Context & Intent

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I have already talked about this on a profile post, but I think it deserves its own topic.

If you have been involved with the Pokemon romhacking community for any length of time, you have probably come across a project by the name of "Pokemon Dark Rising", which is notorious for being one of the toughest, most nonsensical and unnecessarily complicated hacks ever released.

It honestly comes across as a bit of a troll project because of how much it enjoys punishing and confusing the player, demanding grinding sessions akin in length to a full-time job to complete it, all while suffering from a variety of game-breaking glitches.

It's both very easy to dismiss and obvious why it has become the "black sheep" of the entire community.

However, one peek behind the game and its development points to a very interesting fact: DarkRisingGirl (the creator) was just 12 years old when she made this thing.

It suddenly puts everything in perspective, doesn't it?

Yes, the game suffers from a variety of technical issues that a seasoned developer would never make... which is exactly what happened here. And because she wasn't at all seasoned (in fact, this was only her second-ever attempt at making something like this), the things she failed at tend to pale in comparison to everything she got right — and it's a big list.

She created a huge, expansive world with a variety of environments that aren't even all that tough to navigate (when she didn't go tall grass crazy). She made a couple of fake-mons that actually look pretty convincing. She created and inserted a huge script into the game's allotted memory and even included a ton of dialogue from your non-silent protagonist.

The list goes on.

And while the game eventually "attained" meme status, I have found many posts from the time of its release that not only begged for a sequel, but also asked the dev a ton of technical questions because she had stumbled her way towards some really cool and impressive triggers, mechanics and effects that would eventually become staples within the community.

This whole thing got me thinking about games that look disastrous on the surface, and the reasons they ended up that way... And you know what? I guarantee that, more often than not, there's a very human reason why this all happened.


Do you know of any such games?
 
People never have the patience to learn context and just want instant gratification in all topics xD.
That hack looks interesting.
 
Pretty rad story.
So you are asking us for games with a backstory in their development that somehow justifies the bad final product?
 
Pretty rad story.
So you are asking us for games with a backstory in their development that somehow justifies the bad final product?
Yes.

I know of quite a few myself, but I'm not interested in monologuing xD
 
Oh, that was a great hack! I played the first two parts. But somehow it faded into obscurity.Too bad, I really liked it.
Pokémon Snakewood and Pokémon Fire it Slide is also very hated.
 
I get that hate is a reckless feeling, especially with how folks feel about the Mega Man DOS games without knowing the backgrounds to it, but it hardly doesn't help remove the experience of the product that has burden most folks. Like here's a hack that affected me:

poop laws.png


Donkey doo doo at its form. Doing nothing unique as it's just a repaint FireRed with overleveled shit. A waste of time, & its context is just a guy that's a little too honest about his laziness.
I guess punks have it easy or whatever, just hey. It could go even lower.
 
hmmm the one i think of was a little game called gothic where it has a very "awfull" control scheme on an unforgiving game, which makes you question if they made it that way unporpuse until you see that the game came out in march 2001 in germany, a time where we didnt really have basic control scheme like wasd, e for consumables, r for reload and such.

(little side thing: i actually really like this wierd control scheme, it really adds to the feeling of struggle you go through as a player initially and was really satisfying when i got used to it and started wooping ass BECAUSE i was proficient at it.)
 
Although, I love how there are a bunch of people shitting on DR when they probably couldn't do better themselves, let alone at 12 — I know I wouldn't, even at the tender age of none-of-your-business.
 
Although, I love how there are a bunch of people shitting on DR when they probably couldn't do better themselves, let alone at 12 — I know I wouldn't, even at the tender age of none-of-your-business.
DR?
 
This reminds me of when I first played a Gothic game. (I think it was 3?) and I sucked so bad at it that I blamed the game development. (It's them! Not me!) So after playing a little of that I moved onto a game called Examina which is a game you'll have to look up if you don't know it. My brain can't explain it. Anyway, after failing miserably on Examina I went back to Gothic and actually started doing a good job with it.

A little vauge on this comment, but sometimes gaming to me feels like I have to bruise myself up in training before I can get good with games I feel I suck at. I still suck at Examina but I know I'm not alone on that one.
 

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