Content Intended for 50hz

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As someone who grew up in an NTSC region, I've always felt like games were "supposed to" run at 60hz. However, for PAL exclusives, 50hz is the more accurate way to play because that's the speed at which it was intended to be run. For example, I played the game Soulless on Commodore 64 in NTSC mode. When I listened to the soundtrack online, the music was all slowed down. Since the game is European, it was intended to be experienced at 50hz and I was actually hearing the music sped up when I played it. Whoops.

What content would you say is "supposed to" run at 50hz? I count all PAL exclusives. I would also count the PAL version of multiregion games but usually I'm playing the NTSC-U version anyway if there is one. (Sometimes hacked NTSC-J if there's a reason that version is better) Since the Amiga CD32 never officially released in the USA, I wouldn't play any game on that platform at 60hz. What examples can you think of? Please share.
 
Shadow of the Beast on the Genesis, in due part to the absolute incompetence of porting it.

They didn't scale it to 60Hz. It's instead a 50Hz game running 16.7% faster than it should be.
Considering it's known to be a pretty tough game as it is...woof.
 
Shadow of the Beast on the Genesis, in due part to the absolute incompetence of porting it.

They didn't scale it to 60Hz. It's instead a 50Hz game running 16.7% faster than it should be.
Considering it's known to be a pretty tough game as it is...woof.
That game is on my list but I haven't decided which version to play, as there are many ports. I'll make sure it's a PAL version though, if that's the case.
 
I would say it's a weird case for me, because there's plenty of japan-europe exclusive titles that never had english ntsc versions, not many come to mind but if you look deep enough you're gonna to find them, i would say something like ultimate ninja 5 but that was made for ntsc-j screens, and there is already a patch that makes it play more like the Japanese version.

In any case: if said games are only available in English through pal, there's nothing that can be done, although that also depends if the game is actually from europe or a japan-europe exclusive, there's usually english patches for said ntsc-j versions, but not that many, although if said games play at 50fps there's not that much of a problem, the resolution boost isn't worth it usually (except for like a few wii games that were never made for widescreen like Tenkaichi 2 and 3 which look great on a european wii) but there's not much difference, as for 25fps games... Well, if said games are from the ps1 or n64 there's barely a difference, the problem lies with sprite-based games and sixth gen games, like, imagine playing star fox (or how it was called in europe) and sonic adventure in their pal regions...just no.

Also, the whole music thing...is it exclusive to that console or generation of consoles? the ps1 and n64 pal games i usually play have the audio just fine like the ntsc versions, as is with the ps2 and gamecube, but what you mentioned might be something before the era of early 3d games.
 
Also, the whole music thing...is it exclusive to that console or generation of consoles? the ps1 and n64 pal games i usually play have the audio just fine like the ntsc versions, as is with the ps2 and gamecube, but what you mentioned might be something before the era of early 3d games.
There are definitely multiple examples of games just playing at different speeds in different regions with one being inaccurately fast or slow, but the only ones I can think of are on 2D retro platforms. Perhaps somewhere along the line they started adjusting the speed of the audio in ports to keep it consistent between regions? If they did, I have no knowledge lf it.
 

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