Can we save the Turbo-Grafix 16?

I'd say we dont need saving. It's a good product with it's own identity and we can make a buck out of it.

Popular success may lead us to become the next Nintendo and end up having more lawyers than devs, and catering to the lowest common denominator for anything we try. Might be best for us to stick to the original plan and keep doing good games and designing good hardware, than turning into another cancerous company.
 
I think the biggest thing would be not to completely redesign the thing for the overseas market. Just take the PC Engine, give it a black chassis, and release it as is. That way you aren't having to create two distinct versions of every peripheral you plan on releasing.

Where would the big RF shields go? FCC required a complete RF enclosure around the console logic board.

(That’s a major reason why the TG16 was redesigned and embiggened)
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The TG16 had a lot of problems but a big one hardly anyone talks about was a lack of licensed games.

The TG16 was sold from 1989 to about 1994, that was the time of TMNT, Simpsons, Transformers, X-Men, movie and TV and comics tie-ins all over the place. TG16 needed to be in that market to stand any chance against the NES.

Back then, video game buyers were parents, people who would buy a game because it was a licensed tie-in, rather than risk buying some original title or even arcade ports.
 
First, trash Bonk as a mascot for the thing. I love Bonk, but come on. A baby caveman with a giant head isn't going to sell consoles. Instead, make Bomberman your mascot, because seriously, who hasn't heard of Bomberman?

Second, get some decent exclusives. Scrolling shooters are nice and all, but if you want to make it big, outside of Japan, you need to appeal to Americans. Get some more platformers on there! Heck, get some more JRPGS while you're at it!
It might be a good idea to make a deal with Square and/or Enix to get some of their games over to the system. They don't even have to be exclusives. If people have another way to play Final Fantasy, then that's all the better.
I wouldn't know who to contact about getting a decent platformer on there. That might need to be done in-house. I think Bonk is a good game, but let's face it, Bonk doesn't exactly have "attitude", and his games don't even have the depth of something like Super Mario Bros 3.

Third, advertise!
You don't have to go mad, but you need people to at least hear about your console. Also, see about smearing the competition. You don't even have to tell the truth for that part.

Forth, redesign the console to look as edgy as possible. (It'll go well with the advertising.)
I'm thinking more angles! More lines! I want it to practically have spikes! What we have isn't too bad, but it could definitely be better.
Also build the multi-tap directly into the system. Only being able to plug one controller in without a peripheral is a huge turnoff for most customers.

Lastly, give it a pack-in game. Preferably Bomberman. It's a decent enough game, plenty of replay value, and parents will be obligated to buy a second controller for the multiplayer. Not only that, but name any parent who isn't tempted to buy the cheap console that comes with a free game, over the expensive console that requires you to buy a game separately just to use the darn thing.

Do all that, and people will be singing the console praises for decades. The next step will be figuring out how to successfully transition to the console generation afterwards, but I'm obviously getting ahead of myself. (Although to do that, just ensure it's a cheap console that uses CDs and is really good at doing 3D graphics.)
 
Where would the big RF shields go? FCC required a complete RF enclosure around the console logic board.

(That’s a major reason why the TG16 was redesigned and embiggened)
If that's the case, then we can do it the other way round, use the TG-16 as the worldwide unit. I think the PC Engine is much more attractive looking, but I'd rather that than keep splitting effort.
 
Mortal Kombat came out in the arcades in 1992, I really doubt NEC could have secured that exclusivity at that point in time, whether or not the discussions really took place. Midway couldn't have been that stupid.
https://web.archive.org/web/2012110...rs-turbografx-16-retrospective?pager.offset=3
1747930423097.png


Tough to find sources for this, unfortunately (only other one I could find that mentions it said it was "scrapped for obvious reasons", without going into proper details and I see it as a cop-out), but it seems it was a thing. Whether or not it would have worked is not up to me to decide.
 
If that's the case, then we can do it the other way round, use the TG-16 as the worldwide unit. I think the PC Engine is much more attractive looking, but I'd rather that than keep splitting effort.
There was over 2 years between the PC Engine and TG16... I don't think Hudson or NEC would have been interested in a big PCE when what they went with was already great. The problem was FCC here.

What should have happened with the TG16 was add composite video output (no Turbo Booster) and stick all 5 controller ports on the front (no TurboTap). Yeah it would have increased the base price more, but on the other hand, does Nintendo or Sega have 5 controller ports? Yeah, didn't think so.
 
Man I forgot about the single controller port and Turbo Tap. Yeah, they should've started with something more like the CoreGrafx. Have at least two controller ports at a minimum and allow for composite output
 
https://web.archive.org/web/2012110...rs-turbografx-16-retrospective?pager.offset=3
View attachment 71991

Tough to find sources for this, unfortunately (only other one I could find that mentions it said it was "scrapped for obvious reasons", without going into proper details and I see it as a cop-out), but it seems it was a thing. Whether or not it would have worked is not up to me to decide.
Some guy says it happened doesn't prove it was a thing. IMO he's at least partly misremembering, overstating or making shit up. It doesn't add up. Midway couldn't have been that stupid. Besides Street Fighter 2 literally came out in 1991 and Mortal Kombat was a huge hit in the arcades, so who would think the boom is dead at that point, just a year later, despite every indication? "Some software guru in Japan"? It reeks of the American marketing guy trying to blame his own failures on the Japanese executives. At the very least you have to take his word with a grain of salt.
 

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