Can someone tell me more about Wizardry: Tale of the Forsaken Land?

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So here's the thing, I really like dungeon crawler RPGs they are probably my favorite variant of RPGs but I have never gotten around to actually playing Wizardry.

Now I did look into a few of them but I have specific questions about Tale of the Forsaken Land from people familiar with the series.

1. Is combat fun and with depth to it? Is there any defining feature to it that makes it stand out?
2. How much freedom is there with party members and build variety of said party members?
3. How open is the game? Like is it a straight forward path through the dungeons or do you have moments where you can stop and for example do a lot of side-quests/explore dungeons?
4. Is the story okay?
(not too important to me tbh just curious)
 
All valid questions my friend but I invite you to click on The Repo link above us and experience it for yourself. (Haven't played it but I will do so in a few minutes thanks to the magic of this website)
 
All valid questions my friend but I invite you to click on The Repo link above us and experience it for yourself. (Haven't played it but I will do so in a few minutes thanks to the magic of this website)
Lmao I actually got the ROM and everything set up like I have for a few other games.
The thing is I'm asking this mainly because I'm just a bit more tight with time this following period and just curious on if I should experiment now with it or later down the line as I am craving something with this and have another game on my mind too and can't decide
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This is pretty funny ngl:
lmao.png
 
The Wikipedia description's decently detailed

Sounds like there's one dungeon. Class system is the same as the other wizardry games. So if you're used to something like etrian Odyssey, not as in depth. It looks like there's some combat gimmicks and a morale system too. Seems like there's also a basic magic crafting system and side quests.
 
I haven't played much too much of TotFL, buuuuut...

1) Combat's pretty cool. It does a first-person kind of thing. There are different tactical abilities based on party formation, and these are based partly around another mechanic: party member trust. One thing that stands out is that you gain party members in JRPG format, and they have their own personalities.

2) Yes and no. You create your own custom character at the start, and gain them throughout play. Your first characters will be a Fighter, Priest and even a Ninja, and you'll gain a Thief before too long. I think you can create custom characters after a certain point to replace permadead allies, but I'm not certain.

3) I believe there are sidequests, yes. The dungeon on the first floor is somewhat linear IIRC, but it mainly revolves around showing you the different mechanics.

Some bits diverge from the classic Wizardry experience, other than the formation attacks and premade characters -- the Grim Reaper will chase you at certain points, and can curse characters into instant permadeath if they die while cursed. You can learn spells with certain magic gemstones, and different monster loot can be used to create said stones. Some "undead" enemies require magic weapons to kill, like in old-school D&D.

4) Yes. This Wizardry is probably the most involved with a plotline. I dare say it's closer to a JRPG in some ways than other entries in the series.

So, yeah. Figured I'd give you a more thorough answer than what was given so far. Like I linked with answer #1, there is a guide / "shrine" / proto-wiki thing that breaks down parts of the game on RPGClassics, if you don't mind some stuff being spoiled.
 
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The Wikipedia description's decently detailed

Sounds like there's one dungeon. Class system is the same as the other wizardry games. So if you're used to something like etrian Odyssey, not as in depth. It looks like there's some combat gimmicks and a morale system too. Seems like there's also a basic magic crafting system and side quests.
Ah yeah but I am a bit scared from accidentally getting spoiled so I wanted to consult here more but I'll take a look at it
Post automatically merged:

I haven't played much too much of TotFL, buuuuut...

1) Combat's pretty cool. It does a first-person kind of thing. There are different tactical abilities based on party formation, and these are based partly around another mechanic: party member trust. One thing that stands out is that you gain party members in JRPG format, and they have their own personalities.

2) Yes and no. You create your own custom character at the start, and gain them throughout play. Your first characters will be a Fighter, Priest and even a Ninja, and you'll gain a Thief before too long. I think you can create custom characters after a certain point to replace permadead allies, but I'm not certain.

3) I believe there are sidequests, yes. The dungeon on the first floor is somewhat linear IIRC, but it mainly revolves around showing you the different mechanics.

Some bits diverge from the classic Wizardry experience, other than the formation attacks and premade characters -- the Grim Reaper will chase you at certain points, and can curse characters into instant permadeath if they die while cursed. You can learn spells with certain magic gemstones, and different monster loot can be used to do so. Some "undead" enemies require magic weapons to kill, like in old-school D&D.

4) Yes. This Wizardry is probably the most involved with a plotline. I dare say it's closer to a JRPG in some ways than other entries in the series.

So, yeah. Figured I'd give you a more thorough answer than what was given so far. Like I linked with answer #1, there is a guide / "shrine" / proto-wiki thing that breaks down parts of the game on RPGClassics, if you don't mind some stuff being spoiled.
Sounds pretty interesting, thanks a lot!
 
From what I've heard of Wizardry, it's apparently a fever dream of an RPG.
 
Every screencap I've seen is just really crazy. I guess the plots tend to be pretty out there. A mishmash of themes and genres. I haven't played it myself, I've been meaning to.
 
I've played up until the final dungeon and tapped out. It is a pretty fun dungeon crawler with some interesting mechanics. You create your own party at the beginning but there are also story characters that join as well. The biggest innovation are the tactics based on formation that you learn from the guild. Learning when to use these tactics to your advantage is extremely important in advancing through the dungeon. Also you can craft spells from ingredients dropped by enemies. And there are various fetch quests to be completed at every level of the dungeon. These are assigned in the tavern. Its a unique take on Wizardry and if you like that type of game its worth checking out.
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Every screencap I've seen is just really crazy. I guess the plots tend to be pretty out there. A mishmash of themes and genres. I haven't played it myself, I've been meaning to.

The plot itself isn't that wild but it has a lot of goofy comedy. I didn't expect that necessarily in a dungeon crawler. That's the Japanese influence at play, I suppose.
 
Every screencap I've seen is just really crazy. I guess the plots tend to be pretty out there. A mishmash of themes and genres. I haven't played it myself, I've been meaning to.
As a fan of Wizardry 8 which went full-on sci-fantasy gonzo, and who knows of Wizardry 5's ludicrous plotline and puzzles? Yeah, I can attest to this for a few Wizzies. Let's also not forget the copy protection feelie from Wiz 4... the Mordor Charge™ Card!

1743182438972.png
 
Tale of the Forsaken Land is probably my favorite early-era PS2 game.
@Raziya The Seeker and @Strategist said about this best, so there's not much I need to add in input, though my only real complaint of the game is that the dungeon at large is fairly short (10 floors). However, that's compensated by two things: the many sidequests that can be taken in the game, and unlike most PS2 games, this game was on a CD format rather than DVD (hence, physical copies are of the blue disc variety). Makes you wonder how much larger it could have been had it been the latter format.

On that note, Idk how the Repo has the 7zip set up (because I don't need the ROM), but running CD PS2 games can be a bit peculiar depending on where you're running it from. Something to keep in mind.
 
I swear I just talked about how I found this game at a thrift shop & was probably one of my best finds!
Like Eclipse said, it's fairly short, but that's a good thing!

This one plays out like a good Etrian Odyssey game. I feel like I mention EO a lot, but that's honestly the best comparison for this game. Simple party building & combat with some depth, while being slightly harder than normal. Also has great art & actually has some story/narrative, so that's also a bonus.

All in all, had a great time with this one, unlike many other random PS2 jrpgs!
 
The orcs speaks Spanish. What did Atlus USA mean by this???
And one of them uses the hard F-word... though that was a gaffe on his part, mistaking it for another word.

But still Atlus USA, those two facts aged like milk. The aughts were a different time.
 
And one of them uses the hard F-word... though that was a gaffe on his part, mistaking it for another word.

But still Atlus USA, those two facts aged like milk. The aughts were a different time.
huh? I played through almost the whole game and I don't recall any orcs speaking in Spanish or using the F-word.
 
I enjoyed it, was a late 2010s find and told me I really enjoyed dungeon crawlers. I think I remember certain floors having gimmicks I didn't care for but the side stories and party members really made up for the short dungeon. Though I guess the only complaint I have is the game runs a bit slow or it least feels slow in some battle transitions. If you play from the Repo it should run fine on PCSX2, I haven't noticed a difference from my PS2 disc other than that slowness when it comes to loading.
 
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