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The gameplay in regards of combat is fairly traditional, you can choose what actions the characters do like attacking, using spells (or techs as this game calls them), use items or flee. Player controlled characters and CPU controlled enemies will take turns performing actions, as specified by either player. A battle ends either
1) when one team is killed,
2) when one side runs or
3) a special condition is met (an event or cutscene takes place). It has the atb battle system introduced that Square introduced in final fantasy IV, which is basically real time combat, but you can configure it so you can take your time choosing your characters' actions.
However, it does bring some innovations to the jrpg genre like the fact that you can see the enemies outside of the battles and you can (most of the time) avoid them; the fact that in most battles enemies move over time and several of your techs get affected by their positions, and the fact that you can combine two or even three of the characters' techs.
I dont really have much to say about the overworld, although i'd say the locations and the dungeons are well designed.
The game has a "new game+" feature that allows you to start a new playthrough with the stats and items from your previous playthrough, this most likely exists to achieve the different endings that the game has, since the ending you get will depend on the point in the story at which you fight the final boss, since the latter is accessible at almost any time in the game. This encourages replayability since players would want to see all the endings the game has and also to probably check some stuff they missed in a previous playthrough (Although even the first playthrough is easy).
The soundtrack (composed by Yasunori Mitsuda and Nobuo Uematsu) is phenomenal and the songs do play at the right moment in the game. Some of the game's best songs are "Corridors of Time", Frog's theme and "Singing Mountain".
The visual aspect of the game is not far behind either, with sprites, scenes and backgrounds that are pleasing to the eye and art done by Yasuhiko Kamata, Masanori Hoshino, Tetsuya Takahashi and the late Akira Toriyama.
Later ports of the game bring several improvements such as being able to run by default instead of always holding down the run button; a record of all endings, enemies, and items obtained/defeated through playthroughs; a treasure atlas that serves to see the locations of objects; a menu to play the game's songs and pre-rendered 2D scenes made by Toei Animation.
1) when one team is killed,
2) when one side runs or
3) a special condition is met (an event or cutscene takes place). It has the atb battle system introduced that Square introduced in final fantasy IV, which is basically real time combat, but you can configure it so you can take your time choosing your characters' actions.
However, it does bring some innovations to the jrpg genre like the fact that you can see the enemies outside of the battles and you can (most of the time) avoid them; the fact that in most battles enemies move over time and several of your techs get affected by their positions, and the fact that you can combine two or even three of the characters' techs.
I dont really have much to say about the overworld, although i'd say the locations and the dungeons are well designed.
The game has a "new game+" feature that allows you to start a new playthrough with the stats and items from your previous playthrough, this most likely exists to achieve the different endings that the game has, since the ending you get will depend on the point in the story at which you fight the final boss, since the latter is accessible at almost any time in the game. This encourages replayability since players would want to see all the endings the game has and also to probably check some stuff they missed in a previous playthrough (Although even the first playthrough is easy).
The soundtrack (composed by Yasunori Mitsuda and Nobuo Uematsu) is phenomenal and the songs do play at the right moment in the game. Some of the game's best songs are "Corridors of Time", Frog's theme and "Singing Mountain".
The visual aspect of the game is not far behind either, with sprites, scenes and backgrounds that are pleasing to the eye and art done by Yasuhiko Kamata, Masanori Hoshino, Tetsuya Takahashi and the late Akira Toriyama.
Later ports of the game bring several improvements such as being able to run by default instead of always holding down the run button; a record of all endings, enemies, and items obtained/defeated through playthroughs; a treasure atlas that serves to see the locations of objects; a menu to play the game's songs and pre-rendered 2D scenes made by Toei Animation.