You might say the ColecoVision had a small bit to do with how the NES came to be XD
Setting the technical benchmark: Masayuki Uemura, the lead developer of the Famicom, acknowledged that the ColecoVision set the technical bar for what they needed to achieve. The Nintendo team was impressed by its graphical prowess, particularly its ability to create smooth, high-quality arcade ports like Donkey Kong.
Emphasis on high-quality games: The ColecoVision was known for a focus on quality over quantity, a strategy that paid off with its successful library of arcade-accurate games. This success likely influenced Nintendo's own strict licensing and quality control policies for NES game development.
Direct comparisons during development: Nintendo's chief project manager, Takao Sawano, brought a ColecoVision home to study its capabilities. The smooth graphics of the ColecoVision stood in stark contrast to the flickering seen on the competing Atari 2600, giving the Nintendo team a new target for their own console's performance.