Citron 0.7 - Nintendo Switch Emulator

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Release notes

CITRON EMULATOR v0.7

This release represents a complete ground-up rewrite of the Citron emulator by Zephyron. This is 100% original work - no AI assistance was used in the development process.

🔧 MAJOR IMPLEMENTATIONS:

Complete Vulkan rendering pipeline overhaul
Advanced ZBC table management with GPU memory integration
Enhanced Nintendo SDK crash detection and recovery system
Optimized descriptor update queue performance
Adaptive timeout and auto-disable for Vulkan turbo mode
Missing kernel event handle and service function implementations
ISBERD instruction implementation in shader recompiler
QueryPointerBufferSize service with proper IPC buffer calculation
Network stability improvements for HDR multiplayer
Cross-platform compilation fixes (Linux/Android/Windows)
Authentication system integration for beta testing
Complete rewrite of core emulation components

⚠️ IMPORTANT NOTES:

FSR2 IMPLEMENTATION STATUS: The FSR2 (FidelityFX Super Resolution 2) implementation is currently HALF-BAKED and experimental. Users should expect:

Visual artifacts and rendering glitches
Inconsistent frame rate improvements
Potential crashes or instability
Memory management issues
Compatibility problems with certain games

This feature is provided as-is for testing purposes only. Use at your own risk.

🐛 EXPECTED BUGS: As this is a complete rewrite, users should anticipate:

Game compatibility regressions
Performance inconsistencies
UI/UX issues
Platform-specific bugs
Memory leaks in certain scenarios
Audio synchronization problems

📋 TESTING RECOMMENDATIONS:

Test with a variety of games across different genres
Monitor memory usage during extended play sessions
Report any crashes or significant performance issues
FSR2 should be disabled for stable gameplay

 
It doesn't say it anywhere on their site, but I think this is a Yuzu fork, although quite modified at this point
 
It doesn't say it anywhere on their site, but I think this is a Yuzu fork, although quite modified at this point
I heard the story is this:

Uzuy emulator which is fork of Yuzu was developed by Camille LaVey and Phoenix. Things were good until they decided to divorce and take their "kid" away from the other, so they made Uzuy split into two as Eden which in charge of Camille and Citrion which is in charge of Phoenix. Phoenix also evolved to Zephyron. Happy ending!!!

lolol
 
now only this and Eden remain out of the Yuzu forks and only because Eden developers were originally in Citron and had an argument and left. Eden got the better part of the developers.

Citron is a little faster than Eden on weaker CPUs.
Eden is more stable but only supports firmware 19.1
both have issues in Luigi Mansion 3 as game fails to launch (crash in Citron, freeze on Eden). It run fine on Torzu

I had settled for Torzu, unfortunately it started crashing when I updated some games and now it crashes even when running vanilla. So I had to switch.

But when I upgrade the PC in a few weeks, I'll switch to Ryujinx as it is the most stable
 
I hope it'll go further and deeper than just improving performance and stability because Switch emulation has been stagnating since the end of Yuzu and Ryujinx. Ryubing and all the Yuzu forks are just custom and optimized variations of the emulators they are built on. No real accuracy and compatibility improvements have been made ever since. And the same is true with 3DS, most of the visual glitches you had 2 years ago on Citra are still there on the latest Azahar build.
 
I hope it'll go further and deeper than just improving performance and stability because Switch emulation has been stagnating since the end of Yuzu and Ryujinx. Ryubing and all the Yuzu forks are just custom and optimized variations of the emulators they are built on. No real accuracy and compatibility improvements have been made ever since. And the same is true with 3DS, most of the visual glitches you had 2 years ago on Citra are still there on the latest Azahar build.
We can also say the same thing about PS2 emulators too. Sometimes it's more about the issues cannot be solved by developing emulator aspect alone so these games may need additional patches for emulators to fix it by "developing that aspect of the game to mimic whatever graphics stuff game trying to use". Because of this it's not realistic to expect an emulator to work the same for every game, a decent emulator will change how it work depending on the game it run and applies related patch and stuff to make the game work ok. It means the emulator developer can't develop an emulator by just reverse engineering video game console alone, for problematic video games they will have to reverse engineer problematic video games and then find a way to adjust the emulator and develop patch in a way other games won't be ruined too. Naturally it's a heavy time consuming process that more people better development but even with lots of guys on the team it will take years to make a significant aspect of library work ok especially without visual glitches. It is so for PS2 and Switch and Citra is not different. Shit takes time especially when it's not their day job and people have a life.
 

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