Citron 0.7 - Nintendo Switch Emulator

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Release notes

CITRON EMULATOR v0.7

This release represents a complete ground-up rewrite of the Citron emulator by Zephyron. This is 100% original work - no AI assistance was used in the development process.

🔧 MAJOR IMPLEMENTATIONS:

Complete Vulkan rendering pipeline overhaul
Advanced ZBC table management with GPU memory integration
Enhanced Nintendo SDK crash detection and recovery system
Optimized descriptor update queue performance
Adaptive timeout and auto-disable for Vulkan turbo mode
Missing kernel event handle and service function implementations
ISBERD instruction implementation in shader recompiler
QueryPointerBufferSize service with proper IPC buffer calculation
Network stability improvements for HDR multiplayer
Cross-platform compilation fixes (Linux/Android/Windows)
Authentication system integration for beta testing
Complete rewrite of core emulation components

⚠️ IMPORTANT NOTES:

FSR2 IMPLEMENTATION STATUS: The FSR2 (FidelityFX Super Resolution 2) implementation is currently HALF-BAKED and experimental. Users should expect:

Visual artifacts and rendering glitches
Inconsistent frame rate improvements
Potential crashes or instability
Memory management issues
Compatibility problems with certain games

This feature is provided as-is for testing purposes only. Use at your own risk.

🐛 EXPECTED BUGS: As this is a complete rewrite, users should anticipate:

Game compatibility regressions
Performance inconsistencies
UI/UX issues
Platform-specific bugs
Memory leaks in certain scenarios
Audio synchronization problems

📋 TESTING RECOMMENDATIONS:

Test with a variety of games across different genres
Monitor memory usage during extended play sessions
Report any crashes or significant performance issues
FSR2 should be disabled for stable gameplay

 
It doesn't say it anywhere on their site, but I think this is a Yuzu fork, although quite modified at this point
 

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