Caladrius Blaze PS3 English Patch

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This is taken from my GBAtemp post. Originally I went to GBAtemp to ask for advice in achieving this. Instead I stumbled upon the tool I needed to just backport the PC version translation to PS3 myself. Of course, PS4 to PS3 would been better but beggars and choosers.
Caladrius is a Shoot em Up Bullet Hell title made by same people who did Raiden and such smups, but this time more weeb. Undressing bosses or yourself is a game mechanic. It came out on Xbox 360, Japanese Arcades, and then PS3 in most full form including Xbox and Arcade gameplay revisions with it's own third revision. Later, much much later, a worldwide release followed on PS4 and Steam. Aside not being officially localized to few new languages English included, PS3, PS4 and PC versions are identical. PC version is even locked to 720p resolution like PS3 and Arcade.
I just happened to find during unrelated gaming fiddling a tool that will unpack and pack the game's archival format and with power of photoshop and lots of copy pasting a simple English patch for the PS3 version was made ready:

カラドリウス ブレイズ1.jpg

Download it from here.
Extract and move the NPJB00594 folder inside your /dev_hdd0/game/ folder replacing existing files in your CFW/HEN PS3 if you have PSN/Digital version of the game installed. Otherwise put the contents and replace existing files in your JB format folder of the game. For other ways to use the files such as RPCS3 you know more than I do.

Issues:
- Tutorial is borked (example below).
- Second Bonus Stage has one message that says "block rate" when the stage otherwise states "Save Rate". Japanese version likely uses a generic "success rate" or such term for these missions while western localization has two separate textures for these messages. I could change this but my changes would look significantly different from style of other parts so we can likely live with this.
- PS3 system message invokes are not translated. This includes stuff like PSN login messages for leaderboards and saving likely. While I could likely provide at least rough translation of these messages myself, but this project has no actual code/executable changes. If you are playing offline and wish to continue playing offline, say "no" to message that pops up after a game clear, it is asking you to sign in to "PSN" to update your scores to online leaderboards.
- Game will display O as confirm button on western systems even though X is confirm when playing on western system.
- Making same note every other PS3 and Vita translation does: Did not touch trophies for your sake. Also mine since I am not coding or doing anything to the main executable. So we both win, and you can check localized trophy info online. PS4 and PS3 trophies are likely 100% identical.

カラドリウス ブレイズ2.jpgカラドリウス ブレイズ5.jpg
カラドリウス ブレイズ6.jpgカラドリウス ブレイズ7.jpg

I have not actually tested this patch on HEN system. But I also assume that there should be zero issues as main code and executable are untouched. Do report to me if it works!
 
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Another amazing patch! I don't know what else can I say other than thanks, and great job!
 
Hey can you do an english patch for the arcade version? That one desperately needs one.
 
Hey can you do an english patch for the arcade version? That one desperately needs one.
it likely can be done in same manner but I forgot which tools I used and had around. I saw it as whatever since there is official PC version on steam.
 
fun game i own it on my PS4/PS5 it's worth a play through.
 
Although I have this game on my Switch thanks to a massive discount on the eShop, thank you for making this patch for PS3 players to enjoy!
 
Superb! It works great! But are your buttons reversed too? "O" has become back and "X" for ok
 
Superb! It works great! But are your buttons reversed too? "O" has become back and "X" for ok
I listed it in issues, though this is same even if you just play the game without translation patching or anything on western PS3. Games could detect your region and swap the buttons accordingly, which caladrius blaze seems to do, but they forgot to code a swap for the graphics, they are not.
Or, it swapped the graphics but not the functions since it was a Japan only release. I forgot which way it was but is a thing that you deal with much like the Japanese XMB Message invokes I am not able to do anything about (it usually is "connect to PSN to submit your scores Y/N?")
 
Yes, this thing with inverted buttons i never why understand in Japan, even if crossing your hands is a no in their country, maybe that's why they use the X for back! However it is the problem of using a jap game on a pal console, you can see that the game being only jap does not automatically reverse the graphics like in other games, I hope it can be changed in the future, because I have always liked this game! ::thank-you
 
Yes, this thing with inverted buttons i never why understand in Japan, even if crossing your hands is a no in their country, maybe that's why they use the X for back! However it is the problem of using a jap game on a pal console, you can see that the game being only jap does not automatically reverse the graphics like in other games, I hope it can be changed in the future, because I have always liked this game! ::thank-you
Circle in Japan is "OK" and X "No" symbols, and sony engineer thought it was universal. It should been like on SNES controller where A is where O is. But stuff happened, few games force O = OK but we ended up with X and now that thing is enforced even in Japan by very non-japanese sony playstation division.
 

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