I did try to make sure the points where spread out so you didn't get them on top of each other but perhaps I need to spread them out a bit more.
I wouldn't go that far. They seem randomly assigned anyways.
Good lesson for the next project. Certainly never tutorialize more than you need to, but that doesn't mean that you shouldn't display a
challenge -- which can serve as tutorial, hint, and progression indicator all in one.
A thought might be to add more gak to the globe -- like a
list. It offers more visual juice, a little clutter, and you can drop that hint with a little "searching..." text. Once the player clocks that it's a list they'll implicitly understand there's more than one entry.
I'll mock something up:
Also, you already have directional helpers in the probe screen. You could add a similar element in the scan screen -- there's already a live hot-cold indicator, and if players are scanning in zones which are not full-strength then they've already failed the task anyways. You could just put a little caret (< >) in the direction they need to go and help them along -- they already get the hint magnitude in real time.
To explain myself a bit better,
a User Story:
I successfully scanned the first artifact and left the Scan screen to read the new emails and decode the data packet. That took a few minutes. I returned to the Scan screen having run out of novel things to look at in the other screens. I spun the globe around trying to find a new signal and noticed that the sensor strength went up as I approached the first artifact. Not knowing if I was scanning any artifact (including the first artifact) or the "next" artifact (I did not know if there was a next artifact), I perform a scan directly on top of the first artifact. I am told that nothing was found.
Actually, I just booted it up again to validate that story and, indeed, the Scan screen dropped me straight on top of the first artifact without needing to move the globe. I scanned that, did the first probe, and then went back into the Scan screen. Sure enough, full bars and nothing found. So, it is tracking
any artifact.
So, that might be the fix right there: Limit the signal strength to only the next artifact.
Small programatic, solves probably the only real hangup. Everything else is plainly intuitive.