Castlevania 1 - How many times can we keep retelling/remaking the original game?

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I've been on a somewhat Castlevania binge playing various Classicvania games a few months ago. A thought a occurred to me: earlier this year, and near the end of last year, I was playing all of the Castlevania games, that are retellings of the first game. Though Vampire Killer (MSX) wasn't doing much for me. Controversial opinion, but Castlevania IV isn't my favorite of the Simon Belmont/CV1 iterations. It's actually Chronicles via the Arranged Mode where he's given the best design. The long, crimson red, barbarian hair. Though my #1 out of all of these is Haunted Castle Revisited. You heard that right! A game I got in 2024, from the DS compilation pack, I only bought to play HCR, is the best of the Simon Belmont games.

HCR is the perfect length. It's not too long, nor is too short. It's just the right length for an arcade game. The difficulty while much easier than a majority of Classic Castlevania titles, still has its own challenge on Normal. If you want to bump things up to Hard mode, do a run with no continues, and even have the old style jump and knock back, you can change in the options menu any time before starting a new game. It's the most accessible Castlevania game ever made. I played through the game several times and managed two 1CC runs. I have not done a Hard Mode run yet. The game also has a boss rush mode and level select too. So you can pick levels to do practice runs for that perfect run.

My #1 Castlevania game will always be Bloodlines.
 
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How many times can we keep retelling/remaking the original game?
Nintendo: "Forever, and ever"::peacemario

My favorite is Super Castlevania IV
 
Until Komani explodes with the many versions that they get away with. Wouldn't surprise me if the next one would combine Simon's Quest as a first half and then Castlevania I for the other half in a double decker remake/reimagining of those games.
 
Super Castlevania IV would be great if it weren't for the missing Dracula monster transformation and being censored on the SNES. In my mind Akumajou Dracula・悪魔城ドラキュラ will always be the definitive official release. The title screen even drips blood. You're telling me they were incapable of replicating that on the SNES version with green blood. Super Castlevania IV will always be a butchered port to me and it brings me no pleasure to say so.
 
Castlevania I for the other half in a double decker remake/reimagining of those games.

Akumajou Dracula・悪魔城ドラキュラ will always be the definitive official release.
It's why I love either version of Bloodlines. Japanese and USA got away with all the blood and gore. Genesis does! (except in Europe and the UK. I play the japanese version of Super when the mood strikes me.
 
The Japanese naming scheme for all these games makes it all the more confusing. At least in English all the games have a unique name but in JP there're all just called "Akumajou Dracula".
- NES (Castlevania)
- MSX (Vampire Killer)
- Arcade (Haunted Castle)
- SNES (SCV4)
- X68000 (Chronicles)
Also while the MSX game is mega jank I still like it, no continues is pretty brutal though. Did a playthrough of it on the Wii U virtual console ver. a while ago. Doing it deathless actually makes it easier because it let's you stockpile hearts.
 
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So HCR was the first one in 20ish years if you're counting the PS1 Chronicles release date here... I'll say, "not enough times." People know Batman's story and they sure retell it as often as they can. ::cirnoshrug
 

How many times can we keep retelling/remaking the original game?​

For as long as it continues to sell, I guess.
 
I loved the arranged version that was done for castlevania chronicles.

That's the first time I played the game and it used Ayami Kojimas designs so I was pretty happy with that at the time as my introduction to Castlevania was symphony of the night on the ps1.

I've played others since and it's still my favourite rendition. Though my favourite of the classic style games will always be rondo of blood by a large margin, pc engine or psp remake.
 

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