely been my experience as a working adult.
Because of my useless brain, I was compelled to look up more about Crusader; the official guide/cluebook includes notes from the project lead, Tony Zurovec, where he lists his inspiration as having been "playing a game for the Apple II called Castle Wolfenstein." Zurovec also clarifies that "The fiction was always meant to be a political statement", going on with a couple paragraphs about the game being inspired by his fears of the World Trade Organization which had opened on January 1st of that year, 1995.

Oh, shit, he also dubs the protagonist with multiple titles; they were initially an Enforcer, before becoming a Silencer, and who is in the context of the games plot, The Crusader. He invokes poetic license, and insists he knows nothing about the Captain The Silencer; his motivations and thoughts are for the player to interpret. (It's at that point he writes like a dozen sentences speculating motivation and history...and it's pretty much Robocop. So, yeah.)

There's also a section with Beverly Garland, the Art Director, detailing a sort of "retro art deco revival style" for the government buildings of the game. The FMV's on the other hand, had a more hands-off "Everyone go crazy and see what works" group project approach. She insisted on toilets in the game, "We do have bathrooms in Crusader", and was proud of being maybe one of the first games to do so. (Actually, I don't know who the "Archie Bunker on the toilet" of video games is, there's a future google search.)

For the Crusader himself, she did keep getting the feedback "Oh, his helmet looks just like Boba Fett." Apparently that drove her nuts, and she kept insisting the T-shape of the helmet visor came from Spartans, not Mandalorians. "If I hear somebody say one more time that it looks like Boba Fett, I'm going to scream." Also the red is a "macho, cool, sports car color", that more importantly made the Crusader stand out against everything in the environment for visual clarity.

Personally I only ever played about five minutes on a computer that was woefully unprepared for the experience, with a very faint mental note to retry it one day. Having read this, I think that day is here...or soon, I dunno, shits crazy right now, but it's getting a much firmer mental note.

Fantastic piece, as always!
 
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We do have bathrooms in Crusader
It's greatest claim to fame, truly ahead of its time.

Today I learned that PC Zone review is written by the creator and writer of Black Mirror.
Oh shit, I thought the name sounded familiar. Jesus, Crusaders' got some serious aura.

Nice comment, @ATenderLad; you did more research than I did.
 

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Game Info

  • Game: Crusader: No Remorse
  • Publisher: Electronic Arts
  • Developer: Origin Systems
  • Genres: Action Shooter
  • Release: 1995

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